All too often I have met ppls that have lvl'd summoner, and part way through the job ..say around lvl 30 - 40... they hate it... no... that's not right... they DESPISE it.
Why..? Because they feel like a substitute whm, that's why. Now I won't hypothesize as to why I think SE created the summoner job this way... however, I will use what I've experienced to understand the summoner job. In all prior FF games what did summoners do..they summoned, when the summoning animation was completed - the summoner didn't send the avatar away.. it went away on its' own once it finished using it's "bloodpact" ability... this of course is before we actually "dismissed" the avatar in future FF games.
As I see it the addition of the "Summoner's Pilgrimage" to FFXI-Online re-emphasizes the summoner job. For those who don't know what the pilgrimage is - having to do the lvl 20 avatar battles solo..which is what Yuna had to do in FFX - she couldn't get any assistance as she had to prove her worth solo w/ each avatar before she could actually summon them.
So now we have (a) getting a Carbuncle's Ruby (b) getting the lights (c) becoming a summoner (d) getting the avatars through the Summoner's Pilgrimage (e) leveling the summoner to lvl 70, which unleashes all of the avatar's abilities... so when do you really become a summoner... at LVL 70.
Some may argue you techniquely become a summoner alot sooner than that... I beg to differ and I do this because at lvl 70 you have ALL of the avatar's abilities, not just "some" or "a few". It's the trip up the leveling ladder that many players can't make--which ends up differentiating a summoner from someone without the patience to level a job which heavily depends upon the sub-job you attach to it.
So what's the best subjob... in my experience (again many may beg to differ) WHM.
I'll just point out some of the benefits I've experienced by having this as a sub-job at level 70. As an elvaan smn/whm I have about 1,064 mp (880 hpts). I start the battle with a bloodpact melee attack to get hate so that the avatar takes the all the hits in the beginning of the fight and cause roughly 900 - 1000 pts of dmg. Afterwards, and depending on the mob, Curaga II is available to use w/ Divine seal after the fight to avoid hate if needed. Cure III... all the bar-spells (which are INCREDIBLY important during Prime Avatar battles, if u don't have a whm or brd). Erase... Raise I... (not that a lvl 70+ would want R-1, but if nothing else is available ...meh)... Stoneskin and Blink (without having to cast an avatar if needed just for me)... Protectra II and Shellra II (at lvl 74)... Tele-Dem, Mea and Holla... and lvl 72... Poisona... Cursna... Viruna... but of course Leviathan can cure those, however it frees up a Bloodpact if I can just cast the spell... The benefits are ENORMOUS.
Just to set future summoners expectations... you should honestly be expected to heal between lvl 12-59... after lvl 60 - 69 you should be expected to heal and perform interimitent bloodpacts and Magic Bursts (Carby's Meteorite does AWESOME dmg and Fenrir's Eclipse Bite is heavy dmg) These two attacks are the first of the HEAVY hitting melee abilities you'll get before lvl 70... the rest of the avatar's heavy hitters become available at lvl 70.
There are "traditional" party formations...and this is what I mean... (Healer, Refresher, Tank, 3 Direct Damages) There are many, many non-traditional party formations as well... however I'm focusing this topic on the traditional.
Since many parties will be traditional you'll be sought out to fulfill the Healer role 98-99% of the time between lvl 12 - 59. At lvl 60 - 69 85-95% of the time you'll be sought out to be main healer or DD, depending on party set-up. If your serious about leveling summoner... try to look forward to healing... just do it to get the experience so that you can hit lvl 70. I can almost guarantee when you're lvl 70, parties at that lvl will be ASKING..no.. BEGGING you to use your bloodpacts or MB... the dmg I do at this lvl is INCREDIBLE.. The avatar's have no dmg cap... just last night I used Garuda's Predator Claw w/o any TP accumulation... and did 1,015 dmg... ^^ My party was like: OMG... DANG!.. Do that again!... I love smns!!! =3... etc. etc...
Anyway I wanted to spend some time tellin' folks my opinion on the smn job from 1 - 70... i'm almost lvl 71... and I get to equip my Grim Staff (can't wait!)... Also in a few lvls probably 72-73 i'll join a Dynamis LS and work on AF2
Not too far from getting my Evoker's Ring too. So GOOD LUCK to all future summoners out there. Any questions, feel free to ask me!
