OK, fixed my PC (well, i really winged this fix, but it works). So lets talk the new Group 2s. We won't know fully how to go about them until the update, but at this point we have a really good idea of how they'll work.
First off, I'm impressed SE got them out so soon. Really, ToA jobs had to wait a year after Group 1s to get Group 2, so its nice to see SE really planned out SCH and DNC a lot better.
Still while they got out quickly and given how powerful SCH already was, the Group 2s do indeed come off a little disappointing. I'll not touch more than half of them while meritting.
Let's start off with Altruism and Focalization, they increase the accuracy of White and Black Magic spells respectively at the cost of two strategem charges.
There's really not that much to to with White Magic and accuracy aside from Enfeebles and at endgame, we have people who will take better care of the White Magic enfeebles, such as RDM anyway. We can't AoE White Magic enfeebs as is, so aside from landing those enfeebs single target, there's not much use for Altruism.
But then, it wasn't really clear if we would be able to merit these separately or in a pair. If in a pair, I suppose getting Alturism with Focalization wouldn't be a bad deal and giving full merits wouldn't be so bad. But if we merit these seprately, Altrumism isn't even worth looking at.
Focalization just has a lot more applications with nukes and landing black magic enfeebles. Manifestation Sleep II could finally mean something and Manifestation Gravity could stick more reliably thanks to Focalization.
Tranquility and Equanimity are pure-grade crap. This is why I sometimes worry that SE listens to players too much. The enmity reduction is needless for Traquility since Accession and Rapture already give you options that let you get less hate from Curing. Accession buffs might have a big enmity spike, but I'm sitting at a -19 Enmity build right now. Mobs don't even look at me. I could merit -enmity if I wanted to be safe. And if I need to Cure better than Cure III I can use Rapture toward Cure III and get less hate for that than tossing out a Cure IV.
I'm not looking for reasons to toss out Cure IV anyway, its a waste of MP and Rapture prevents me from having to use Penury on Cure IV, too.
Equanimity is different, but if I'm gettng hate for nuking outside of manaburn, I deserve to die. In manaburn I sometimes want to get hate to take heat off the other mages.
I won't touch either of these, even if they come packaged together.
Enlightenment - OK, this isn't half bad. Optimizes black and White Magic capabilities and allows access to both addenda for the next spell. Unless this gets merrited down to two minutes, I can't see it as that great, though.
If I'm in Light Arts, I'm not going to have any strategems I'd want to use Addendum:Black spells with. Well, unless I'm /WHM or /BLM, then I'd want Dispel... but why would I ever give up /RDM at this point anyway? Seems a tad silly.
If I'm in Dark Arts, it would give me access to the odd Erase or status cure every now and then and also things like Raise II or Reraise, but that's about it. But I'd still be unable to access Light Arts strategems, so I couldn't really remove stone in a pinch save for one target while Enlightenment was active.
Not bad, but not very amazing either.
Stormsurge lets storm-spells grant an attribute bonus associated with thier element. The Bonus is +3 with the first merit.
OK, let's break that down.
Rainstorm = +3 MND
Firestorm = +3 STR
Hailstorm = +3 INT
Windstorm = +3 AGI
Sandstorm = +3 VIT
Thunderstorm = +3 DEX
Aurorastorm = +3 CHR
All for the first merit.
Kinda fuzzy on how that relates to Voidstorm, though
We've been looking for reasons to shell out storm spells more often, this may very well be a decent one. Etude-like bonuses when we cast a storm spell on an ally or ourselves. This would give SCHs a little more to do in the standard party setting other than just spam accession Stoneskin, which has been a minor complaint of mine. And all the while it doesn't really come close to stepping on BRD, COR or SMN's toes.
Not like BRDs these days know what an Etude is anyway, they can hardly tie thier own shoes.
My only concern is that Hailstorm would make Ice Magic all the more dominant to SCH than it was before. Lacing it with INT only makes it all the more attractive than the others. And it goes without saying that melee will now whine for Firestorm and Thunderstorm. Something else to do with Accession, but this is a pretty good one.
