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  • elementals and ancient magic?

    I heard that the elementals are able to cast ancient magic (flood,freeze, flare....) right off the bat, although it is rare. is this true? Another question, can summoners also summon the demon, yaguda (sp?) and chaos elementals?

  • #2
    Nope nope to both. The anicent magic one requires a much higher lv SMN. And to the second part... I wish I could summon a Chaos Element but unfortunatly its not true. You can't summon those.
    ::Dark Knight:: 62
    ::White Mage:: 62
    ::Summoner:: 75
    ::Warrior:: 37
    ::Ninja:: 37
    ::Samurai:: 33
    ::Thief:: 37
    Summoner AF 2: Hands & Feet & Legs
    Summoning Skill: 312

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    • #3
      They can cast spells even at low levels but not the ones you speak of until high levels. But thats a definate "no" to the chaos and Yaguda summons.

      I can not read Japanese very well, so the info i post below is a rough translation using a conversion tool.

      Water Spirit

      Procurement method: From TonberryDismayer and TomberryHarrier of ƒEƒKƒŒƒs temple

      Uses Poison (3), Poison II (43) Water (5), Water II (30), Water III (55) Flood (58)

      Reported magic: G-Water (19), G-Water II (44), Drown (27)


      Fire Spirit

      Procurement method: BC game 40 of animal human seals

      Uses Fire (13), Fire II (38) Burn (24) Flare (59)

      Reported magic: Blaze Spike (10) G-Fire (28) when G-Fire II (53)


      Ice Spirit

      Procurement method: From AbyssalDemon, DemonWarlock and StygienDemon of ƒYƒ”ƒ@?[ƒ‹

      Uses Blizzardv(17), Blizzard II (42) Frost (22) Freezing (50)

      Reported magic: Ice Spike(20) G-Blizzard (32), G-Blizzard II (57)


      Air Spirit

      Procurement method: ƒIƒYƒgƒ?ƒ„ castle, from YagudoOracle of ƒƒ ?ƒ € ƒO

      Uses Aero (9) Aero II (34), Aero III (59) Choke (20) Tornado (52) ƒOƒ‰ƒrƒf ("Sneak"21) rhinoceros less ("Deodor"?16)

      Reported magic: G-Aero(23), G-Aero II (48)


      Darkness Spirit

      Procurement method: From Viscount Morax of ƒYƒ”ƒ@?[ƒ‹ castle inner hull

      Uses Bio (15), Bio II (40) Bind (20) Absorb STR (43)

      Reported magic: Drain (10) pickpocket pulling (Aspire?)(19) and pickpocket pulling II (Aspire II?)(46) Absorb MND (31), Absorb CHR (33), Absorb VIT (35), Absorb AGI(37), Absorb Int (39) Absorb DEX(41) Tractor (32)


      Light Spirit

      Procurement method: From Sozu Terberry of ƒEƒKƒŒƒs temple

      Uses Cure (1), Cure II (11), Cure III (21), Cure IV (41), Cure V (60?) Curaga (16) and Curaga II (31), Curaga III (51) Protect (7) and Protect II (27), Protect III (47) shell (17) and shell II (37), shell III (57) Regen (21) Haste (40) Dia (3), Dia II (36), ƒfƒBƒA III ("Dia III" lvl?) Holy (50)

      Reported magic: none

      Earth Spirit
      Not Found Yet


      Lightning Spirit
      Not Found Yet


      "These precious illusions in my head did not let me down when I was defenseless, and parting with them is like parting with invisible best friends" - Alanis Morissette

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      • #4
        I have used some of the spirits (yeah i use them sometimes, sue me) and can verify some info:

        Fire spirit
        Casts 'Fire' when summoner is 13+

        Ice spirit
        Casts 'blizzard' when summoner is 16, not 17

        Light spirit
        -Casts Dia/banish/protect when summoner matches level of a whm that can cast these spells.
        -Shell (summoner was level 16, not 17 when this started)
        Light spirit will cast shell/protect on other party members if they do not already have.
        I have not seen it cast cureII yet.


        Biggest problem with spirits is they dont start casting until after being out 20+ seconds. This means you can burn about a third of your mp (at level 17) in a fight with it only meleeing before it decides to cast something. Waiting period before it casts again is way too long based on how much mp drain occurs. You would be better off nuking with banish with your whm sub if you want damage i think. I am assuming the current delay before spirits begin casting would exist even at higher levels.

        Biggest fix to spirits would be to have them cast within 5-10 seconds of being summoned, let them cast something, then recall them. Having their strength adjusted by day of the week (darksday gives stronger dark spirits) would be nice too.

