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  • #16
    Re: Elvaan Smn?

    Originally posted by kuu
    I forgot if conserve MP effects bps... @.@
    It doesn't. Neither does Fast Cast.


    Icemage

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    • #17
      Re: Elvaan Smn?

      Rostrum pumps are good for SMN now and the fast castness.

      Anyway, SMN/WHM is better for party cases as the majority of the time, yes partys will use you for the extra cures, buffs and occasionally damage.
      Most good summoners can juggle damage and healing together in a party.

      SMN/BLM is useful for those soloing purposes in the later levels, mostly for the enfeeble spells which you get as blm basically helping to prolong the time which your avatar stays out in the open.
      For the cause
      O|¯|_ Super Orz

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      • #18
        Re: Elvaan Smn?

        I'd think that slow and paralyze would help prolong how long your avatar lives more than a few seconds of bind, blind, and sleep. If you have to sleep it or bind it, you may as well just stand back and summon a new avatar.

        Although, if your avatar is dying to too weaks... you have other problems.
        Generic Info!

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        • #19
          Re: Elvaan Smn?

          My two cents..

          First off, I hate, hate, HATE how everyone says "elvaan" when what they mean is "elvaan MALE." No one says "hume" when they mean "hume male" or "taru" when they mean "taru female" or whatever. For some reason, us elvaan females are utterly overlooked and forgotten about. Elvaan males have some very, very ridiculous animations, not just for summoning, but for ninjitsu and, in my opinion, even black magic. Elvaan females do NOT have these animations. We don't resemble our male counterparts, but we're every bit as strong.

          Now that I've ranted about that a bit...

          Yes, you can be a summoner if you're an elvaan. Truly, you can be WHATEVER JOB YOU WANT regardless of your race. I've seen taru MNKs and PLDs who were excellent. I've PTed with amazing galka BLMs and WHMs. I've had top-notch mithra BRDs and elvaan THFs. There is a terrible misconception in XI that because one race may be best SUITED for job X, that is the ONLY race which should ever play that job. It's incorrect. As a lvl 74 elvaan SMN, I presently have 1081 MP. That's without a serket ring, as I really don't have the money to spend on one of those, and without food, as I wouldn't count my "with food" total as my MP. Yes, taru SMNs have about 200-300 more MP than me, but when you're over 1k, I kind of think anything above and beyond that starts to get gratuitous. At lower levels, it's going to be a harder road to hoe for you than if you were a taru or even a mithra/hume ... You'll have to learn to conserve your MP and when it's appropriate to rest during battle much sooner and better than your taru counterparts, but you'll be every bit as effective.

          As for the SJ thing.. Triel I have to respectfully disagree with you. To me, SMN/WHM is as necessary as PLD/WAR. In 74 levels of summoner, I've never subbed anything else (and I have almost all jobs leveled high enough to sub) unless I was solo. Solo, I've subbed THF, RDM, BLM, RNG (even though it's level 7), and a number of other things I can't even think of at the moment. But I've never found occassion to use anything other than WHM in a group situation. No, I don't think SMNs need to necessarily be "cure monkeys." But I do think WHMs have abilities that benefit a group far more than any other SJ for SMN, such as -na spells, erase, and yes, curing. /WHM also gets stoneskin and blink much earlier than /RDM does, which can be useful. I've found that when I DO use any other SJ, I feel like I've lost my left leg or something. I go to cast cure or stoneskin or poisona and go.. Oh wait, I don't have that. I'm just so accustomed to having it, I tend to forget that it's not something SMN has naturally.
          召75|吟75|黒75|赤75|戦72|白60|獣40|忍37| 暗37|シ37|ナ32|侍30|モ30|竜21|青14||か8| 狩7|コ7
          San D'oria: Rank 10 | Windurst: Rank 10 | Bastok: Rank 10 | Cooking: 97 | Zilart - Completed | CoP - Completed

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          • #20
            Re: Elvaan Smn?

