Everyone has their bad/good thoughts, bad/good suggestions, and their bad/good days on Summoner. I've never really posted what I thought on it though so I guess I'll do it now. Obviously, I'm going to expect people that might not agree with me or people who don't like that I say.
The Tier Spells and Merit Blood Pacts
Most people think this is useless. I think it's wonderful sometimes. The more TP we get on the avatar, the more damage the Blood Pact does. That's nice. People mainly think it's useless because...
1. Using it right away sucks. Although I believe that's true, but I don't believe it's bad altogether.
2. It's a waste of time to build up. Yes, it's a waste of time to build TP for if you're only planning to use that spell for the whole fight. You can still use the Physical Blood Pacts while building up TP. Physical BPs don't use up TP from the avatar. I consider the Tier Spells and Merit Blood Pacts to be the Blood Pacts you'd use later in your meleeing when you have TP so that you can do a lot of damage. The problem with this is avatar perpetuation and MP cost of BPs.
A Way to Make Our Avatars Stay Out Longer
Square-Enix said they want our avatars to stay out longer. A lot of people are mad at the fact that they still didn't update us with that. In my opinion, whatever they say isn't to be expected too soon. SE said they'd either need to reduce avatar perpetuation or give us more MP. In my opinion, giving up more MP will give us more invites as Healers. I don't mind healing as long as I don't get invited as healer like 95% percent of the time. Plus, with a rdm it's nice to DD/heal.
I suggest they reduce avatar perpetuation and/or make our MP costs of the BPs similar to Fenrir's MP costs. All of his BP costs (except Eclipse Bite) is around the 20s and 50s which is very nice.
The Elementals
I'm not creative enough to know a way to adjust these, but all I can think of is reduce perpetuation costs of these OR keep the perpetuation table of the elementals and reduce the timers (I want to say by half or 1/4).
Blood Pact Timers and Hmp
I kind of argue with myself whether the Blood Pact - gear is necessary. Most of us /heal after we use a Blood Pact and we want to heal enough for our next Blood Pact. 1 minute seems nice to have time to /heal for your mp. Reducing your timer means reducing the time you /heal between BPs. The ony problem I see with this is that parties sometimes care about you using your BPs faster.
The Wonderful Things about Summoner That I Love
A lot of people talk about the things that annoy them about their job. I'd just like to say my thoughts on what I love about it.
1. I love having summons. I just love being able to summoner a summon by your side and use all kinds of spells.
2. Almost instant cast. As soon as we hit that BP, it'll use it in like 2-3 seconds which is very nice.
3. Free carby. Of course I'd love a free avatar. ^^
4. Our versatility. I love versatile jobs because you can choose from a list of roles of what you want to do.
5. The Damage and the BP looks. I love the damage and how the BPs look. ^^
6. Carby solo. This is just a great thing to do. It's nice finding our what a job CAN solo so that you can solo while looking for party.
7. The AF look. Others may disagree, but I think the AF looks hot. Lol.
8. Being able to still attack with your avatar. Although our melee sucks, I still do it. Lol. I don't do it in parties though.
9. We don't need to buy BP spells. I just love that... That saves me money. Although, fame-gaining makes up for that. Heh.
10. Our Mp pool. Isn't it nice looking at that large MP? Likewise for other job's HP.
11. Just the job itself. I just love it...JUST LOVE IT. ^^
So, those are my 2 cents on Summoner. Hehe. Take care.
The Tier Spells and Merit Blood Pacts
Most people think this is useless. I think it's wonderful sometimes. The more TP we get on the avatar, the more damage the Blood Pact does. That's nice. People mainly think it's useless because...
1. Using it right away sucks. Although I believe that's true, but I don't believe it's bad altogether.
2. It's a waste of time to build up. Yes, it's a waste of time to build TP for if you're only planning to use that spell for the whole fight. You can still use the Physical Blood Pacts while building up TP. Physical BPs don't use up TP from the avatar. I consider the Tier Spells and Merit Blood Pacts to be the Blood Pacts you'd use later in your meleeing when you have TP so that you can do a lot of damage. The problem with this is avatar perpetuation and MP cost of BPs.
A Way to Make Our Avatars Stay Out Longer
Square-Enix said they want our avatars to stay out longer. A lot of people are mad at the fact that they still didn't update us with that. In my opinion, whatever they say isn't to be expected too soon. SE said they'd either need to reduce avatar perpetuation or give us more MP. In my opinion, giving up more MP will give us more invites as Healers. I don't mind healing as long as I don't get invited as healer like 95% percent of the time. Plus, with a rdm it's nice to DD/heal.
I suggest they reduce avatar perpetuation and/or make our MP costs of the BPs similar to Fenrir's MP costs. All of his BP costs (except Eclipse Bite) is around the 20s and 50s which is very nice.
The Elementals
I'm not creative enough to know a way to adjust these, but all I can think of is reduce perpetuation costs of these OR keep the perpetuation table of the elementals and reduce the timers (I want to say by half or 1/4).
Blood Pact Timers and Hmp
I kind of argue with myself whether the Blood Pact - gear is necessary. Most of us /heal after we use a Blood Pact and we want to heal enough for our next Blood Pact. 1 minute seems nice to have time to /heal for your mp. Reducing your timer means reducing the time you /heal between BPs. The ony problem I see with this is that parties sometimes care about you using your BPs faster.
The Wonderful Things about Summoner That I Love
A lot of people talk about the things that annoy them about their job. I'd just like to say my thoughts on what I love about it.
1. I love having summons. I just love being able to summoner a summon by your side and use all kinds of spells.
2. Almost instant cast. As soon as we hit that BP, it'll use it in like 2-3 seconds which is very nice.
3. Free carby. Of course I'd love a free avatar. ^^
4. Our versatility. I love versatile jobs because you can choose from a list of roles of what you want to do.
5. The Damage and the BP looks. I love the damage and how the BPs look. ^^
6. Carby solo. This is just a great thing to do. It's nice finding our what a job CAN solo so that you can solo while looking for party.
7. The AF look. Others may disagree, but I think the AF looks hot. Lol.
8. Being able to still attack with your avatar. Although our melee sucks, I still do it. Lol. I don't do it in parties though.
9. We don't need to buy BP spells. I just love that... That saves me money. Although, fame-gaining makes up for that. Heh.
10. Our Mp pool. Isn't it nice looking at that large MP? Likewise for other job's HP.
11. Just the job itself. I just love it...JUST LOVE IT. ^^
So, those are my 2 cents on Summoner. Hehe. Take care.
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