Preface:
I moved this thread here for it to be more easily accessible. Just a quick disclaimer though: While I pride myself on experience throughout various games, I am by no means an expert on anything, In my mind at least. If you find a better way to do it, please feel free to post! Rank, levels, and time played all mean nothing in comparison to ingenuity and creativity. Don’t let someone tell you something can’t be done, and take their word for it. It might take loads of cash, time, and planning, but you might find a way around it. With that being said, here’s my “guide†from my experiences on the Trial Sized fights with the Celestial Avatars. Enjoy!
Preparation:
The avatars aren’t extremely difficult, but walking in unprepared will get you no where. Since childhood, every time I had a boss encounter in any game, I would pause the game, pull up my pants, wipe my palms on my legs (y’know, so you don’t slip while mashing the B button), take a drink, get comfortable, then unleash hell on whatever stood in my way. But if you’re like me, there is a heart pounding, stomach churning sensation of anxiety during the entire encounter. Your pulse and breathing increase rapidly, and you get sloppy. Hopefully this little write-up will help to alleviate some of this stress, because for me, I was breathless, and when I lost I felt like I was going to pass out!
The key to the fights is being prepared and have an understanding of what you will be up against. Technically, all of the fights are the same, which I will get into later in detail. At the basic level, you could do these fights completely naked with only one item (Yagudo Drink), 44MP, and win. This won’t make anything easier, but I believe it’s entirely possible. I also have a theory that you don’t need Searing Light in order to complete the event; you won’t set any records, but I believe it can be done ïŠ. If these two theories work out, I’ll record it and post it on File Front. Below I’ll list the Consumables that you will want to bring, and Equipment that will make your life easier, but is by no means required.
Consumables:
1x Boiled Crab or Boiled Crayfish (2000g @ Valefor)
4x Hi-Potion (700g @ Valefor)
2x Yagudo Drink (1800~2000g @ Valefor)
4x Ether or Hi-Ether (1000g @ Valefor)
The prices on my server are listed above for what I paid. Here are the reasons why you want those: For the food, the crab/crayfish will give you increased defense and vitality. I also believe that on top of a slight armor bonus, the defense bonus is a percentage of your overall defense, which is good. It’s been 2 years since I was a PLD, but if I recall correctly, higher Defense lowers your chance to be crit with physical attacks, and higher Vitality lessens the overall damage from physical attacks, respectively. Not bad. Another reason is that Pies will do you no good here. Searing Light is going to zap your MP reserves anyway, so it’s pointless as you aren’t using the INT/MND bonuses from the pie. Hi-Potions are a given. Near instant activation for a healthy dose of HP when you’re low. Ethers are instant activation for a small amount of MP, and Hi-Ethers have a longer activation time (8-10 seconds) for a greater amount of MP. The only reason I brought Hi-Ethers into the fight was this: If Searing Light misses, fails to activate, or otherwise doesn’t finish the avatar off (hits for 100 or so instead of 210), you’ll need MP to get carby out when he dies, cast Banish, Healing Ruby & Cure to keep yourself alive if you have no more Potions, and Poison Nails for damage if you can’t cast Banish for some reason (not enough MP, 15 second cooldown isn’t finished, etc).
Yagudo Drinks are special, and in my opinion are the only 100% required item for these fights. First, let’s look at the spells you’ll use and how much MP they cost.
Spell/Ability_______Cost____Recast Time
Carbuncle ................5MP.........30 Seconds
Searing Light...........44MP.......60 Seconds
Banish.....................18MP.......15 Seconds
Cure........................8MP..........5 Seconds
Healing Ruby...........5MP..........60 Seconds
After activating Astral Flow, carbuncle will no longer drain MP while being out (perpetuation cost = 0)., however, you must have at least 1MP or else carbuncle will unsummon. Even though his cost is free, you can’t maintain his connection from the Elemental Plane of Light without at least having 1MP at your disposal (came up with this myself, like it? Lol). Carbuncle being free allows you to constantly refresh 2MP every 3 seconds, for about 180 seconds total (3 minutes). Using Searing Light costs 44MP, but after it goes off (hit or miss), drains all of your remaining MP. For a split second you have 0MP, but then the Yagudo Drink ticks in and you gain 2MP. Thus, carbuncle will stay out after you use Searing Light, each and every time. This is important because during the fight, if it wears off, no matter what you are doing, you *must* use another Yagudo Drink.