            Originally posted by Dizz
            >.< Galka SMN LOL!
            One of the most talented SMN I know is a Galka.
            All Nations: Rank 10
            Rise of the Zilart: Complete
            Chains of Promathia: Complete
            75 BRD/75 WHM/75 BLM/75 MNK/75 RDM/57 DRK/40 THF/39 WAR/37 NIN & SMN/All the rest < 37

            What to level next? (DRK!)

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            • #21
              Re: Elvaan Smn?

              Yeah I think any race can be a SMN. But it really crack me up the first time I saw smn getting their butt handed to them was a Galka on beta version. To see a Galka fall to small monsters is a crazy site to behold.

              If you have right gear any race can be a smn.
              Country: Bastok
              Rank: 10
              Server: Midgardsormr
              Avatars: Diabolos, Fenrir, Ifrit, Leviathan, Garuda, Shiva, Titan, Ramuh, Carbuncle
              Elementals: Dark, Fire, Water, Wind, Ice, Earth, Thunder, Light

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              • #22
                Re: Elvaan Smn?

                Smn/Whm is more useful, Smn/Blm has more MP. Unless you intend to use nothing but Summon magic and your damn good at it, then don't use /Blm, The only good excuss for using /Blm is if your party consists of Pld, Whm, Blm/Whm, Rdm/Whm, Brd/Whm and Smn/Blm. And this is obviously because curing is overdone and they need you to do damage. As for race, you may need to spend alot of money on MP and food/drink to do great, but you can do great with elvaan and even galka using Smn, it's not like a taru trying to do melee or a Galka trying to do Blm (which is possible but obviously gimped), Smn power revolve around MP and using alot, so all you have to do is make up for MP. As a Elvaan Smn/Whm at least your healing will be strong, and maybe save some MP.
                Learning > Intelligence > Experience. Weak minds are subject to experience before realization. Inteligent minds understand quickly with minimal experience. Learned minds excersise knowledge gained from study, and do not require experience to reach realization. Which is your claim?

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                • #23
                  Re: Elvaan Smn?

                  Kaiser, who is going to build a part of "Pld, Whm, Blm/Whm, Rdm/Whm, Brd/Whm and Smn/Blm"? Honestly.

                  Long story short, /BLM can help you keep your avatar out longer, but that's seldom required. And in most cases, healing MP isn't a problem. With /BLM you get offensive spells. You may get Warp and some vaguely useful spells, but most will not be effective enough to justify using the MP for them. Perhaps you can get a magic burst, but that's only one chance to exploit your sub per fight--still not justification enough. Now, when you compare that to /WHM, you have more chances to use what /WHM has to offer. The chances of finding a balanced party that has nothing to gain from you subbing WHM is very low, perhaps non-existent. /RDM is an alternative, but lacks Divine Seal, -ga spells, and provides too little MP. /BRD after 50 might be a situational option for Ballad, but I stress might as it requires there not be a BRD or RDM.
                  4 out of 3 people have a problem with fractions. . .

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                  • #24
                    Re: Elvaan Smn?

                    umm...i dont know what people are talking about...but i tend to love the elvaan casting animations.

                    ok granted I havent seen the summoning animation, but i love the Black magic casting, and the white magic casting. Both have that awesome robe ripple, and the black magic casting just seems so powerful. people always bad-mouth the summoning casting animation, but because i havent experienced it, ill make my own judgment about it.

                    that being said, dont worry about being elvaan and smn. really, the only people who care about race/job combinations are people you shouldnt be partying with anyway (Well, you should pt with anyone who's good...but those people tend to be anal about everything). Really its just about knowing how to play your job and keeping semi-up to date with your equipmetnt.

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                    • #25
                      Re: Elvaan Smn?

