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Common misconceptions about SCH!

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  • #16
    Re: Common misconceptions about SCH!

    I've heard MBing Helix spells helps them alot.

    One thing about sch is they dont stack so in endgame playing I dont see any reason to have more then one. If there will be one probably best off buffing everyone. Giving light weather to pallies and dark weather do darks. WEather to blms for nukes and jobs for boosts. Pretty much every weapon has an element they are akin to for instance Dex on daggers and Agi for ranged. So then I would wind weather the rangers and lightning the Thfs. Most mobs have elements they are weaker too. Perhaps putting the weather on the melee that use a SC of that same element thats against the mob than MBing a helix of the same off it. Theres probably alot of stuff sch is really good for.
    Last edited by NicasinXS; 03-05-2008, 03:09 PM.
    Apothecary Owner
    Mithra
    BLM 75
    RDM 75

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    • #17
      Re: Common misconceptions about SCH!

      Originally posted by NicasinXS View Post
      I've heard MBing Helix spells helps them alot.
      Lol tbh I completely forgot about MB'ing, see SCH is my first mage job i'm takeing to 75 (blm is only lvl 9 lol) the only other mage job I took was RDM to 64 on my last Chr and I never really did much MB'ing, then again that was years ago lol so I'm having a bit of a memory problem lol, so I didnt know a thing about MB's (I know they existed but i never paid much attention to the one casting them) till a few days ago. That does sound like it would help a lot.

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      • #18
        Re: Common misconceptions about SCH!

        Originally posted by Saphiera View Post
        Yeah I really think the INT based helix's from the mobs INT and the casters INT are what make up the damage ratio am I right? That is pretty crappy considering not all mobs especially HNM have a very high INT to begin with. I do however know that the helix's do more dmg (100-200) on regular normal mobs not including HNM (dynamis, einherjar, assault, exp, merit partys, NM's etc.) Atleast that is what I am being told by a friend of mine. Its not like everyone does HNM anyway but it would be nice if SE removed the part of the ration where its based partly off of the mobs INT, and just left it to be moded only by the SCH's INT+ score, that would make a lot of SCH's very happy I think.

        As far as I know Helix damage is figured the same way as a normal nuke, and for what it's worth I think it'd be better if they kept the formula that way and just gave it a higher base damage, removing the dINT mod would severely break it. Anyways here's a slight bit of info from Kaeko's LJ:

        Originally posted by Kaeko
        Helix Damage

        Unfortunately, I don't have any successful solos that are worthy of being posted - just some misc. screenshots of Helix damage on various NMs. To get a feel for the damage, whatever you see initially, the total damage occurs over the duration of 1 minute and is seven times the initial damage. For example, if you see an initial helix damage of 100, the total damage is 700 over the course of 1 minute (52 seconds to be exact).

        Random pop mob in Einherjar
        Manticore Boss in Einherjar Tier 1
        Ix'Aern (MNK) with Bracers Active
        Ix'Aern (DRG)
        Normal IT++ Aw'Aern
        Ix'Aern (DRK)
        ENM Sheep in Antlion's Clothing NM

        All I can really say about these is that I had nearly the best gear possible - the best MAB gear, nearly the best INT gear. Total damage nears or breaks 1,000 on most NMs given that it does not resist. The damage is highly based on the INT difference between the mob and the caster. The casting time is roughly the same as a typical Thunder II.
        Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

        Formerly Callisto of Ramuh. | Retired 5.28.10

        Callisto Broadwurst of Palamecia

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        • #19
          Re: Common misconceptions about SCH!

          Umm... 1k damage for 87 MP is 11.49 Dmg/MP. 1k damage for 1 minute is also a darn impressive slip damage. All on some pretty tough monsters.

          Making the damage better would be making it broken. It'd better to release gears to improve helix's accuracy instead, IMO.
          Bamboo shadows sweep the stars,
          yet not a mote of dust is stirred;
          Moonlight pierces the depths of the pond,
          leaving no trace in the water.

          - Mugaku

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          • #20
            Re: Common misconceptions about SCH!