In my first fight, I took too much time taking screenshots, etc, while my buffs were running. After my 2nd Searing Light, carbuncle unsummoned because I had 0MP (Yag drink was finished). I was screwed. In panic, I used another yagudo drink, used a hi-potion, used an ether, and started casting Carbuncle. I never got him out, and was interrupted 7 times in a row before my inevitable death. This is why Yagudo Drink duration = Your Lifespan.
Equipment:
The equipment listed below isn’t at all required, with the exception of the Hermit’s Wand and Heko Obi+1 for lessening your chance to get interrupted while casting carby in a pinch. As I stated above, I believe these fights can be done entirely naked, with no buffs (except a Yagudo drink), and at least 44MP. However, the below gear is what I was wearing and helps tremendously if you can get your hands on it. Remember that some of these items are good to always have, and others are good just for these fights alone, and able to be resold at either the same price, or more, depending on your server and availability of the item on the Auction House.
Main: Hermit's Wand [-25% spell interruption. This will save your life. Very cheap].
Sub: If you’re /NIN, which isn’t a bad idea, grab another Hermit’s Wand^^ -50% [spell interruption? Oh…my…gawd…YES!]
head: Trader's Chappau [looks like the RDM hat. Great defense, looks pimp. Bonus points for being awesome]
Ears: Physical Earrings [Converts MP to much needed HP]
Neck: Bloodbead Amulet [+15HP]
Body: Trader's bodypiece [Great defense, Baron’s has +INT/MND].
Hands: Scentless Armlets [Evasion+5]
Rings: + elemental resist rings. [boosts defense against attacks from Avatars…you don’t actually need them. I wore my Empress Band and +2 MND ring]
Waist: Heko Obi +1 [-8% Spell interruption, another lifesaver, and cheap to boot]
Legs: Baron's Slops [+1 MP refresh while healing. Anything will do though. These are useless for this fight, as you aren’t going to be resting…]
Feet: Air Solea [Evasion +3...i think. They can’t hurt, they’re cheap, and better than 300g 1 Defense level 1 gear]
Back: Cotton Cape+1 [Anything on your back is fine]
Buffs:
Protect & Shell: Ask around for Prot II, III, IV, but don’t go above that as it doesn’t last long. IV will just barely stick for 5 minutes. I got it, went in for 3m 34s, got out and it wore off.
Aquaveil: This + Hermit’s Wand (1 or 2) + Heko Obi+1 = don’t expect to be interrupted.
Barstonra, Barwatera, Barsleepra: Barstonra/Titan, Barwatera/Leviathan, and people tell me Barsleepra/Shiva, although she never used any sleeps on me in 2 fights.
Map:
There are 3 points...the crystal, the "bend", and the "nest". They're fairly obviously...you start at the crystal....midway up to the avatar is the "bend", and the "nest" is where the avatar is. If you notice, halfway between the Bend and the Nest, there is a crack/line on the floor...just prior to the floor leveling off to where the Nest is, and you can see the Avatar. DONT cross that crack unless you are ready to fight. Doing so, after you get a little bit past the crack, the avatar will aggro and start coming to eat your face. If carbuncle is out though, that little blue ninja from the mystical pokemonâ„¢ world will run up and intercept him. In all actuality, this is best, as you get no added aggro from using the Assault command.
Prior to the Fight:
- At Protocrystal: Eat your Crab/Crayfish.
- Once you enter the fight and your level cap is applied...Run to the "Bend".
- At the Bend: Aquaviel, Barwater/sleep/stone. Rest to full mana. Summon Carbuncle, then Drink a Yagudo Drink. Now get ready to fight and head forward. You’re not setting records; You’re battling an Avatar. If you want a record for time, refight in 24 hours after you win ^^.
- At the Crack: Walk past the crack a bit until you see the Avatar come for you. Then walk back past the crack a little bit the way you came. Carby will aggro and run towards the Avatar.
