I want this to very an objective thread, and will try not to rant whatsoeve, but I guess this will be a tad difficult. Anyway here goes.
At level 75, I personally feel that other than Wyrms, the summoners role contributiuon is very limited. Have you seem the shameful and ridiculous damage Astral flows does to a God, or to Kirin... my AF did 12 damage to Jormungand!
I think at endgame our 2 hour is USELESS.... Why do Astral Flow, drain all your mp for poor damage when you can do Spining Dive or Predator Claws for 500+ damage? I dont think this is right in any way....
What do I suggest.....
1. Fix they power of AF in endgme
2. Make those new abilites like, Heavenly Strike, Geocrush etc to be the new 2 hours and make the old 2 hours lvl 75 regular blood pacts.
How is it possible that i do more damage with Nether Blsat to kirin that with Aerial Blast????
Any comments guys?
At level 75, I personally feel that other than Wyrms, the summoners role contributiuon is very limited. Have you seem the shameful and ridiculous damage Astral flows does to a God, or to Kirin... my AF did 12 damage to Jormungand!
I think at endgame our 2 hour is USELESS.... Why do Astral Flow, drain all your mp for poor damage when you can do Spining Dive or Predator Claws for 500+ damage? I dont think this is right in any way....
What do I suggest.....
1. Fix they power of AF in endgme
2. Make those new abilites like, Heavenly Strike, Geocrush etc to be the new 2 hours and make the old 2 hours lvl 75 regular blood pacts.
How is it possible that i do more damage with Nether Blsat to kirin that with Aerial Blast????
Any comments guys?
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