Now that the Group 1s have been out for a while and how they're different from BLM and RDM Group 1s, I think I have a decent idea of what SE has in store for Group 2.
We have the merits for Sublimation, Modus Veritas, Helix and Grimorie Recast. This leaves us with strategems untouched.
But I don't really think we need new strategems beyond what's been given. Just look at how powerful each of them are, they're so insane SE is reluctant to give us access to Cure Potency, more MAB and other gear of that nature.
What they don't seem reluctant on giving us is more Conserve MP or currently existing White and Black Magic.
Addendum: White and Addendum: Black were two major additions to the job and I think Group 2s should focus on adding to those two specifically. Each merit would grant us a new spell, first one weak, the last one strong. I'd like to see more on the Enfeebling and Divine end of things, personally. I don't think we need anything that is second tier, though.
Flash, Stun, a Manifestation-compatible Ice Spikes and things of that nature would be nice to have and expand our utility while not taking too much away in the specialties of other jobs. I don't think we need better cures or nukes at this point, we're more than competitive in that regard, considering how obscene Parsimony/Penury, Accession and Rapture/Ebullience already are.
As for traits, I think more merits for Conserve MP would be a plus. Lowering the charge time for Strategems would also be an option, though not by much. Maybe ten or fifteen seconds at most. We certainly don't need more charges, four is plenty.
Anyway, I think while these are just guesses, they're probably a tad more realistic than what's been said previously on this forum.
We have the merits for Sublimation, Modus Veritas, Helix and Grimorie Recast. This leaves us with strategems untouched.
But I don't really think we need new strategems beyond what's been given. Just look at how powerful each of them are, they're so insane SE is reluctant to give us access to Cure Potency, more MAB and other gear of that nature.
What they don't seem reluctant on giving us is more Conserve MP or currently existing White and Black Magic.
Addendum: White and Addendum: Black were two major additions to the job and I think Group 2s should focus on adding to those two specifically. Each merit would grant us a new spell, first one weak, the last one strong. I'd like to see more on the Enfeebling and Divine end of things, personally. I don't think we need anything that is second tier, though.
Flash, Stun, a Manifestation-compatible Ice Spikes and things of that nature would be nice to have and expand our utility while not taking too much away in the specialties of other jobs. I don't think we need better cures or nukes at this point, we're more than competitive in that regard, considering how obscene Parsimony/Penury, Accession and Rapture/Ebullience already are.
As for traits, I think more merits for Conserve MP would be a plus. Lowering the charge time for Strategems would also be an option, though not by much. Maybe ten or fifteen seconds at most. We certainly don't need more charges, four is plenty.
Anyway, I think while these are just guesses, they're probably a tad more realistic than what's been said previously on this forum.
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