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  • Summoner Skillchain 70+

    Does anyone know a site that has a chart or know of any of the blood pacts (70) can be chain with each other? I've been wondering about that for a while and I have found no evidence of such anywhere. If you know please post here so we can discuss.
    Hacked on 9/9/09
    FFXIAH - Omniblast

  • #2
    Re: Summoner Skillchain 70+

    There is nothing to discuss. None of the 70BPs have any skillchain properties whatsoever (which is why they don't show up on any skillchain charts). They neither form nor interrupt skillchains (similar to Moonlight, Spirit Taker, Spirits Within, etc.)


    Icemage

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    • #3
      Re: Summoner Skillchain 70+

      Originally posted by www.summoner.info
      The level 70 blood pacts, and Fenrir's level 65 blood pact has not been found to link in the level one skill chains yet, and will most likely link in the level two or three skill chains).
      ..
      lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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      • #4
        Re: Summoner Skillchain 70+

        they dont have any skillchain properities or they would interupt skillchains which they dont

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        • #5
          Re: Summoner Skillchain 70+

          Thus is why I want that implented.
          I mean common they do about same dmg as many other melee WS but we cannot MB nor SC and yet it cost hella lots of MP >< (Yes many melee players can do close to 1ws/min)

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          • #6
            Re: Summoner Skillchain 70+

            Err.. do you know how powerful lvl 70 BPs are....

            They didn't keep it in for the consequences it'll have in HNM fights.

            And if you want MB, IV spells is already gotten at 60, which you can't really give them V spells...that's cheap.

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            • #7
              Re: Summoner Skillchain 70+

              Well... while I would like to be able to skill chain my most powerful attacks, I think it'd push SMN over the edge and make them prime targets for another nerf.

              I vote for adding avatar melee damage. Really, it's pretty pitiful sometimes.
              Generic Info!

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              • #8
                Re: Summoner Skillchain 70+

                Originally posted by Tirrock
                Well... while I would like to be able to skill chain my most powerful attacks, I think it'd push SMN over the edge and make them prime targets for another nerf.

                I vote for adding avatar melee damage. Really, it's pretty pitiful sometimes.
                Only if you miss.

                What do you expect for free hate? If they had powers equal to that of a player, it would be prime nerf territory.

                The draw back of pets has always been that they can not wear equipment to boast their natural stats.

                If I could gave garuda or sushi for her pre claw or titan steak for his buster, they would be unstopable as a DD army.

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                • #9
                  Re: Summoner Skillchain 70+

                  20 damage a melee hit on exp monsters (not blood pact, melee) is not impressive...or even decent.

                  You have a point that they'd get nerfed fast if they had powers equal to a damage dealer player... but they don't. Their melee matches a RDM, at best. As for giving them food...that'd be way over the top. I'm not asking for them to do 100 damage a hit, or to hit ITs 98% of the time... I'm asking for them to just not suck on meleeing on things that are higher than DC.

                  Maybe our differences come from us each thinking about different level monsters? I wasn't clear on what I said before. Avatar melee damage is great on low level things. It's pretty nice on EPs... Decent on DCs. But after that it shoots down very fast. I'd just like to see keeping the avatar out on exp fights not to be a complete waste of MP.

                  Edit: Oh, I was wrong. Our differences in opinion come from one of us talking about blood pacts and the other one talking about melee.
                  Last edited by Tirrock; 09-04-2005, 11:48 AM.
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                  • #10
                    Re: Summoner Skillchain 70+

                    Originally posted by Tirrock
                    20 damage a melee hit on exp monsters (not blood pact, melee) is not impressive...or even decent.

                    You have a point that they'd get nerfed fast if they had powers equal to a damage dealer player... but they don't. Their melee matches a RDM, at best. As for giving them food...that'd be way over the top. I'm not asking for them to do 100 damage a hit, or to hit ITs 98% of the time... I'm asking for them to just not suck on meleeing on things that are higher than DC.

                    Maybe our differences come from us each thinking about different level monsters? I wasn't clear on what I said before. Avatar melee damage is great on low level things. It's pretty nice on EPs... Decent on DCs. But after that it shoots down very fast. I'd just like to see keeping the avatar out on exp fights not to be a complete waste of MP.
                    Where are you getting 20damage from???

                    Titan does 600+ easily on IT, and levi just as much.

                    Garuda and fenrir is more tricky, but with various debuffs of eva, and smn af2 and perhaps good smn skill, usually hit for 200-1k .

                    You're trying to justify something by puting the worse case senerio, which is wrong because a mnk can asuran for 50damage on bones if things crap out.

                    On em or lower, I've seen garuda pre do 2k, heck a simple double slap can do 700.

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                    • #11
                      Re: Summoner Skillchain 70+

                      errr Kuu, you're talking about BPs. Tirrock's talking about standard melee. You know, summon an avatar, and tell it to punch the thing with the name in red repeatedly.
                      "And if he left off dreaming about you, where do you suppose you'd be?"

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                      • #12
                        Re: Summoner Skillchain 70+

                        Originally posted by Tirrock
                        20 damage a melee hit on exp monsters (not blood pact, melee) is not impressive...or even decent.
                        Yeah. I'm not talking about blood pacts at all.
                        Generic Info!

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                        • #13
                          Re: Summoner Skillchain 70+

                          Haha, reading comprehension > all.


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                          • #14
                            Re: Summoner Skillchain 70+

                            Then he's still wrong.

                            A rdm with their dinky sword skills are weaker then avatars.

                            I usually put avatars at around A- in skills, they hit decently often for non equips.

                            On em usually hits about 50+damage. Their speed is about that of a thf, probably from the low delay.

                            Oh you can equip an elvaan rdm with a scorp, and DD gear, but that defeats the purpose of you talking about IT.

                            Heck a rdm would have to use elemental staves which they have no skill in. In every respect, a rdm would be lucky to get 10 damage on xp monster.

                            Avatars do normal enough damage as pets. Though some people have little gasp of smn tactics. We don't let our avatars melee except to either push damage for chain, or charge up for MB. You do realize certain spells will increase in damage with avatar TP right?

                            This is begining to sound like half of the other threads, improper use of jobs that eventually want anything and everything.

                            In any event this isn't about 70+ bps anymore.

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                            • #15
                              Re: Summoner Skillchain 70+

                              "Well... while I would like to be able to skill chain my most powerful attacks, I think it'd push SMN over the edge and make them prime targets for another nerf."

                              YES, I WANT IT ALLLLLLL!

                              "You have a point that they'd get nerfed fast if they had powers equal to a damage dealer player... but they don't. Their melee matches a RDM, at best. As for giving them food...that'd be way over the top. I'm not asking for them to do 100 damage a hit, or to hit ITs 98% of the time... I'm asking for them to just not suck on meleeing on things that are higher than DC."

                              All!

                              Seriously though... You're comparing a RDM with an elemental staff on ITs (never would hit) to avatar melee. Weren't you the one saying "You're trying to justify something by puting the worse case senerio"?

                              And by me saying that it's a waste of MP to keep an avatar out to melee because of the pitiful damage, doesn't that mean that I realize that it's a waste of MP? Therefore... I don't do it.

                              By the way; What level 70+ SMN even bothers [Edit: fixed typo on bothers] worrying about avatar TP on anything other than jellies/ghosts (not bones, I mean things like haunts)? To quote you... "improper use of jobs"...

                              [Second edit: You are right though, this isn't about level 70 blood pacts and being able to skill chain any more. As Icemage said... there's nothing to discuss. It was over by the second post.]
                              Last edited by Tirrock; 09-04-2005, 02:00 PM.
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