So they want to make us keep our SMN's out longer, make us our more viable DD pre 70, right? Here are my theories on the three most likely changes they could make. Your input on the pro/con's of these is appreciated =)
1. Change Blood Pact Timer (per avatar NOT per SMN)
This is a change I think everyone is hoping for (a change to the Blood Pact system) and although they could just bump it down to 30 seconds, I think this is more likely to happen. Besides, a BLM can cast Fire IV and then Thunder IV immediately (if he has MP) why can't we?
PRO: Makes us viable DD, makes us happy.
CON: Astral Flow + Garuda Blood Pact + Hi-Ether + Fenrir Blood Pact + Hi-ether+ ifrit blood pact + hi-ether... etc etc. 4 minutes of insane damage. WAY unbalanced.
FIX?: This change would require Astral Flow to only last 60 seconds or so instead.
2. Make Summoning Magic Effect Melee Damage
This is also likely, as it seems Summoning Magic only effects spell interruption while casting.
PRO: Maxed out magic = maxed out damage + blood pact = SMN DD ftw!
CON: None that I can see...
FIX?: None needed...
3. Make a new Avater (i.e. Odin) that is Melee Based
I've always kinda expected this one, but I might be the only one. This would be the simplest "fix" to implement on SE's part (I would assume) just be double/tripling the attack power of Odin vs all the other avatars and make his Blood Pact abilities act as "Provoke", "Boost", or perhaps "Haste (on himself)" So if you were invited to a party acting as DD, you could Summon Odin and keep up with Damage as long as you could keep up your MP.
PRO: We become a viable DD
CON: Odin's massive power may only apply to himself (but do we really need ANOTHER AoE spell?)
FIX?: None needed.
I look forward to hearing some opinions on these ideas (especially from SMN's higher than myself!)
1. Change Blood Pact Timer (per avatar NOT per SMN)
This is a change I think everyone is hoping for (a change to the Blood Pact system) and although they could just bump it down to 30 seconds, I think this is more likely to happen. Besides, a BLM can cast Fire IV and then Thunder IV immediately (if he has MP) why can't we?
PRO: Makes us viable DD, makes us happy.
CON: Astral Flow + Garuda Blood Pact + Hi-Ether + Fenrir Blood Pact + Hi-ether+ ifrit blood pact + hi-ether... etc etc. 4 minutes of insane damage. WAY unbalanced.
FIX?: This change would require Astral Flow to only last 60 seconds or so instead.
2. Make Summoning Magic Effect Melee Damage
This is also likely, as it seems Summoning Magic only effects spell interruption while casting.
PRO: Maxed out magic = maxed out damage + blood pact = SMN DD ftw!
CON: None that I can see...
FIX?: None needed...
3. Make a new Avater (i.e. Odin) that is Melee Based
I've always kinda expected this one, but I might be the only one. This would be the simplest "fix" to implement on SE's part (I would assume) just be double/tripling the attack power of Odin vs all the other avatars and make his Blood Pact abilities act as "Provoke", "Boost", or perhaps "Haste (on himself)" So if you were invited to a party acting as DD, you could Summon Odin and keep up with Damage as long as you could keep up your MP.
PRO: We become a viable DD
CON: Odin's massive power may only apply to himself (but do we really need ANOTHER AoE spell?)
FIX?: None needed.
I look forward to hearing some opinions on these ideas (especially from SMN's higher than myself!)
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