Okay heres the new and LAST thread about Summoner Sub jobs.
While I don't agree with the exclusivity about WHM as the ONRY sub I made this post to get out what I believe is a versatile job. Yet most people are stuck in the /whm thing no matter what.
What I aim to do is to provide you with situations where /whm isnt the best sub, but 1 of the possible subs.
/whm is the all around Utility job and works in many PT and BCNM situations. But lets not forget that not every enemy you fight will Spam AOE attacks and skills.
There are a lot of enemies that have single target attacks where /whm SJ wont help you because that particular -na spell is to high for you.
An example of this it the lizzie. Lizzies bugards and couerls tend to spam single target enfeebles. and require they be removed by the SJ whm or a FULL WHM.
In a BC situation where curega can save the mission or the BC, I agree whole heartily that WHM is the preffered SJ.
Anyone whos done promathia fights can attest to this. The thing abotu Sumoners being a gimp healer never falls on me, because I dont settle to just do that. I've made example posts abotu it before so no need to repeat here.
/rdm is the SJ that "I" used for 1-65 without any issues. I cant say enough what /rdm brings isn't the strongest set of skills but have their uses.
the biggest complaint people have is that they tend to fight crabs and other foes that have self buffs that make them harder to kill.
Theres the targeted cures that /rdm gives that help. There i salso the dia (which actually isnt resisted alot. just because you see 0 damage doesnt mean its not affected.
A quick test is to attack something you know has HIGH Def yet you can solo relatively easily. Do not engage simply cast dia onit once and watch his HP bar a few ticks. And you'll see what I mean.
The other Spell that Lands remarkably well is Dispel. Dispel on crabs and birds and gobs have a VERY low resist rate and lands fairly often. You will be resisted on occasion but not always.
/rdm to many player wont happen but is a good situational SJ. Situations such as SMN PT's or all SMN BCNM/GOD BC's . SMN/BST PT's where the SMN is usually the puller and Final kill on the mons. Solo ENM and Solo fights you where you expect stoneskin to drop fairly quickly. a good example is a SMN soloing on bombs. bombs sometimes will hold hate and attack you before a pet can pop. that phalanx and fast cast trait can save your butt.
/rdm is situational it just happens to be I use it alot for my Situations.
/brd This is unquestionably one of the Best SJ's for Summoners in my oppinion Especially if you have a dedicated healer and no refresher. Let slook at what bard gives minus the inability to equip instruments.
You get the Etudes, paeons and Ballad, also the only Dark resistance outside of items. What good is this you ask?
SMN PT and SMN/BST Pt's where a bst has whm or rdm subbed. Th eability to elimanate uneeded downtime is highly welcome.
When doing Bones in KRT, they spam abilities which can be resisted with the dark Threnody and the MP refresh alogn with juice helps.
If you notice this thread so far hasnt mentioned a "normal/standard" PT set up at all. This is all about the situations I've been involved with or have seen. nothing is speculation on my part.
/blm I have used before in the 3 man crawler BC to steal MP from the bug and then warp home after it. /blm is not a good Sj Imho But you may differ.
If you want more info on my playstyle look at any thing in this section for me.
This is my stance on the Summoner SJ debate. You may not agree but at least have an open mind and try things for yourself, and not let me or anyone else dictate what you shoudl play.
Any questions ask me here and Ill answer soon, incase thigns arent clear enough.
While I don't agree with the exclusivity about WHM as the ONRY sub I made this post to get out what I believe is a versatile job. Yet most people are stuck in the /whm thing no matter what.
What I aim to do is to provide you with situations where /whm isnt the best sub, but 1 of the possible subs.
/whm is the all around Utility job and works in many PT and BCNM situations. But lets not forget that not every enemy you fight will Spam AOE attacks and skills.
There are a lot of enemies that have single target attacks where /whm SJ wont help you because that particular -na spell is to high for you.
An example of this it the lizzie. Lizzies bugards and couerls tend to spam single target enfeebles. and require they be removed by the SJ whm or a FULL WHM.
In a BC situation where curega can save the mission or the BC, I agree whole heartily that WHM is the preffered SJ.
Anyone whos done promathia fights can attest to this. The thing abotu Sumoners being a gimp healer never falls on me, because I dont settle to just do that. I've made example posts abotu it before so no need to repeat here.
/rdm is the SJ that "I" used for 1-65 without any issues. I cant say enough what /rdm brings isn't the strongest set of skills but have their uses.
the biggest complaint people have is that they tend to fight crabs and other foes that have self buffs that make them harder to kill.
Theres the targeted cures that /rdm gives that help. There i salso the dia (which actually isnt resisted alot. just because you see 0 damage doesnt mean its not affected.
A quick test is to attack something you know has HIGH Def yet you can solo relatively easily. Do not engage simply cast dia onit once and watch his HP bar a few ticks. And you'll see what I mean.
The other Spell that Lands remarkably well is Dispel. Dispel on crabs and birds and gobs have a VERY low resist rate and lands fairly often. You will be resisted on occasion but not always.
/rdm to many player wont happen but is a good situational SJ. Situations such as SMN PT's or all SMN BCNM/GOD BC's . SMN/BST PT's where the SMN is usually the puller and Final kill on the mons. Solo ENM and Solo fights you where you expect stoneskin to drop fairly quickly. a good example is a SMN soloing on bombs. bombs sometimes will hold hate and attack you before a pet can pop. that phalanx and fast cast trait can save your butt.
/rdm is situational it just happens to be I use it alot for my Situations.
/brd This is unquestionably one of the Best SJ's for Summoners in my oppinion Especially if you have a dedicated healer and no refresher. Let slook at what bard gives minus the inability to equip instruments.
You get the Etudes, paeons and Ballad, also the only Dark resistance outside of items. What good is this you ask?
SMN PT and SMN/BST Pt's where a bst has whm or rdm subbed. Th eability to elimanate uneeded downtime is highly welcome.
When doing Bones in KRT, they spam abilities which can be resisted with the dark Threnody and the MP refresh alogn with juice helps.
If you notice this thread so far hasnt mentioned a "normal/standard" PT set up at all. This is all about the situations I've been involved with or have seen. nothing is speculation on my part.
/blm I have used before in the 3 man crawler BC to steal MP from the bug and then warp home after it. /blm is not a good Sj Imho But you may differ.
If you want more info on my playstyle look at any thing in this section for me.
This is my stance on the Summoner SJ debate. You may not agree but at least have an open mind and try things for yourself, and not let me or anyone else dictate what you shoudl play.
Any questions ask me here and Ill answer soon, incase thigns arent clear enough.
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