Re: +Skill or MAB/INT?
idk if this was already assumed or we were just talking about tier IVs, but I wanted to point out that good gear for a big nuke and good gear for a good helix are different. Ripping the magic damage formula from Kaeko:
[ Base Damage + ( Caster's INT - Target's INT ) ] x MAB x Staff Bonus x Weather Bonus
Base damage for helix spells is said to be 25. So let's say you've got 100 INT and the mob has 50, blm sub on matching weather.
(25 + 50) x 124% x 110% = 102 damage
So if we take that and compare adding say Errant Hpl vs Yigit Gomlek ...
(Yigit) 75 x 129% x 110% = 106 damage
(Errant) 85 x 124% x 110% = 115 damage
The 10 points of INT ends up having over 3x the boost in damage vs 5 points of MAB.
idk if this was already assumed or we were just talking about tier IVs, but I wanted to point out that good gear for a big nuke and good gear for a good helix are different. Ripping the magic damage formula from Kaeko:
[ Base Damage + ( Caster's INT - Target's INT ) ] x MAB x Staff Bonus x Weather Bonus
Base damage for helix spells is said to be 25. So let's say you've got 100 INT and the mob has 50, blm sub on matching weather.
(25 + 50) x 124% x 110% = 102 damage
So if we take that and compare adding say Errant Hpl vs Yigit Gomlek ...
(Yigit) 75 x 129% x 110% = 106 damage
(Errant) 85 x 124% x 110% = 115 damage
The 10 points of INT ends up having over 3x the boost in damage vs 5 points of MAB.
Comment