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  • #46
    Re: New bloodpacts

    Interesting Gobo. thanks for the input. I have yet to decide what other bloodpacts i WANT To get. Anyway, does anyone know how the upgpadres works. 20% increase damage with tp? I dont quite understand that!

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    • #47
      Re: New bloodpacts

      I was actually in the same merit party as Gobo out there in Dvucca Isle and I was testing out another theory.

      Currently I have 0 Avatar Magic merits (put all I have so far into Physical) and the only new Blood Pact I have is Heavenly Strike, so that is what I played around with.

      In the description of the merit is says it gives a 20 TP Bonus. And then an extra 20 TP bonus each time you merit it.

      Shiva was doing about 400-500 damage Heavenly Strikes when I had 0 TP. She was doing 500-600 (about 100 more damage) when I was over 100 TP.

      Then I did a couple of tests with her having 83 and 91 TP respectively and she did the same amount of damage as if she had the full 100 TP.

      If this is correct, then if you put three merits into one of the new Blood Pacts it will give a 60 TP Bonus; meaning you will only need 40 TP to get the bonus damage of having 100 TP.


      (In other notes, I was the Corsair as well who gave Gobo the Drachen Roll as we wandered around looking for a ??? that worked until we finally went to the maze. But I will say seeing the bonus the avatar got from that, this has the posibility to do respectible (not great) damage with a Corsair's Roll, and Magical Merits on the Avatar.)
      SMN 75 / COR 63 / THF 60 / WHM 53 / NIN 53 / RNG 40 / WAR 30 / BLM 28 / BRD 20 / MNK 16 / DRG 14 / SAM 13 / PAL 1 / DRK 1 / BST 1 / RDM 1 / BLU 1 / PUP 1

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      • #48
        Re: New bloodpacts

        Thing is, these new updates are to truly customize your job, and it seems Mages were put on the spot to pick what we wanted.

        SMN recieved 6 BPs, RDM 6 Enfeebling Spells, BLM 6 Ancient spells. We can learn all six, but we can't Merit the potency. So we have to decide which ones we want and do want, and then which ones to Merit. Meanwhile WHM recieved two spells, and two abilities. They can learn all four and then Merit /recast for the two abilities, and Merit Pro/Shell effectiveness as they see fit.

        Have any of you dropped another Merit into any of these new BPs? Have you noticed a difference there? As RDM I have Paralyze II and Slow II with 2 MP waiting for a third to pick up something new. (No clue what I'll pick yet.) Paralyze & Slow II are pretty useful against EXP mobs, but how will this translate into End-Game activities? Same thing goes with you guys. Will these BPs be more useful if Merit'd and you use them to MB against HNMs? Or does S-E just want you to melee and have your TP effect your damage. Only issue is you guys swap out Elemental Staves for the benefits. Who knows, but we did just get these things. We have plenty of times to test them and adjust to them.
        Odude
        PS2 Beta tester - Cactaur - Rank 4
        RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

        Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
        SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

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        • #49
          Re: New bloodpacts

          I will do all my testing this weekend! I will see what happens if i get thunderstorm

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