The Fight:
After carby runs off like the little blue ninja Squirrel that he is, the fight can go a few different ways, with Ramuh being the most noticeable of the 6. What i do, is as soon as carbuncle and the avatar start fighting...if i see the "going to explode" effect on an avatar (like when carby does Poison Nails...that little power up before he uses it), i run like hell to the Crystal and wait. You can also sit at the bend and watch his HP fall, so that when he's almost dead, run all the way to the crystal and when he dies, recast carby. Carbuncle will automatically beat feet back to the avatar so you don’t have to get aggro from the Assault command. This is where i will use Astral Flow + Searing Light. Stand right near the Avatar when you use Searing Light...because you don’t want to be too far away...it sucks....believe me. Also, if the Avatar didn’t open up with a special move, i used Astral Flow+Searing Light at the Nest.
The reason i say to wait, is that i've used AF+SL and had carby get hit to 50% of his health at the start of the fight, and by the time i hit the bend after I used SL, he died, and i barely had time to get him out again (the yag drink just barely got 5mp for me to recast, it was that soon!).
Anyway. Searing Light while standing near the Avatar, then run like crazy (i go to the nest/crystal, whichever im not already at). Some people say to run to the bend, so that you use SL at the nest, bend, and crystal. However, if something goes wrong and carby gets shot before SL is ready, i'd rather have the Avatar run a long way than me trying to recast at the nest while it’s on top of me . One very good tip is that IF YOU AREN'T USING SEARING LIGHT, DON'T STAND NEXT TO THE AVATAR...I lost to Shiva and Garuda on my first fights, because they used their Astral Flow ability (the huge AOE damage that those two have, Diamond Dust and Aerial Blast or whatever), and both me and carby hit the floor.
On Searing Light and Other Stuff (ie, i type too much)
In most fights, all 3 Searing Light attacks went off for 210 damage each, which is ideal. If all 3 hit for that, The Avatar is dead. If they have a sliver of health left, toss a Banish. My Divine skill is capped for a level 10 WHM...so if i could do 25 damage per Banish, and finish an Avatar off, anyone can.
In fights where Searing Light missed, or only did 100 or so damage, be careful. Keeping carbuncle out is your priority. The avatar will have loads of TP from smacking on carby and getting hit, so he wont last long. Get carby out, watch your mana, and run all the way to the opposite end of the area. ALWAYS keep an eye on your yagudo Drink. if it runs out, you're dead. If carby is fighting, and your low on mana, bust an Ether or Mulsim if you have time, a Hi-Ether and a Hi-Potion if you need it. Usually, if we were fighting at the Crystal/Nest, i would use Searing Light, then run the other way, and once i got towards the nest or crystal (the opposite of the avatar), i would use a Hi-Ether and a Hi-Pot if i was at 60% health or so. When the 3rd Searing Light didn’t finish off the fight for some reason, and a banish isn’t going to do it, i would summon carby again and stick near him to use Poison Nails and Healing Ruby, if need be. If the avatar is facing you...LET HIM HIT YOu. If you are on top of a Mob's aggro list, and carby isnt getting past you with the damage he's doing, let the mob hit you. It relieves aggro, so he'll turn and fight carby. Otherwise, you use poison nails, then run when the avatar turns to carby, but halfway up the path the avatar starts chasing you, and carby is at 10%. Then the avatar hits carby, he dies, and you dont have enough space to pull carby out again, assuming his recharge is done (another reason i only fight at the Nest/Crystal...30 seconds is an eternity in these fights.
If searing light didnt finish the avatar off, get carby out, run out of range, and blow an ether/hi ether. MP is of the utmost importance, so that carby is available at all times. My last fight with Ifrit, i kited his ass for about 3 minutes with carby because Sl didnt work and he had 10% health left.
AVATAR Strats, tips, etc:
For Ramuh , he's an exception. Both times i fought him, he used Thunderspark (the AOE damage+Paralylze) as SOON AS HE CAME INTO CONTACT WITH CARBUNCLE. DO NOT HIT ASTRAL FLOW! Just let carby aggro, and when those two start making sweet Elemental Avatar love to each other, run to the protocrystal and start spaming Paralyna on yourself. Mine took about 3 casts to get it off, which sucked. You can remove your paralyze, but you can’t remove Carby’s, so just let him die and get ready to re-summon a new one. When Ramuh got down to carby again it was the entrance to the platform that the crystal is on. I cast Banish just for good measure, hit astral Flow+ Searing Light, and ran to the nest again. After that first encounter, it generally tends to go just like every other fight. If you hit searing light and it doesn’t go off...it's problably because you're either too far away, or carby got paralyzed.
