Re: Elemental Syphon
Ok, looking at the numbers, were I to raise summoning magic 2 points to the cap for lvl 73, I'd be at 259 skill. Using my torque, earring and ring, I can get that to 279. Assuming I use Elemental Siphon on the spirit of the day, I'll get back about 279 mp. Not bad. Here's what I can do with that.
@73 SMN, a spirit costs 18 mp a tick, or roughly 18mp/3 seconds.
@259 skill for 73 smn, or the lvl cap for summoning magic, it'll cast roughly once every 45 seconds. I'm 20 above cap, putting me at 39 seconds. Since I'm using it on the correct day for ES purposes, this will reduce another 3 seconds to 36.
So... 36 seconds go by and eat up around 216 mp normally, (I use austere robe, evoker's ring and HQ staff to get this down to 156 mp). At this point it will start to cast a spell.
If I hit /assault immediately upon seeing the casting notice, another 36 seconds will go by before it casts a 2nd spell. This uses up a 2nd 210 (156) mp. At this point, if you had just the 10 mp to cast the spell and siphon when you started, you would be out of mp or close to it. So, basically you get 2 spells off. If they were both IVs or AMs, that might not be bad. If it was Rasp and Slow, you're pretty much screwed. Also, he can be interrupted mid-cast.
Let's now assume you're at full merits for elemental perp and lvl 75 capped skill.
75=269 skill.
Full merit=13mp/tick spirit perp
*Conceivably at 75 SMN you could stand at least an even chance of getting the following gear*
Nashira's Gages from Limbus: -1 perp
Evoker's Ring: -1 perp, +10 summoning magic
Evoker's Doublet: -3 perp/day (For our purposes this will be always active) +1 version doesn't do anything for spirits over regular.
HQ staff of the day: -3 perp
Summoning Earring: +3 skill
Summoning Torque: +7 skill
Evoker's Pigaches +1: -1 perp, (normal doesn't have this).
Evoker's Horn: +5 skill
Summoner's Spats: -5 casting time for spirits.
Total: -9 perp, +25.
So, you've got 4 perp/tick with full merits, and 294 skill. Skill reduces your cast timer by 8 seconds under this setup, dropping it to 32 when you factor in the -5 from spats.
10 mp to summon... ES for ~300 mp.
32 seconds go by, costing you 40 mp in perp.
Cast 1
next 32 seconds barring an AM = 40mp.
Cast 2
next 32 seconds. 40 mp
Cast 3
next 32. 40 mp
Cast 4
next 32. 40 mp
Cast 5.
You probably have barely enough mp to complete this cast before spirit goes down to 0 mp.
So, 5 spells... perhaps six if your spirit is summoned while you have aggro on you, since this halves the time to the first cast. 5 AMs might be nice. 5 Rasps would probably suck.
Ok, looking at the numbers, were I to raise summoning magic 2 points to the cap for lvl 73, I'd be at 259 skill. Using my torque, earring and ring, I can get that to 279. Assuming I use Elemental Siphon on the spirit of the day, I'll get back about 279 mp. Not bad. Here's what I can do with that.
@73 SMN, a spirit costs 18 mp a tick, or roughly 18mp/3 seconds.
@259 skill for 73 smn, or the lvl cap for summoning magic, it'll cast roughly once every 45 seconds. I'm 20 above cap, putting me at 39 seconds. Since I'm using it on the correct day for ES purposes, this will reduce another 3 seconds to 36.
So... 36 seconds go by and eat up around 216 mp normally, (I use austere robe, evoker's ring and HQ staff to get this down to 156 mp). At this point it will start to cast a spell.
If I hit /assault immediately upon seeing the casting notice, another 36 seconds will go by before it casts a 2nd spell. This uses up a 2nd 210 (156) mp. At this point, if you had just the 10 mp to cast the spell and siphon when you started, you would be out of mp or close to it. So, basically you get 2 spells off. If they were both IVs or AMs, that might not be bad. If it was Rasp and Slow, you're pretty much screwed. Also, he can be interrupted mid-cast.
Let's now assume you're at full merits for elemental perp and lvl 75 capped skill.
75=269 skill.
Full merit=13mp/tick spirit perp
*Conceivably at 75 SMN you could stand at least an even chance of getting the following gear*
Nashira's Gages from Limbus: -1 perp
Evoker's Ring: -1 perp, +10 summoning magic
Evoker's Doublet: -3 perp/day (For our purposes this will be always active) +1 version doesn't do anything for spirits over regular.
HQ staff of the day: -3 perp
Summoning Earring: +3 skill
Summoning Torque: +7 skill
Evoker's Pigaches +1: -1 perp, (normal doesn't have this).
Evoker's Horn: +5 skill
Summoner's Spats: -5 casting time for spirits.
Total: -9 perp, +25.
So, you've got 4 perp/tick with full merits, and 294 skill. Skill reduces your cast timer by 8 seconds under this setup, dropping it to 32 when you factor in the -5 from spats.
10 mp to summon... ES for ~300 mp.
32 seconds go by, costing you 40 mp in perp.
Cast 1
next 32 seconds barring an AM = 40mp.
Cast 2
next 32 seconds. 40 mp
Cast 3
next 32. 40 mp
Cast 4
next 32. 40 mp
Cast 5.
You probably have barely enough mp to complete this cast before spirit goes down to 0 mp.
So, 5 spells... perhaps six if your spirit is summoned while you have aggro on you, since this halves the time to the first cast. 5 AMs might be nice. 5 Rasps would probably suck.
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