        I have had only one instance where a spirit went very agressive and repeatedly casted dia/banish/banish/banish when I was soloing a yagudo mendicant with a Light spirit. Spirits are almost decent for the mp drain if they acted like that more often :p

        3 Mithra are better than 1...
        Sapphire - Valefor 30RDM/15THF
        Navia - Valefor 70SAM/63NIN/42SMN/42RNG/60DRK
        Navii - Valefor 70SAM/64NIN/42SMN/50RNG/60WHM


        Navia - Asura (ret.) 75NIN/75RNG/55WHM/37WAR/37SMN/28THF
        Goldsmithing (99.0 + 3) / Clothcraft (60+1) /Smithing (60.0)/BoneCraft (60) / Alchemy (60) / Cooking (30)

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        • #5
          it will be nice to see if square could fix it so spirits cast from the get go (example the light one) it would make summoners far more powerful and playable till level 60 without NEEDING the avatars to be useful

          just my 2 cents
          In FF -

          Drycha -Changing Summoner / monk (tarutaru)

          In Daoc -

          Drycha Fireflower -50th druid Guinever Convicts

          Dryche Shadowlilly - 50th Nightshade Guinever Convicts

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          • #6
            but even if the elementals did cast magic more often or even consecutively, doesnt most of their spells get resisted easily?

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            • #7
              Earth Spirit

              With the new Earth Spirit out, so far i've seen it cast Slow and Stone.

              Stone is such a low level spell, its not very good

              At level 13 it was casting slow at the end of fights, not terribly useful.

              At 14/15 it's doing stone which is even less useful <G>

              As long as summoners have clever spell-casting AI it shouldn't be so terribly bad.
              Character Profile:
              http://ffxi.allakhazam.com/profile.xml?50058

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              • #8
                I bought the earth spirit for 5k - i am collecting them all still in the hopes that one day they will not suck as much :p
                Wheres if the thunder spirit?! Its one of the coolest looking ones.
                Dark spirit is half a million - overpriced but I want one . Then again if I had half a million gil, i could probably bribe some level 70s to help me get ifrit instead

                3 Mithra are better than 1...
                Sapphire - Valefor 30RDM/15THF
                Navia - Valefor 70SAM/63NIN/42SMN/42RNG/60DRK
                Navii - Valefor 70SAM/64NIN/42SMN/50RNG/60WHM


                Navia - Asura (ret.) 75NIN/75RNG/55WHM/37WAR/37SMN/28THF
                Goldsmithing (99.0 + 3) / Clothcraft (60+1) /Smithing (60.0)/BoneCraft (60) / Alchemy (60) / Cooking (30)

                Comment


                • #9
                  -

                  Summoner is 18 now, and i managed to buy Ice and Water Spirits off the AH =)

                  Ice Spirit casts blizzard, and bind (suprisingly), and paralyze.

                  Water casts water, as expected <G>

                  Has anyone heard anything about elementals casting based off your subjob?

                  Someone mentioned elementals would cast more nuke-type spells if you subbed as blm, as opposed to a whm.
                  Character Profile:
                  http://ffxi.allakhazam.com/profile.xml?50058

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                  • #10
                    Where's the Thunder Spirit?

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                    • #11
                      Navia, the Earth Spirit sells in Norg for about 500gil. You've been had.

                      Here's hoping that the Thunder Spirit will come out in the next patch on 26 Mar 04.

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                      • #12
                        I know about earth spirit, i went back to norg one day and noticed it for sale, bought half a dozen and sold them for a profit ^^. I will do a bit of searching around when they add thunder elemental before purchasing at AH :sweat:
                        The people that paid 40k and 20k for the scroll the day of that patch were the ones that got ripped :p

                        Even if you head to norg yourself to buy the scroll for 500gil you are spending 200gil for airship ride, 300ish for choco to get to grotto - I recommend buying a few copies to make it worth the hassle for yourself.

                        3 Mithra are better than 1...
                        Sapphire - Valefor 30RDM/15THF
                        Navia - Valefor 70SAM/63NIN/42SMN/42RNG/60DRK
                        Navii - Valefor 70SAM/64NIN/42SMN/50RNG/60WHM


                        Navia - Asura (ret.) 75NIN/75RNG/55WHM/37WAR/37SMN/28THF
                        Goldsmithing (99.0 + 3) / Clothcraft (60+1) /Smithing (60.0)/BoneCraft (60) / Alchemy (60) / Cooking (30)

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                        • #13
                          yea i bought mine in norg too then sold em for about 1k now.

                          Small profit but i gave up on teh AH they sell to infrequently.

                          Rmember they are rare so u can only hold on so use teh AH to get multiples

                          I need ice/water anyone know the Asura going price?
                          We are not retreating, we are just advancing in another direction
                          General McArthur

                          Cor 51 BLM 31, DRK 18, BRD 18, BST 1, SAM 1, WHM 33, WAR 5, SMN 67

                          All primes are mine thank god for solo quests
                          (god I havent been to this site in ages, I must have left when the solo quests came out....)

                          Diabolos and Fenrir: O

                          Rank 6 windy Remora server

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