Re: +Skill or MAB/INT?
In addition to MP Efficiency ratio to Damage, Helix's also benefit from casting time.
Unless you're stacking it with a JA, or have superior timing, a T4 might get you popped in the back of the head untimely.
I know that with movement speed gear, this is a non-existant problem for exp, but a lot of NMs have bonuses to their movement, and a Gravity / Stoneskin wear at the wrong time = Death. ; ;
And Helixes are SCH Specific, so I feel they have merit in usability. How many Helixes can be on at a certain time? Because they can do above the damage of a T3 for less than the MP cost...
In addition to MP Efficiency ratio to Damage, Helix's also benefit from casting time.
Unless you're stacking it with a JA, or have superior timing, a T4 might get you popped in the back of the head untimely.
I know that with movement speed gear, this is a non-existant problem for exp, but a lot of NMs have bonuses to their movement, and a Gravity / Stoneskin wear at the wrong time = Death. ; ;
And Helixes are SCH Specific, so I feel they have merit in usability. How many Helixes can be on at a certain time? Because they can do above the damage of a T3 for less than the MP cost...
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