For Garuda, she casts Aerial Armor on herself (Blink). And she casts it often. The first time i fought her, i waited until carby started hitting her for damage, then i used AF+Searing Light, thinking that Searing Light would hit a shadow and be wasted. However, i don't believe this to be the case, because as i noticed, she kept putting it up and i was just wasting time. Also, now that I’ve had Aerial Armor myself the past few levels, I realized that I was mistaking “Blink†for “Utsusemiâ€. “Blink†will absorb 2 random attacks….but not one after the other. It might absorb an attack, let you get hit the next 5, and then absorb the next. You just don’t know. But it helps.
For Ifrit, Titan, and Shiva, they hit hard, and they're Astral Flow techniques hurt like hell (i mean, all Avatars do, but their's hurt worse in my mind).
For Leviathan, although i haven't beaten him yet, today will be try #2. The fight was horrible, and everything that could go wrong, did. the 1st Searing Light hit for 105. The second one missed. The third one did 210 damage. He still had 200-300 damage and after the 3rd SL he 1 shot a brand new carbuncle and i didnt have time to get a new one out (i was casting but got interrupted FIVE TIMES).
Another big factor is the day you fight on, and luck. I always fight on Lightsday, or the day that he's weak against. I say luck, because no matter what you do, you cannot stop carbuncle from missing a Searing Light, no matter what day you fight on. If you cannot fight on the day the Avatar is weak against or on Lightsday, you can fight whenever. I finally beat Ifrit on Lightningsday. Lol. Just don't fight on Darksday (Carbuncle is a wet noodle at this time) or the day that the avatar is strong on (it hurts worse and they resist more, i wasnt stupid enough to try this).
That's really it.
I moved this thread here for it to be more easily accessible. Just a quick disclaimer though: While I pride myself on experience throughout various games, I am by no means an expert on anything, In my mind at least. If you find a better way to do it, please feel free to post! Rank, levels, and time played all mean nothing in comparison to ingenuity and creativity. Don’t let someone tell you something can’t be done, and take their word for it. It might take loads of cash, time, and planning, but you might find a way around it. With that being said, here’s my “guide†from my experiences on the Trial Sized fights with the Celestial Avatars. Enjoy!
Preparation:
The avatars aren’t extremely difficult, but walking in unprepared will get you no where. Since childhood, every time I had a boss encounter in any game, I would pause the game, pull up my pants, wipe my palms on my legs (y’know, so you don’t slip while mashing the B button), take a drink, get comfortable, then unleash hell on whatever stood in my way. But if you’re like me, there is a heart pounding, stomach churning sensation of anxiety during the entire encounter. Your pulse and breathing increase rapidly, and you get sloppy. Hopefully this little write-up will help to alleviate some of this stress, because for me, I was breathless, and when I lost I felt like I was going to pass out!
The key to the fights is being prepared and have an understanding of what you will be up against. Technically, all of the fights are the same, which I will get into later in detail. At the basic level, you could do these fights completely naked with only one item (Yagudo Drink), 44MP, and win. This won’t make anything easier, but I believe it’s entirely possible. I also have a theory that you don’t need Searing Light in order to complete the event; you won’t set any records, but I believe it can be done ïŠ. If these two theories work out, I’ll record it and post it on File Front. Below I’ll list the Consumables that you will want to bring, and Equipment that will make your life easier, but is by no means required.
