How long will this last? Also, anyone using it to pull it off twice? If I drink juice and sit, I'm thinking that I can pull it off twice. What strategies do you use?
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I'm not sure if you can sit while having an avatar out during astral flow - I know you can't do it during regular use.
Only way to do it would be to use stuff like Yagudo drinks, and ethers - I'm pretty sure people have managed to pull it off 3 times using this (albiet expensive) method.
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Thanks for th info. Actually, I'm looking for a PT strategy so I can maximize my 2 hr ability. When should a puller pull the 2nd or should a puller pull 2 at once?RDM 75, BLM 73, WHM 42, SMN 41, RNG 40, NIN 37, DRK 37, THF 25, WAR 20
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If I were you, I wouldn't use it in a party unless you're in an area with no other monsters. AOE = damage to all monsters around = dead party members.Originally posted by Luminaire
Fact - WAR has a ton of potential, the only limits on the job are the player
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Thanks for the advice. I know that it's an area attack.
I always like to finish a PT with my 2 hr ability. Since it is late and I go to sleep afterwards, I just want to finish up with a bang.RDM 75, BLM 73, WHM 42, SMN 41, RNG 40, NIN 37, DRK 37, THF 25, WAR 20
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it's aoe but it doesn't kill your party
if you attack another 10 mosnters, those 10 monsters will only agro your summon that used the astral flow
once the summon is dead, those monsters goes happy again and doesn't attack you nor your partyomfgbbq ;3
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I have mp drained down to roughly (level x2 +30 )mp when they bring in 1st pull - drink juice, summon, tell it to attack, astral flow then immediately use the summons ability.
Mp drops to 0 after ability goes off, but leave the summon out and let it fight, you get your mp back from autorefresh+juice if 25+ for next use.
1st monster should die before ability can be used 2nd time, puller should have 2nd monster pulled quickly, send summon in to attack and fire off ability again.
I would assume that leaving the avatar out while you regain enough mp standing for another use of the summon 2hr ability gets hard at higher levels unless you have ballad/refresh because of the higher activation cost. At 51+ its probably better to just unsummon, have ballad/refresh and rest with an apollo/dark staff for a short bit to get the mp back faster
3 Mithra are better than 1...
Sapphire - Valefor 30RDM/15THF
Navia - Valefor 70SAM/63NIN/42SMN/42RNG/60DRK
Navii - Valefor 70SAM/64NIN/42SMN/50RNG/60WHM
Navia - Asura (ret.) 75NIN/75RNG/55WHM/37WAR/37SMN/28THF
Goldsmithing (99.0 + 3) / Clothcraft (60+1) /Smithing (60.0)/BoneCraft (60) / Alchemy (60) / Cooking (30)
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Originally posted by Kirara
it's aoe but it doesn't kill your party
if you attack another 10 mosnters, those 10 monsters will only agro your summon that used the astral flow
once the summon is dead, those monsters goes happy again and doesn't attack you nor your partyOriginally posted by Luminaire
Fact - WAR has a ton of potential, the only limits on the job are the player
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