                      Great opinions guys... so I'll jump in.... SMN/BLM - NO THANKS!... not practical, not useful, spells do NO dmg, especially at higher lvls and you won't use many of them because as a SMN they will have no practical purpose. If you need warp, just buy 10 warp cudgels and rotate their use, you'll be fine.^^

                      As far as summoner goes SMN/WHM... if you please. There really should be no other reason you'd sub anything else. Past lvl 60 WHM's become as rare as a purple diamond being flipped on the moon w/ your pinky stuck in your mouth and your farting bubbles... O_o...

                      But seriously, as a SMN/WHM your gonna be EXPECTED to heal the party. I actually find it ridiculous to have a WHM and a SMN in the same party before lvl 70 bloodpacts... I say this because a typical party set-up that I'm usually in consists: 1 (tank), 1 (refresher), (smn/whm main heal), 3 (direct damage). Experience is consistent and fast! The tank tanks, the refresher refreshes and adds buffs as needed, the 3 direct damages create skill chains which (if I have a blm as a DD, can MB off of), I usually cast Aerial Armor or Stoneskin to decrease the amount of dmg taken or cast Healing Ruby II or Spring Water... and as an Elvaan SMN using Marron Glace food, I have 905 mp at lvl 65. :D

                      My party's are so successful I've had repeated requests to party from prior members who want ME as a main healer because they honestly feel like I'm better than a WHM. In many instances I am... This is not a slight towards WHM's please believe that... but from what a SMN/WHM adds it's pretty impressive (example):

                      Goblin Fascinator (incoming)
                      ...before mob arrives I cast Barfira... then follow up with Stoneskin (because of potential bomb throw, assuming blm or drk misses stun), if not fighting a gob then I use Aerial Armor.
                      Next I start resting... tank (pld provokes and engages)
                      For the 1st 5 or so rounds the tank will literally take NO DMG because of the buffs whether stoneskin or a. armor (this includes FLASH or Utusemi)
                      In the meantime I've already regained all MP lost by casting buffs, so I stand up ready to start using Cure II or Cure III.
                      As the tank begins to take dmg I prepare another Stoneskin or A. Armor... etc.
                      Direct Damages begin accumulating TP for skillchains (blm prepares to MB)
                      Depending on how the fight goes, and how much MP I have during the battle, I MAY toss in an Eclipse Bite for that extra dmg but again, it depends on how the fight is progressing and if I think I can spare the MP---especially if we want practically no Downtime.

                      A SMN/WHM PWNS!! I say go for it... and good luck!
                      Lv 75 BLM, 75 SMN, 75 DRK, 75BRD, 75PUP, 70WHM, 70SCH
                      Primary jobs **Animator +1**
                      -----------------------------------------------------
                      Lv 53 PLD, 37 WAR, 37 MNK, 37 THF, 34 RNG, 37 NIN, 24 BST, 37 SAM, 20 BLU, 5 COR, 4 DRG, 37 DNC, <-Secondary jobs
                      LVL 66 CLOTHCRAFT, LVL 55 GOLDSMITHING



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                      • #26
                        Re: Elvaan Smn?

                        A summoner is not judged by their race.

                        A summoner is not judged by how much MP they have.

                        A summoner is judged by how they use their MP and how much they can manage to keep after each round of combat.
                        All spells obtained!
                        Homam Gear: 2/5

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                        • #27
                          Re: Elvaan Smn?

                          I recently had a SMN/BLM in my party, but it was an accident. They Warp'd back to Jeuno after the initial /tell and in the rush to get to Boyada tree, they forgot to change their subjob. We had all just eaten and were about to pull when they noticed it. They were gonna Warp back and chang jobs, but the WHM decided it was fine. So they stayed as SMN/BLM. It didn't hurt out party or anything. EXP was a breeze. NIN, THF, SAM as melee, so it was all good. It was an accident, but it didn't hurt the party.
                          Odude
                          PS2 Beta tester - Cactaur - Rank 4
                          RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

                          Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
                          SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

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