            These are also on mobs that a decently-geared RDM can do good nuke damage on as well(which isn't saying alot), even without resists on mobs with large INT totals it severely kills the damage. I'm sure it'll be a bit before any major tweaks are made to SCH though, there still aren't exactly alot of 75's running around testing things yet.

            They'd have to come up with something pretty creative to make it worthwhile vs. HNM without making it completely broken vs. VT~ mobs.
            Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

            Formerly Callisto of Ramuh. | Retired 5.28.10

            Callisto Broadwurst of Palamecia

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            • #21
              Re: Common misconceptions about SCH!

              Originally posted by IfritnoItazura View Post
              Umm... 1k damage for 87 MP is 11.49 Dmg/MP. 1k damage for 1 minute is also a darn impressive slip damage. All on some pretty tough monsters.
              Indeed: the damage posted is comparable to a Tier IV nuke, albeit not all at once (although that might mean with less enmity too).
              Making the damage better would be making it broken. It'd better to release gears to improve helix's accuracy instead, IMO.
              AF will probably do some of this, with skill (and maybe Magic Accuracy? No previous job's AF has had it, but then, most AF was introduced before MAcc was even invented...)

              Helixes are elemental skill, right? SCH should get at *least* as much elemental skill from AF as RDMs do (10), possibly even the same 15 that BLMs do (they're starting from a lower base, so it would just keep them from falling even further behind in skill after AF levels).

              SCH might eventually get some JSE that will help nuke/helix, too; BLMs use at least a few pieces of theirs quite often. Aquarian, Hadean, Nashira, and Morrigan (or Marduk) access would also be appropriate and help SCH seem less like an unfinished job at the higher levels.

              They already get Errant, Yigit and Goliard, but that isn't very many options for a job that also has no relic, AF+1 or JSE yet. (BLMs already get all of the named sets listed, plus their own AF/+1, relic/+1, and JSE. That's 10 high-level sets to choose from, not counting HQs and non-set pieces.) Adding them to some existing endgame sets wouldn't require making any new armor and people who already have those pieces from other jobs could start using them on SCH immediately. Even once new content *is* added, having both old and new options can only be better for the job.
              Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
              RDM90, PLD90, DRG90, COR90, SCH90, BLU54
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              • #22
                Re: Common misconceptions about SCH!

                Originally posted by Callisto View Post
                These are also on mobs that a decently-geared RDM can do good nuke damage on as well(which isn't saying alot), even without resists on mobs with large INT totals it severely kills the damage. I'm sure it'll be a bit before any major tweaks are made to SCH though, there still aren't exactly alot of 75's running around testing things yet.

                They'd have to come up with something pretty creative to make it worthwhile vs. HNM without making it completely broken vs. VT~ mobs.
                SCH > RDM as far as nuking go's, and just wait till SCH gets af and gets improvements to the actual job, then we might actually see a job worth lvl to some of you who think SCH is "useless" I find the job powerful, and I love it, I can nuke just as good as a BLM right now, and in mana burn pt's SCH really shines i've only had 5 mana burns so far but from the looks of it SCH is a lot better than ppl are makeing it out to be, give the job a try sometime and i'm not talking lvl 12 i'm talking 40+ where the games really begin.

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                • #23
                  Re: Common misconceptions about SCH!

                  One of the SCH spells that I was most excited about was Aurorastorm. While levelling WHM and RDM, I was always excited and eager to cure whenever it was lightsday or the rare instance when there was light weather, just to see how much I could cure for. When I saw that SCH got a light weather spell, it made me want to rush out, level SCH high enough to cast it, and then keep it on my main healer all the time. I figured I'd get lots of love that way.

                  However, I haven't really seen anyone post about aurorastorm one way or another, and I'm curious as to why? Are there any experienced SCH who would like to shed some light on the subject?

                  WHM99 - RDM99 - WAR99 - BRD99 - MNK99 - BLM99 - DNC99 - SCH 99 - BST 99
                  WorldSlayers ~ Asura http://sillygalka.blogspot.com

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                  • #24
                    Re: Common misconceptions about SCH!