Consumables:
1x Boiled Crab or Boiled Crayfish (2000g @ Valefor)
4x Hi-Potion (700g @ Valefor)
2x Yagudo Drink (1800~2000g @ Valefor)
4x Ether or Hi-Ether (1000g @ Valefor)
The prices on my server are listed above for what I paid. Here are the reasons why you want those: For the food, the crab/crayfish will give you increased defense and vitality. I also believe that on top of a slight armor bonus, the defense bonus is a percentage of your overall defense, which is good. It’s been 2 years since I was a PLD, but if I recall correctly, higher Defense lowers your chance to be crit with physical attacks, and higher Vitality lessens the overall damage from physical attacks, respectively. Not bad. Another reason is that Pies will do you no good here. Searing Light is going to zap your MP reserves anyway, so it’s pointless as you aren’t using the INT/MND bonuses from the pie. Hi-Potions are a given. Near instant activation for a healthy dose of HP when you’re low. Ethers are instant activation for a small amount of MP, and Hi-Ethers have a longer activation time (8-10 seconds) for a greater amount of MP. The only reason I brought Hi-Ethers into the fight was this: If Searing Light misses, fails to activate, or otherwise doesn’t finish the avatar off (hits for 100 or so instead of 210), you’ll need MP to get carby out when he dies, cast Banish, Healing Ruby & Cure to keep yourself alive if you have no more Potions, and Poison Nails for damage if you can’t cast Banish for some reason (not enough MP, 15 second cooldown isn’t finished, etc).
Yagudo Drinks are special, and in my opinion are the only 100% required item for these fights. First, let’s look at the spells you’ll use and how much MP they cost.
Spell/Ability_______Cost____Recast Time
Carbuncle ................5MP.........30 Seconds
Searing Light...........44MP.......60 Seconds
Banish.....................18MP.......15 Seconds
Cure........................8MP..........5 Seconds
Healing Ruby...........5MP..........60 Seconds
After activating Astral Flow, carbuncle will no longer drain MP while being out (perpetuation cost = 0)., however, you must have at least 1MP or else carbuncle will unsummon. Even though his cost is free, you can’t maintain his connection from the Elemental Plane of Light without at least having 1MP at your disposal (came up with this myself, like it? Lol). Carbuncle being free allows you to constantly refresh 2MP every 3 seconds, for about 180 seconds total (3 minutes). Using Searing Light costs 44MP, but after it goes off (hit or miss), drains all of your remaining MP. For a split second you have 0MP, but then the Yagudo Drink ticks in and you gain 2MP. Thus, carbuncle will stay out after you use Searing Light, each and every time. This is important because during the fight, if it wears off, no matter what you are doing, you *must* use another Yagudo Drink.
In my first fight, I took too much time taking screenshots, etc, while my buffs were running. After my 2nd Searing Light, carbuncle unsummoned because I had 0MP (Yag drink was finished). I was screwed. In panic, I used another yagudo drink, used a hi-potion, used an ether, and started casting Carbuncle. I never got him out, and was interrupted 7 times in a row before my inevitable death. This is why Yagudo Drink duration = Your Lifespan.
Equipment:
The equipment listed below isn’t at all required, with the exception of the Hermit’s Wand and Heko Obi+1 for lessening your chance to get interrupted while casting carby in a pinch. As I stated above, I believe these fights can be done entirely naked, with no buffs (except a Yagudo drink), and at least 44MP. However, the below gear is what I was wearing and helps tremendously if you can get your hands on it. Remember that some of these items are good to always have, and others are good just for these fights alone, and able to be resold at either the same price, or more, depending on your server and availability of the item on the Auction House.
Main: Hermit's Wand [-25% spell interruption. This will save your life. Very cheap].
Sub: If you’re /NIN, which isn’t a bad idea, grab another Hermit’s Wand^^ -50% [spell interruption? Oh…my…gawd…YES!]
head: Trader's Chappau [looks like the RDM hat. Great defense, looks pimp. Bonus points for being awesome]
Ears: Physical Earrings [Converts MP to much needed HP]
Neck: Bloodbead Amulet [+15HP]
Body: Trader's bodypiece [Great defense, Baron’s has +INT/MND].
