How is the strength of your pet calculated? A guide I read on doing mini avatar battles stated that you definately need to max your summoning skill in order to have a stronger carbuncle, so I do.
So according to this person your summoning skill helps determine the strength of your pet.
Does your level affect this as well?
I also read a guide that as an adendum, asked SE to make raising the summing skill easier, because currently it's not worth the effort.
That may be true. I've spent hours trying to cap summoning using spirits and carbuncle and am at 20/33 (level 10 smn). Obviously if I cap it before I make it into the 20s or so it may be easier to keep it capped, as I'd only have to raise it three points or so per level, but currently it's a huge pain.
Also, what of our avatar buffs stack with what?
I read all of the information here:
http://www.summoner.info/
Which was the most comprehensive, but over a year old, as well as any summoner guide I could find, and there is little information as to which buffs can stack with what.
The spells I'm concerned with are:
Aerial Armor (does it stack with blink?)
Hastega (does it stack with white magic haste?)
Earthen Ward (does it stack with stoneskin?)
Crimson Roar (does it stack with bard songs?)
Rolling Thunder (does it stack with Enthunder?) (I don't really care here I'm just curious).
Also, is there a nice list of Diabolos abilities and such? The above linked site hasn't been updated in so long that it's not even close to having information on it, and I can't seem to find any guide new enough to contain that information.
This is the best I could come up with:
Camisado: Deals physical damage.
Somnolence: Weighs target down.
Nightmare: Deals darkness elemental damage that puts all enemies within the area of effect to sleep and gradually reduces their HP.
Ultimate Terror: Decreases attributes of enemies within area of effect.
Noctoshield: Gives party members within area of effect the effect of "Phalanx."
Dream Shroud: Enhances magic attack and magic defense of party members within area of effect.
Nether Blast: Delivers a ranged attack that deals darkness elemental damage.
Ruinous Omen (Astral Flow): Required MP: Caster's level x2. Uses all MP and reduces the HP of enemies within area of effect by a random percentage.
How effective is this stuff?
I've heard of people getting Diabolos before they get Fenrir, and defeating him with a 6 person party rather than the alliance I hear it takes to defeat fenrir.
So according to this person your summoning skill helps determine the strength of your pet.
Does your level affect this as well?
I also read a guide that as an adendum, asked SE to make raising the summing skill easier, because currently it's not worth the effort.
That may be true. I've spent hours trying to cap summoning using spirits and carbuncle and am at 20/33 (level 10 smn). Obviously if I cap it before I make it into the 20s or so it may be easier to keep it capped, as I'd only have to raise it three points or so per level, but currently it's a huge pain.
Also, what of our avatar buffs stack with what?
I read all of the information here:
http://www.summoner.info/
Which was the most comprehensive, but over a year old, as well as any summoner guide I could find, and there is little information as to which buffs can stack with what.
The spells I'm concerned with are:
Aerial Armor (does it stack with blink?)
Hastega (does it stack with white magic haste?)
Earthen Ward (does it stack with stoneskin?)
Crimson Roar (does it stack with bard songs?)
Rolling Thunder (does it stack with Enthunder?) (I don't really care here I'm just curious).
Also, is there a nice list of Diabolos abilities and such? The above linked site hasn't been updated in so long that it's not even close to having information on it, and I can't seem to find any guide new enough to contain that information.
This is the best I could come up with:
Camisado: Deals physical damage.
Somnolence: Weighs target down.
Nightmare: Deals darkness elemental damage that puts all enemies within the area of effect to sleep and gradually reduces their HP.
Ultimate Terror: Decreases attributes of enemies within area of effect.
Noctoshield: Gives party members within area of effect the effect of "Phalanx."
Dream Shroud: Enhances magic attack and magic defense of party members within area of effect.
Nether Blast: Delivers a ranged attack that deals darkness elemental damage.
Ruinous Omen (Astral Flow): Required MP: Caster's level x2. Uses all MP and reduces the HP of enemies within area of effect by a random percentage.
How effective is this stuff?
I've heard of people getting Diabolos before they get Fenrir, and defeating him with a 6 person party rather than the alliance I hear it takes to defeat fenrir.
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