Why..? Because they feel like a substitute whm, that's why. Now I won't hypothesize as to why I think SE created the summoner job this way... however, I will use what I've experienced to understand the summoner job. In all prior FF games what did summoners do..they summoned, when the summoning animation was completed - the summoner didn't send the avatar away.. it went away on its' own once it finished using it's "bloodpact" ability... this of course is before we actually "dismissed" the avatar in future FF games.
As I see it the addition of the "Summoner's Pilgrimage" to FFXI-Online re-emphasizes the summoner job. For those who don't know what the pilgrimage is - having to do the lvl 20 avatar battles solo..which is what Yuna had to do in FFX - she couldn't get any assistance as she had to prove her worth solo w/ each avatar before she could actually summon them.
So now we have (a) getting a Carbuncle's Ruby (b) getting the lights (c) becoming a summoner (d) getting the avatars through the Summoner's Pilgrimage (e) leveling the summoner to lvl 70, which unleashes all of the avatar's abilities... so when do you really become a summoner... at LVL 70.
Some may argue you techniquely become a summoner alot sooner than that... I beg to differ and I do this because at lvl 70 you have ALL of the avatar's abilities, not just "some" or "a few". It's the trip up the leveling ladder that many players can't make--which ends up differentiating a summoner from someone without the patience to level a job which heavily depends upon the sub-job you attach to it.
So what's the best subjob... in my experience (again many may beg to differ) WHM.
I'll just point out some of the benefits I've experienced by having this as a sub-job at level 70. As an elvaan smn/whm I have about 1,064 mp (880 hpts). I start the battle with a bloodpact melee attack to get hate so that the avatar takes the all the hits in the beginning of the fight and cause roughly 900 - 1000 pts of dmg. Afterwards, and depending on the mob, Curaga II is available to use w/ Divine seal after the fight to avoid hate if needed. Cure III... all the bar-spells (which are INCREDIBLY important during Prime Avatar battles, if u don't have a whm or brd). Erase... Raise I... (not that a lvl 70+ would want R-1, but if nothing else is available ...meh)... Stoneskin and Blink (without having to cast an avatar if needed just for me)... Protectra II and Shellra II (at lvl 74)... Tele-Dem, Mea and Holla... and lvl 72... Poisona... Cursna... Viruna... but of course Leviathan can cure those, however it frees up a Bloodpact if I can just cast the spell... The benefits are ENORMOUS.
Just to set future summoners expectations... you should honestly be expected to heal between lvl 12-59... after lvl 60 - 69 you should be expected to heal and perform interimitent bloodpacts and Magic Bursts (Carby's Meteorite does AWESOME dmg and Fenrir's Eclipse Bite is heavy dmg) These two attacks are the first of the HEAVY hitting melee abilities you'll get before lvl 70... the rest of the avatar's heavy hitters become available at lvl 70.
There are "traditional" party formations...and this is what I mean... (Healer, Refresher, Tank, 3 Direct Damages) There are many, many non-traditional party formations as well... however I'm focusing this topic on the traditional.
Since many parties will be traditional you'll be sought out to fulfill the Healer role 98-99% of the time between lvl 12 - 59. At lvl 60 - 69 85-95% of the time you'll be sought out to be main healer or DD, depending on party set-up. If your serious about leveling summoner... try to look forward to healing... just do it to get the experience so that you can hit lvl 70. I can almost guarantee when you're lvl 70, parties at that lvl will be ASKING..no.. BEGGING you to use your bloodpacts or MB... the dmg I do at this lvl is INCREDIBLE.. The avatar's have no dmg cap... just last night I used Garuda's Predator Claw w/o any TP accumulation... and did 1,015 dmg... ^^ My party was like: OMG... DANG!.. Do that again!... I love smns!!! =3... etc. etc...
Anyway I wanted to spend some time tellin' folks my opinion on the smn job from 1 - 70... i'm almost lvl 71... and I get to equip my Grim Staff (can't wait!)... Also in a few lvls probably 72-73 i'll join a Dynamis LS and work on AF2
Not too far from getting my Evoker's Ring too. So GOOD LUCK to all future summoners out there. Any questions, feel free to ask me!
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