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A crazy SMN job ability idea: Psychic Absorb and Psychic Project

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  • #16
    Re: A crazy SMN job ability idea: Psychic Absorb and Psychic Project

    Thats a nice ideal it might work.
    Test

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    • #17
      Re: A crazy SMN job ability idea: Psychic Absorb and Psychic Project

      Originally posted by Rain_Blade View Post
      If I say "was", to me it would mean she no longer is more than a woman now. Her title still lives on, so I prefer "is."
      Doesn't really matter how you interpret it, she's dead, therefore, the correct word to use is was.

      As for the OP's suggestions, they sound pretty solid and for once not the usual ridiculously overpowered abilities other people tend to come up with.

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      • #18
        Re: A crazy SMN job ability idea: Psychic Absorb and Psychic Project

        Bolla - its an "idea." An "ideal" is something totally different.

        That aside, this idea sounds similar to the way one could power up Aeons for their Overdrives in FFX. There was a move called Entrust that allowed you to tranfer the content on one character's Overdrive bar to other party members. Yuna's overdrive would transfer her Overdrive to an Aeon by default.

        Basically, Entrust was Shikikoyo.

        This idea would do something Similar to Soul Surge, minus other attribute bonuses and instead just give the SMN TP from the pet and the follow up ability would be similar to Yuna's Overdrive, giving that Avatar TP for a pact.

        This, in a way, would open up /SAM and /DNC subs to SMN and also give SAMs another job they could consider using Shikikoyo towards. Additionally, from /SAM, a SMN could draw benefit from Seigan and Meditate. SMNs, by nature, use staves, so Seigan would offer them some means of additional physical protection.

        My only concerns would be that (1) it would encourage some SMNs to become meleetards and (2) Thier endgame role would reflect what DNC and MNK already have to deal with on endgame mobs - get tagged out pump up Chi Blast or your TP bar and then get tagged back in.

        Otherwise, it sounds like a modest and balanced improvement to SMN.
        Last edited by Omgwtfbbqkitten; 03-23-2008, 02:47 PM.

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        • #19
          Re: A crazy SMN job ability idea: Psychic Absorb and Psychic Project

          That idea is awesome, it is moderatly balanced and would provide a reason for leaving the avatr out a little bit longer if only to build TP for the next BP. I could see something like this as a huge benefit to SMN, I dont think it would break them just enhance them (kinda like SAM's new ability). This idea seems well thought out good job.

          Im curious however, do you suggest a return rate of 1:1 or possibly 2:1. I think 1:1 could push the limit on brokeness, but if it were 2:1 it would make it a little safer, and wouldnt encourage some SMN to melee. Either way It ould be a great way to buff up the power of BP's for a fair cost, (as opposed to the seperate timer in that other thread) Would encourage SMN's to utilize their SMN's more for a reason, and overall assist the party in additional ways.

          sig courtesy tgm
          retired -08

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          • #20
            Re: A crazy SMN job ability idea: Psychic Absorb and Psychic Project

            Originally posted by Omgwtfbbqkitten View Post
            Bolla - its an "idea." An "ideal" is something totally different.
            I thanked you for this and this alone.
            Originally posted by Armando
            No one at Square Enix has heard of Occam's Razor.
            Originally posted by Armando
            Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
            Originally posted by Taskmage
            GOD IS MIFFED AT AMERICA

            REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

            GOD IS AMBIVALENT ABOUT FURRIES

            THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
            Originally posted by Taskmage
            However much I am actually smart, I got that way by confronting how stupid I am.
            Matthew 16:15

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            • #21
              Re: A crazy SMN job ability idea: Psychic Absorb and Psychic Project

              Originally posted by Grizzlebeard View Post
              Doesn't really matter how you interpret it, she's dead, therefore, the correct word to use is was.

              As for the OP's suggestions, they sound pretty solid and for once not the usual ridiculously overpowered abilities other people tend to come up with.
              George Washington is the first president. George Washington was the first president. So, you're right. It doesn't really matter (well, it actually does in certain sentences). Therefore, who cares? Lol. Seriously, I thought this was over. =/

              *looks away from further discussion of it* I...am...so...shutchomouth!


              Aaliyah is more than a woman and she graduated with a 4.0 GPA (she only had 1 "C" grade ever in her life).

              I bolded and underlined the "is" just for you, Malacite.

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              • #22
                Re: A crazy SMN job ability idea: Psychic Absorb and Psychic Project

                Originally posted by Omgwtfbbqkitten View Post
                My only concerns would be that (1) it would encourage some SMNs to become meleetards and (2) Thier endgame role would reflect what DNC and MNK already have to deal with on endgame mobs - get tagged out pump up Chi Blast or your TP bar and then get tagged back in.
                Actually, in a recent Kirin run there was a MNK/WHM invited for Chi Blast and kept in because somebody else to erase the kiters was nice to have...

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