SE seems to think that avatars should melee to gain TP to power up their pacts. Look at the descriptions for the merit pacts, for example. However, as it stands that's unworkable since 1) avatar melee isn't cost-effective damage and 2) one needs to dismiss an avatar between fights anyway to conserve and recover MP, losing all that TP before it's even built to a sufficient level. Most of our ideas for fixing avatar melee have been focused on solving problem #1. What if we fixed problem #2 instead?
My thought is this: give SMN a new pair of job abilities on a shared 30-second timer. One transfers the TP built up by an avatar to the SMN (Psychic Absorb). The other transfers the TP the SMN has to their avatar (Psychic Project). If used intelligently, these two abilities combined could make having avatars melee to build TP to power up Blood Pacts actually work. It could even enable crazy things like letting a SMN run up front long enough to use Spirit Taker to get some of their MP back.
Thoughts? -- Pteryx
My thought is this: give SMN a new pair of job abilities on a shared 30-second timer. One transfers the TP built up by an avatar to the SMN (Psychic Absorb). The other transfers the TP the SMN has to their avatar (Psychic Project). If used intelligently, these two abilities combined could make having avatars melee to build TP to power up Blood Pacts actually work. It could even enable crazy things like letting a SMN run up front long enough to use Spirit Taker to get some of their MP back.
Thoughts? -- Pteryx
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