Re: Stop telling SMN's what to do
Well, see the problem with that is this; sure, SMN's can wreak real havoc with their abilities. However, their only ONCE a minute. Factoring in the initial summon and cast time, you got like 40-45 seconds left before you can do that again. In that 45 seconds, SMN's can be alot more useful by doing some healing. Sure, it sucks. But until SE fixes SMN's, its the only real thing SMN's can do.
If Blood Pacts were reduced to 30 seconds, I can REALLY see SMN's entering a DD role earlier on. SMN/BLM would be monstrous. Hopefully it happens >_>.
Well, see the problem with that is this; sure, SMN's can wreak real havoc with their abilities. However, their only ONCE a minute. Factoring in the initial summon and cast time, you got like 40-45 seconds left before you can do that again. In that 45 seconds, SMN's can be alot more useful by doing some healing. Sure, it sucks. But until SE fixes SMN's, its the only real thing SMN's can do.
If Blood Pacts were reduced to 30 seconds, I can REALLY see SMN's entering a DD role earlier on. SMN/BLM would be monstrous. Hopefully it happens >_>.
Comment