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Summoner 10/18/06 Post Update Testing Thread (PUTT)

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  • Summoner 10/18/06 Post Update Testing Thread (PUTT)

    PUTT for Summoner
    No Equipment testing is recommended. Since we need a basis on what to base this on.
    Slowly start re-equiping yourself with equipment noting which ones affect what. I.E. Staff, HQ staff, Evoker's Ring, etc.

    So basic format should be:

    Level:
    Weather:
    Day:
    Enemy:
    Summoning Magic:
    Additional Equipment:
    Blood Pact:


    Thank you for participating.
    If this update doesn't change much at all, please delete this thread. Thank you.
    Hacked on 9/9/09
    FFXIAH - Omniblast

  • #2
    Re: Summoner 10/18/06 Post Update Testing Thread (PUTT)

    Lvl: 75, Smn magic 280/269. (250/269 with no gear)

    Crimson Howl: Normal Duration 25 sec
    Duration with 280 skill: ~41 sec

    Only one I tested before I got sucked in my missions

    In Limbus

    Earthen Ward with 285 skill lasts 16 min (lol)
    Hastega is lasting well over 2 min with 285 skill.
    Last edited by Gobo; 10-18-2006, 04:57 PM.
    sigpic
    Y'okay!

    PSN: goboaj (be my friend damnit)

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    • #3
      Re: Summoner 10/18/06 Post Update Testing Thread (PUTT)

      Level: 75
      Summoning Skill: 269+32=301 (No merits in skill yet)
      Tested Blood pacts:
      Hastega: at 301 skill just a little under 3 minutes.
      Crimson howl: Nearly a minute

      Also:
      Dream Shroud + Nether blast gives roughly +50 extra damage.
      Crimson Howl + Flaming Crush yet to be tested on those poor Hpemde.
      About to test Ecliptic Howl + Eclipse Bite on VT mobs.

      [edit]
      Ecliptic Howl does make Fenrir more consistent on VT mobs.
      Tests done on Aura Statues in Sky:
      Summoning Magic Skill 269+25 (Summoning Torque replaced for Sacrifice Torque.)
      With Howl:
      #1 609 Damage
      #2 469
      #3 469
      #4 507
      #5 498

      Without Howl:
      #1 456
      #2 102
      #3 209
      #4 503
      #5 432

      tests with Crimson Howl + Flaming Crush on Hpemde.
      #1 2204 with
      #1 2508 Without
      #2 2349 With
      #2 2184 Without

      This doesn't seem to make too much difference.
      Last edited by Shirai; 10-19-2006, 05:18 AM.
      Quetzalcoatl Server | WHM 80 | SMN 76 | NIN 75

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      • #4
        Re: Summoner 10/18/06 Post Update Testing Thread (PUTT)

        Level: 75
        Enemy:Aht Urhgan Attercop
        Summoning Magic: 240 / 260
        Additional Equipment: Summoner's Bracers & Evoker's Ring
        Blood Pact: Eclipse Bite

        Oddly, I did more damage without the equipment than with it on.
        I have a screen shot to show you, it might just be a fluke, most likely it is.


        I manually swapped the equipment out, that's why you wouldn't see the Equipment Changed /echo command.

        Has anyone confirmed this?
        Hacked on 9/9/09
        FFXIAH - Omniblast

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        • #5
          Re: Summoner 10/18/06 Post Update Testing Thread (PUTT)

          Level:75
          Weather: caedarva mire dark/lightning/water
          Day:Light/Dark/Fire/Earth
          Enemy:Imps/flies/Jnuns/Elementals
          Summoning Magic:323

          Blood Pact:

          Crimson howl 3minutes

          Hastega seemedto be a little over 3 minutes

          rolling thunder/lightning armor/frost armor 3 minutes

          Comment


          • #6
            Re: Summoner 10/18/06 Post Update Testing Thread (PUTT)

            Originally posted by Omniblast View Post
            Level: 75
            Enemy:Aht Urhgan Attercop
            Summoning Magic: 240 / 260
            Additional Equipment: Summoner's Bracers & Evoker's Ring
            Blood Pact: Eclipse Bite
            Oddly, I did more damage without the equipment than with it on.
            I have a screen shot to show you, it might just be a fluke, most likely it is.
            *Pic here*
            I manually swapped the equipment out, that's why you wouldn't see the Equipment Changed /echo command.
            Has anyone confirmed this?
            I think the update notes sayed that skill will effect acc for rage BPs. Also a mob outside Al Zhabi isnt the best to test on, since you dont hit the hard cap on pet damage. Also, was it 2 different spiders? If so they might have been different lvls, since Fenrir seemed to be hitting the second one consistanly for more damage.
            sigpic
            Y'okay!

