A few thoughts:
1). INT determines resistance to magical damage, not MND. MND determines resistance to enemy status effects. If you don't believe me, sit down and talk to a smart/experienced BLM about two handy little spells called Burn and Shock.
2). INT only affects black-magic enfeebles. For RDM, this means poison/poison II, blind, gravity, bind, and dispel. MND affects white-magic enfeebles. For RDM, this means paralyze, slow, and silence.
3). If you are casting Slow with a lower MND than your party RDM or WHM, then you are doing harm to your party. Read this:
http://www.ffxionline.com/forums/sho...highlight=Slow
Unless your MND is 81 or higher, you will produce a weaker Slow than will your compatriots with a higher MND. If every enfeebler in the party has 81 MND or more, then Slow should have the same potency for everyone.
1). INT determines resistance to magical damage, not MND. MND determines resistance to enemy status effects. If you don't believe me, sit down and talk to a smart/experienced BLM about two handy little spells called Burn and Shock.
2). INT only affects black-magic enfeebles. For RDM, this means poison/poison II, blind, gravity, bind, and dispel. MND affects white-magic enfeebles. For RDM, this means paralyze, slow, and silence.
3). If you are casting Slow with a lower MND than your party RDM or WHM, then you are doing harm to your party. Read this:
http://www.ffxionline.com/forums/sho...highlight=Slow
Unless your MND is 81 or higher, you will produce a weaker Slow than will your compatriots with a higher MND. If every enfeebler in the party has 81 MND or more, then Slow should have the same potency for everyone.
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