I've read a bunch of forums, faqs, guides and flames and I don't get SMN. From what I can tell it's a mixed DD/Buff (mostly) class that is limited to what pet it has out at the time. If you want something else you have to drop and summon a new pet. I'm getting horrifying images of WoW's Warlock doing the same and, if you haven't played, it really interrupts combat flow. The impression I'm getting sounds patchy, cumbersome and inefficient.
Combine that with the perpetuation cost of pets and you're losing mana simply because you want to use abilities. I understand that there are items and merits that mitigate the cost but, for the majority of the levels, that's not an option. It's an especially unfriendly concept to totally broke, returning players. Combine that with the apparent requirement to ghetto-heal every pt and it seems like you're cutting out the mana you need to actually play a summoner and not just a two bit whm with a pointy hat.
My hope is that I'm getting a horrible impression of the job from a lot of forum negativity. I like the idea of a versatile class with a visually stunning presentation. I look at the summon spell list and there's a whole lot of abilities that I never see anyone talking about. The biggest of which is actually using attack abilities. The image presented is a so-so group buffer that can backup heal. The buffs, in favor of the SMN, are great along with BRD or COR but there seems to be so much more that's fallen by the wayside. Is that the truth of SMN, pretty weak and best relegated to buffs between heals?
If I'm wrong, please let me know. I've heard a lot of "yea, it solos well" and "you can maybe get groups as a healer" but I'd like to hear the good too. Not just "I soloed XYZ after 30 minutes" but the day-to-day triumphs as well.
Combine that with the perpetuation cost of pets and you're losing mana simply because you want to use abilities. I understand that there are items and merits that mitigate the cost but, for the majority of the levels, that's not an option. It's an especially unfriendly concept to totally broke, returning players. Combine that with the apparent requirement to ghetto-heal every pt and it seems like you're cutting out the mana you need to actually play a summoner and not just a two bit whm with a pointy hat.
My hope is that I'm getting a horrible impression of the job from a lot of forum negativity. I like the idea of a versatile class with a visually stunning presentation. I look at the summon spell list and there's a whole lot of abilities that I never see anyone talking about. The biggest of which is actually using attack abilities. The image presented is a so-so group buffer that can backup heal. The buffs, in favor of the SMN, are great along with BRD or COR but there seems to be so much more that's fallen by the wayside. Is that the truth of SMN, pretty weak and best relegated to buffs between heals?
If I'm wrong, please let me know. I've heard a lot of "yea, it solos well" and "you can maybe get groups as a healer" but I'd like to hear the good too. Not just "I soloed XYZ after 30 minutes" but the day-to-day triumphs as well.
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