So far I'm leaning:
4/5 Focalization
1/5 Enlightenment
5/5 Stormsurge
First off, I'm impressed SE got them out so soon. Really, ToA jobs had to wait a year after Group 1s to get Group 2, so its nice to see SE really planned out SCH and DNC a lot better.
Still while they got out quickly and given how powerful SCH already was, the Group 2s do indeed come off a little disappointing. I'll not touch more than half of them while meritting.
Let's start off with Altruism and Focalization, they increase the accuracy of White and Black Magic spells respectively at the cost of two strategem charges.
There's really not that much to to with White Magic and accuracy aside from Enfeebles and at endgame, we have people who will take better care of the White Magic enfeebles, such as RDM anyway. We can't AoE White Magic enfeebs as is, so aside from landing those enfeebs single target, there's not much use for Altruism.
But then, it wasn't really clear if we would be able to merit these separately or in a pair. If in a pair, I suppose getting Alturism with Focalization wouldn't be a bad deal and giving full merits wouldn't be so bad. But if we merit these seprately, Altrumism isn't even worth looking at.
Focalization just has a lot more applications with nukes and landing black magic enfeebles. Manifestation Sleep II could finally mean something and Manifestation Gravity could stick more reliably thanks to Focalization.
Tranquility and Equanimity are pure-grade crap. This is why I sometimes worry that SE listens to players too much. The enmity reduction is needless for Traquility since Accession and Rapture already give you options that let you get less hate from Curing. Accession buffs might have a big enmity spike, but I'm sitting at a -19 Enmity build right now. Mobs don't even look at me. I could merit -enmity if I wanted to be safe. And if I need to Cure better than Cure III I can use Rapture toward Cure III and get less hate for that than tossing out a Cure IV.
I'm not looking for reasons to toss out Cure IV anyway, its a waste of MP and Rapture prevents me from having to use Penury on Cure IV, too.
Equanimity is different, but if I'm gettng hate for nuking outside of manaburn, I deserve to die. In manaburn I sometimes want to get hate to take heat off the other mages.
I won't touch either of these, even if they come packaged together.
Enlightenment - OK, this isn't half bad. Optimizes black and White Magic capabilities and allows access to both addenda for the next spell. Unless this gets merrited down to two minutes, I can't see it as that great, though.
If I'm in Light Arts, I'm not going to have any strategems I'd want to use Addendum:Black spells with. Well, unless I'm /WHM or /BLM, then I'd want Dispel... but why would I ever give up /RDM at this point anyway? Seems a tad silly.
If I'm in Dark Arts, it would give me access to the odd Erase or status cure every now and then and also things like Raise II or Reraise, but that's about it. But I'd still be unable to access Light Arts strategems, so I couldn't really remove stone in a pinch save for one target while Enlightenment was active.
Not bad, but not very amazing either.
Stormsurge lets storm-spells grant an attribute bonus associated with thier element. The Bonus is +3 with the first merit.
OK, let's break that down.
Rainstorm = +3 MND
Firestorm = +3 STR
Hailstorm = +3 INT
Windstorm = +3 AGI
Sandstorm = +3 VIT
Thunderstorm = +3 DEX
Aurorastorm = +3 CHR
All for the first merit.
Kinda fuzzy on how that relates to Voidstorm, though
We've been looking for reasons to shell out storm spells more often, this may very well be a decent one. Etude-like bonuses when we cast a storm spell on an ally or ourselves. This would give SCHs a little more to do in the standard party setting other than just spam accession Stoneskin, which has been a minor complaint of mine. And all the while it doesn't really come close to stepping on BRD, COR or SMN's toes.
Not like BRDs these days know what an Etude is anyway, they can hardly tie thier own shoes.
My only concern is that Hailstorm would make Ice Magic all the more dominant to SCH than it was before. Lacing it with INT only makes it all the more attractive than the others. And it goes without saying that melee will now whine for Firestorm and Thunderstorm. Something else to do with Accession, but this is a pretty good one.
So far I'm leaning:
4/5 Focalization
1/5 Enlightenment
5/5 Stormsurge
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