Hands: Scentless Armlets [Evasion+5]
Rings: + elemental resist rings. [boosts defense against attacks from Avatars…you don’t actually need them. I wore my Empress Band and +2 MND ring]
Waist: Heko Obi +1 [-8% Spell interruption, another lifesaver, and cheap to boot]
Legs: Baron's Slops [+1 MP refresh while healing. Anything will do though. These are useless for this fight, as you aren’t going to be resting…]
Feet: Air Solea [Evasion +3...i think. They can’t hurt, they’re cheap, and better than 300g 1 Defense level 1 gear]
Back: Cotton Cape+1 [Anything on your back is fine]
Buffs:
Protect & Shell: Ask around for Prot II, III, IV, but don’t go above that as it doesn’t last long. IV will just barely stick for 5 minutes. I got it, went in for 3m 34s, got out and it wore off.
Aquaveil: This + Hermit’s Wand (1 or 2) + Heko Obi+1 = don’t expect to be interrupted.
Barstonra, Barwatera, Barsleepra: Barstonra/Titan, Barwatera/Leviathan, and people tell me Barsleepra/Shiva, although she never used any sleeps on me in 2 fights.
Map:
There are 3 points...the crystal, the "bend", and the "nest". They're fairly obviously...you start at the crystal....midway up to the avatar is the "bend", and the "nest" is where the avatar is. If you notice, halfway between the Bend and the Nest, there is a crack/line on the floor...just prior to the floor leveling off to where the Nest is, and you can see the Avatar. DONT cross that crack unless you are ready to fight. Doing so, after you get a little bit past the crack, the avatar will aggro and start coming to eat your face. If carbuncle is out though, that little blue ninja from the mystical pokemonâ„¢ world will run up and intercept him. In all actuality, this is best, as you get no added aggro from using the Assault command.
Prior to the Fight:
- At Protocrystal: Eat your Crab/Crayfish.
- Once you enter the fight and your level cap is applied...Run to the "Bend".
- At the Bend: Aquaviel, Barwater/sleep/stone. Rest to full mana. Summon Carbuncle, then Drink a Yagudo Drink. Now get ready to fight and head forward. You’re not setting records; You’re battling an Avatar. If you want a record for time, refight in 24 hours after you win ^^.
- At the Crack: Walk past the crack a bit until you see the Avatar come for you. Then walk back past the crack a little bit the way you came. Carby will aggro and run towards the Avatar.
The Fight:
After carby runs off like the little blue ninja Squirrel that he is, the fight can go a few different ways, with Ramuh being the most noticeable of the 6. What i do, is as soon as carbuncle and the avatar start fighting...if i see the "going to explode" effect on an avatar (like when carby does Poison Nails...that little power up before he uses it), i run like hell to the Crystal and wait. You can also sit at the bend and watch his HP fall, so that when he's almost dead, run all the way to the crystal and when he dies, recast carby. Carbuncle will automatically beat feet back to the avatar so you don’t have to get aggro from the Assault command. This is where i will use Astral Flow + Searing Light. Stand right near the Avatar when you use Searing Light...because you don’t want to be too far away...it sucks....believe me. Also, if the Avatar didn’t open up with a special move, i used Astral Flow+Searing Light at the Nest.
The reason i say to wait, is that i've used AF+SL and had carby get hit to 50% of his health at the start of the fight, and by the time i hit the bend after I used SL, he died, and i barely had time to get him out again (the yag drink just barely got 5mp for me to recast, it was that soon!).
Anyway. Searing Light while standing near the Avatar, then run like crazy (i go to the nest/crystal, whichever im not already at). Some people say to run to the bend, so that you use SL at the nest, bend, and crystal. However, if something goes wrong and carby gets shot before SL is ready, i'd rather have the Avatar run a long way than me trying to recast at the nest while it’s on top of me . One very good tip is that IF YOU AREN'T USING SEARING LIGHT, DON'T STAND NEXT TO THE AVATAR...I lost to Shiva and Garuda on my first fights, because they used their Astral Flow ability (the huge AOE damage that those two have, Diamond Dust and Aerial Blast or whatever), and both me and carby hit the floor.
On Searing Light and Other Stuff (ie, i type too much)
In most fights, all 3 Searing Light attacks went off for 210 damage each, which is ideal. If all 3 hit for that, The Avatar is dead. If they have a sliver of health left, toss a Banish. My Divine skill is capped for a level 10 WHM...so if i could do 25 damage per Banish, and finish an Avatar off, anyone can.