            PSN: goboaj (be my friend damnit)

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            • #7
              Re: Summoner 10/18/06 Post Update Testing Thread (PUTT)

              Originally posted by Gobo View Post
              I think the update notes sayed that skill will effect acc for rage BPs. Also a mob outside Al Zhabi isnt the best to test on, since you dont hit the hard cap on pet damage. Also, was it 2 different spiders? If so they might have been different lvls, since Fenrir seemed to be hitting the second one consistanly for more damage.
              Same spider Gobo, I zoned out, and when I zoned back in, I saw the same spider with the -hp from my previous damage on it, and I continued to attack it. I did not re-summon Fenrir, so it doesn't skew my damage too much. Fenrir should have been reset to 0% tp as well.

              If not the spiders, do you recommend another type of mob that I can test on? I want to get some more data.

              Originally posted by Shirai View Post
              tests with Crimson Howl + Flaming Crush on Hpemde.
              #1 2204 with
              #1 2508 Without
              #2 2349 With
              #2 2184 Without
              This doesn't seem to make too much difference.
              With equipment? and without equipment? Please clarify.

              Originally posted by Grandsummoner_Kairos View Post
              Level:75
              Weather: caedarva mire dark/lightning/water
              Day:Light/Dark/Fire/Earth
              Enemy:Imps/flies/Jnuns/Elementals
              Summoning Magic:323

              Blood Pact:

              Crimson howl 3minutes

              Hastega seemedto be a little over 3 minutes

              rolling thunder/lightning armor/frost armor 3 minutes
              3 minutes on a Crimson Howl? Most of the time it has been less than 1 minute. That's with 323? So there must be some type of cut off point between lasting 1 minute to lasting 3 minutes. Can you start taking off some equipment and testing where your summoning skill is that it drops it to less than 1 minute? Thanks
              Last edited by Omniblast; 10-19-2006, 01:19 PM.
              Hacked on 9/9/09
              FFXIAH - Omniblast

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              • #8
                Re: Summoner 10/18/06 Post Update Testing Thread (PUTT)

                Originally posted by Omniblast View Post
                Same spider Gobo, I zoned out, and when I zoned back in, I saw the same spider with the -hp from my previous damage on it, and I continued to attack it. I did not re-summon Fenrir, so it doesn't skew my damage too much. Fenrir should have been reset to 0% tp as well.
                If not the spiders, do you recommend another type of mob that I can test on? I want to get some more data.
                Unfortunately, it is somethat that is very hard to test. Even on lvl 1 mobs in Saru, Spinning Dive has given different #'s (1974, 1760, 1233, 2022 are the few I quickly did) with the exact same gear.
                sigpic
                Y'okay!

                PSN: goboaj (be my friend damnit)

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                • #9
                  Re: Summoner 10/18/06 Post Update Testing Thread (PUTT)

                  53 SMN. Didn't do the damage test since my skill is so low (and the damage isn't showing on log even with filter off : / ) I just want to say that SMN is so fun to play now ^^ I'm partying with a Whm healer so I have lots of time to just throw 2 bloodpacts every summon and my skill is going up 0.4-0.5 like crazy hehe.

                  For some reason Garuda's double slap seems to be under Ward, not Rage. So I have to use Claw instead : /
                  There are painters who transform the sun into a yellow spot,
                  but there are others who with the help of their art and their intelligence
                  transform a yellow spot into the sun.

                  - Pablo Picasso

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                  • #10
                    Re: Summoner 10/18/06 Post Update Testing Thread (PUTT)

                    Originally posted by Omniblast View Post
                    With equipment? and without equipment? Please clarify.
                    Attack Gear (Macro'd with Blood pacts.)

                    Head: Evoker's Horn
                    Body: Yinyang Robe
                    Back: Blue Cape+1
                    Neck: Sacrifice Torque/Summoning Torque
                    Hands: Summoner's Bracers
                    Earrings: Loquacious Earring/Death Earring
                    Rings: Evoker's Ring/Tamas Ring
                    Legs: Evoker's Spats
                    Feet: Summoner's Pigaches

                    Idle gear (Having avatars out.)