                    Originally posted by Truece View Post
                    One of the SCH spells that I was most excited about was Aurorastorm. While levelling WHM and RDM, I was always excited and eager to cure whenever it was lightsday or the rare instance when there was light weather, just to see how much I could cure for. When I saw that SCH got a light weather spell, it made me want to rush out, level SCH high enough to cast it, and then keep it on my main healer all the time. I figured I'd get lots of love that way.

                    However, I haven't really seen anyone post about aurorastorm one way or another, and I'm curious as to why? Are there any experienced SCH who would like to shed some light on the subject?
                    The storm effects are nice they really enhance spells and ws's, but what I dont like about them is that they dont last very long. I think thats what SE should change about them.

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                    • #25
                      Re: Common misconceptions about SCH!

                      Keeping storms up is a pain. They take longer to cast than Stoneskin and last less than half as long. And they are really weak without an Obi. Helix spells get the benefit every time. Once I get those I'll do the math to see if buffing myself before a Helix is worth the time and MP.

                      Aurorastorm on the PLD is good though, he'll get constant use of it due to the sheer number of Cure spells he throws around.

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                      • #26
                        Re: Common misconceptions about SCH!

                        As of the update, SCH will be getting more stratagem charges and a shorter charge time so hopefully it'll be enough to warrant using Celerity on storm spells.

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                        • #27
                          Re: Common misconceptions about SCH!

                          How exactly do the weather spells work ive heard different thing im only sch 32, arent they cast on party members.

                          Anyhow this is what i hear,

                          If you cast Windstorm, on a tank the mob will receive the weather effect of wind.

                          Now lets just say your fighting a Mob earth based, would this lower his defense to the tank who has wind on him? Also wouldnt it make it easier to land a wind helix spell on the mob since the weather he is "IN". Wouldnt having the weather effect he is weak to drastically reduce his resistances.

                          I know that during wind weather i hit worms in La Theine harder than I do in normal weather. Also on the flipside i notice i damage less n earth element.

                          Im just curious because wouldnt if the above made sense make this hypothetical situation possible.

                          Genbu is water based element and is weak to lightning
                          By casting Lightning on the Tank he gains a resistance to water and earns a slight def boost over genbu. Now as long as genbu remains facing the tank he receives the weather effec lightning lowering his resistance to it. Thus the tank hits for more and takes less damage. Also you have the opportunity to land lightning helix which if the above is correct should have a better chance of landing and doing decent damage. Also you have just increased the BLM damage out put due to the weather.

                          Anyhow if someone can please explain how it really works that'd be great

                          sig courtesy tgm
                          retired -08

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                          • #28
                            Re: Common misconceptions about SCH!

                            When buffed with a weather spell, spells you cast act like if you were experiencing that weather condition. For example, Sandstorm will randomly grant +10% to your Stone, and -10% on your Thunder. I don't know if this will apply to spells and abilities used against you, but I'm leaning towards that not being the case.

                            I got to 56 tonight. Started on Kuftal Crabs, ended with Wajaom Colibri. What a difference between the two. Enblizzard doesn't work as well on Colibri, I saw a lot of '1's on them, so now that I'm 56 I'll be visiting them as /WHM for Stoneskin.

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                            • #29
                              Re: Common misconceptions about SCH!

                              Originally posted by MrMageo View Post
                              I know that during wind weather i hit worms in La Theine harder than I do in normal weather. Also on the flipside i notice i damage less n earth element.
                              Er... What?

                              Your melee attack hit for more during Wind weather on worms? For real? Not talking about elemental weapon skills like Cyclone, right?
                              Bamboo shadows sweep the stars,
                              yet not a mote of dust is stirred;
                              Moonlight pierces the depths of the pond,
                              leaving no trace in the water.

                              - Mugaku

                              Comment


                              • #30
                                Re: Common misconceptions about SCH!

                                As far as I know the weather effects are really useless unless applying them to BLM,PLD,WHM or yourself for added dmg to nukes or helix's. I know that SE is going to add a lot more to SCH than just added charges and shortened stratagem recasts, they just havent released all they are going to do and I dont see them doing that till after the update is over.

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