In fights where Searing Light missed, or only did 100 or so damage, be careful. Keeping carbuncle out is your priority. The avatar will have loads of TP from smacking on carby and getting hit, so he wont last long. Get carby out, watch your mana, and run all the way to the opposite end of the area. ALWAYS keep an eye on your yagudo Drink. if it runs out, you're dead. If carby is fighting, and your low on mana, bust an Ether or Mulsim if you have time, a Hi-Ether and a Hi-Potion if you need it. Usually, if we were fighting at the Crystal/Nest, i would use Searing Light, then run the other way, and once i got towards the nest or crystal (the opposite of the avatar), i would use a Hi-Ether and a Hi-Pot if i was at 60% health or so. When the 3rd Searing Light didn’t finish off the fight for some reason, and a banish isn’t going to do it, i would summon carby again and stick near him to use Poison Nails and Healing Ruby, if need be. If the avatar is facing you...LET HIM HIT YOu. If you are on top of a Mob's aggro list, and carby isnt getting past you with the damage he's doing, let the mob hit you. It relieves aggro, so he'll turn and fight carby. Otherwise, you use poison nails, then run when the avatar turns to carby, but halfway up the path the avatar starts chasing you, and carby is at 10%. Then the avatar hits carby, he dies, and you dont have enough space to pull carby out again, assuming his recharge is done (another reason i only fight at the Nest/Crystal...30 seconds is an eternity in these fights.
If searing light didnt finish the avatar off, get carby out, run out of range, and blow an ether/hi ether. MP is of the utmost importance, so that carby is available at all times. My last fight with Ifrit, i kited his ass for about 3 minutes with carby because Sl didnt work and he had 10% health left.
AVATAR Strats, tips, etc:
For Ramuh , he's an exception. Both times i fought him, he used Thunderspark (the AOE damage+Paralylze) as SOON AS HE CAME INTO CONTACT WITH CARBUNCLE. DO NOT HIT ASTRAL FLOW! Just let carby aggro, and when those two start making sweet Elemental Avatar love to each other, run to the protocrystal and start spaming Paralyna on yourself. Mine took about 3 casts to get it off, which sucked. You can remove your paralyze, but you can’t remove Carby’s, so just let him die and get ready to re-summon a new one. When Ramuh got down to carby again it was the entrance to the platform that the crystal is on. I cast Banish just for good measure, hit astral Flow+ Searing Light, and ran to the nest again. After that first encounter, it generally tends to go just like every other fight. If you hit searing light and it doesn’t go off...it's problably because you're either too far away, or carby got paralyzed.
For Garuda, she casts Aerial Armor on herself (Blink). And she casts it often. The first time i fought her, i waited until carby started hitting her for damage, then i used AF+Searing Light, thinking that Searing Light would hit a shadow and be wasted. However, i don't believe this to be the case, because as i noticed, she kept putting it up and i was just wasting time. Also, now that I’ve had Aerial Armor myself the past few levels, I realized that I was mistaking “Blink†for “Utsusemiâ€. “Blink†will absorb 2 random attacks….but not one after the other. It might absorb an attack, let you get hit the next 5, and then absorb the next. You just don’t know. But it helps.
For Ifrit, Titan, and Shiva, they hit hard, and they're Astral Flow techniques hurt like hell (i mean, all Avatars do, but their's hurt worse in my mind).
For Leviathan, although i haven't beaten him yet, today will be try #2. The fight was horrible, and everything that could go wrong, did. the 1st Searing Light hit for 105. The second one missed. The third one did 210 damage. He still had 200-300 damage and after the 3rd SL he 1 shot a brand new carbuncle and i didnt have time to get a new one out (i was casting but got interrupted FIVE TIMES).
Another big factor is the day you fight on, and luck. I always fight on Lightsday, or the day that he's weak against. I say luck, because no matter what you do, you cannot stop carbuncle from missing a Searing Light, no matter what day you fight on. If you cannot fight on the day the Avatar is weak against or on Lightsday, you can fight whenever. I finally beat Ifrit on Lightningsday. Lol. Just don't fight on Darksday (Carbuncle is a wet noodle at this time) or the day that the avatar is strong on (it hurts worse and they resist more, i wasnt stupid enough to try this).
That's really it.
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