                    Head: Evoker's Horn
                    Body: Yinyang Robe
                    Back: Blue Cape+1
                    Neck: Grandiose Chain
                    Hands: Summoner's Bracers
                    Earrings: Loquacious Earring/Death Earring
                    Rings: Evoker's Ring/Tamas Ring
                    Legs: Summoner's Spats
                    Feet: Evoker's Pigaches+1

                    [edit]
                    On things I fight that are Decent challenge or higher I don't like to fight without gear.
                    A bit too risky.
                    [/edit]

                    Later on I decided to swap my Sacrifice Torque with Summoning Torque and I did notice quite a difference.
                    My Flaming Crushes on Om'hpemde went from a regular 2000/2200 to 3000/3200 damage with exceptional 5000+ spikes.
                    Also Ifrit whiffed a lot less on Flaming Crush in this setup.
                    This was not a test by the way but more an observation while soloing my last merit to get 6/6 on Merit Blood pacts.

                    Originally posted by Jei View Post
                    For some reason Garuda's double slap seems to be under Ward, not Rage. So I have to use Claw instead : /
                    Try to look for Double Slap under Shiva's Rage Blood pacts
                    Last edited by Shirai; 10-20-2006, 07:10 AM. Reason: Extra info.
                    Quetzalcoatl Server | WHM 80 | SMN 76 | NIN 75

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                    • #11
                      Re: Summoner 10/18/06 Post Update Testing Thread (PUTT)

                      Actually i take that back. I just checked again, thanks for noticing. i looked away while i had crimson howl on to turn the tv channel. It actually lasted 1:40 for me. I'm guessing even the max skill possible in the game would only get it to 2:30.

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                      • #12
                        Re: Summoner 10/18/06 Post Update Testing Thread (PUTT)

                        Originally posted by Shirai View Post
                        Try to look for Double Slap under Shiva's Rage Blood pacts
                        /dead
                        I'm such a noob... orz
                        There are painters who transform the sun into a yellow spot,
                        but there are others who with the help of their art and their intelligence
                        transform a yellow spot into the sun.

                        - Pablo Picasso

                        Comment


                        • #13
                          Re: Summoner 10/18/06 Post Update Testing Thread (PUTT)

                          Originally posted by Shirai View Post
                          Later on I decided to swap my Sacrifice Torque with Summoning Torque and I did notice quite a difference.
                          My Flaming Crushes on Om'hpemde went from a regular 2000/2200 to 3000/3200 damage with exceptional 5000+ spikes.
                          Testing on Om'hpemde isn't really fair since we know that Ifrit already kicks their asses regardless pre/post patch. But Thanks for the update.

                          I'm going to assume, with all your points, the optimum to have Summoning Magic is 300+. This is based on your equipment & your Summoning Torque, which adds 7 points, and bumps your Summoning Magic to 301.

                          So without your Summoning Torque you dont' do that much more damage, however there is a substantial boost when you do have 300+ Summoning Magic.

                          So, can we come to a conclusion that for a level 75 summoner to be Optimum, they need to have 300 Summoning Skill?
                          that is a 11% increase of their base MAX summoning magic. 269/300 = 89% effective.

                          Based upon that, here is a little chart to see where your "sweet spot" is for smn magic. (damn that joke was lame.)
                          Two charts with different percentages.

                          Last edited by Omniblast; 10-20-2006, 04:56 PM.
                          Hacked on 9/9/09
                          FFXIAH - Omniblast

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                          • #14
                            Re: Summoner 10/18/06 Post Update Testing Thread (PUTT)

                            I've heard that sleepga and nightmare have recieved a nice boost to the length of time the monster is asleep (up to, and possibly over a minutes length >.>). I'm not a high enough level to test though.

                            Just thought I'd give you guys something else to test for

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                            • #15
                              Re: Summoner 10/18/06 Post Update Testing Thread (PUTT)

                              Originally posted by Shirai View Post
                              tests with Crimson Howl + Flaming Crush on Hpemde.
                              #1 2204 with
                              #1 2508 Without
                              #2 2349 With
                              #2 2184 Without
                              This doesn't seem to make too much difference.
                              Just wanted to point out that Crimson Howl is Warcry, and a level 75 WAR gets ~+26 attack out of Warcry. Not at all like MAB+s that are quite easy to see their effects on damage. You will need much more than just Warcry to reliably increase your damage. Just know that you're very slightly decreasing your chances of doing shitty damage.
                              "And if he left off dreaming about you, where do you suppose you'd be?"

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