I can't find the releases from SE concerning exactly what they want SMN to be.
is what the official FFXI site reads. Obviously this tells nothing about what SMN is supposed to do.
Historically, summoners in the FF series are massive AoE damage plus some support.
We do that. >.> (Although to use the word massive we'd have to 2-hour)
However, we're obviously more sough-after for our support than our DD until endgame.
No one invites a BLM to a party to make use of their /WHM, but virtually all BLM sub WHM. It's the best choice, but doesn't define the job.
I found myself often hoping they 'free up' our subjob.
When I think about it, it's probably never going to happen. /WHM will likely 'always' be the greatest subjob for SMN, just as it has 'always' been the greatest subjob for BLM. What I am hoping, though, is that changes find a way of getting us invites based on the SMN part rather than the /WHM part, in a similar way to BLM.
This is not to say I want us changed into pure DD or anything.
I am starting to wonder, though, what the exact goals of SE are in regard to the job.
Some people say SMN is broken. Actually, SMN does everything it could have been expected to do based on the FF series already. We just can't do it often.
Once a fight we have some burst damage, then we support for the rest of it.
This is how summoners have worked in just about every FF series game!
SE is very afraid of SMN becoming too powerful. The thing is, there would be some simple fixes by simply reducing avatar perpetuation cost just a little.
End game we're already just fine. People only really complain about having to level SMN.
By making pacts with the legendary "avatars," these heretic mages have unlocked the secrets to the forbidden magic of Vana'diel.
Historically, summoners in the FF series are massive AoE damage plus some support.
We do that. >.> (Although to use the word massive we'd have to 2-hour)
However, we're obviously more sough-after for our support than our DD until endgame.
No one invites a BLM to a party to make use of their /WHM, but virtually all BLM sub WHM. It's the best choice, but doesn't define the job.
I found myself often hoping they 'free up' our subjob.
When I think about it, it's probably never going to happen. /WHM will likely 'always' be the greatest subjob for SMN, just as it has 'always' been the greatest subjob for BLM. What I am hoping, though, is that changes find a way of getting us invites based on the SMN part rather than the /WHM part, in a similar way to BLM.
This is not to say I want us changed into pure DD or anything.
I am starting to wonder, though, what the exact goals of SE are in regard to the job.
Some people say SMN is broken. Actually, SMN does everything it could have been expected to do based on the FF series already. We just can't do it often.
Once a fight we have some burst damage, then we support for the rest of it.
This is how summoners have worked in just about every FF series game!
SE is very afraid of SMN becoming too powerful. The thing is, there would be some simple fixes by simply reducing avatar perpetuation cost just a little.
End game we're already just fine. People only really complain about having to level SMN.
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