Just a random thought when I looking for info about SCH:
- Level 40 SCH/BLM: Accession + Ice Spikes the party, to Paralyze the mob. At level 49 the SCH/BLM can cast Hailstorm (snowy weather) at the tank. With artificial snowy weather plus many exp. mobs are weak against Ice element, maybe the Paralyze effect from Ice Spikes is potent enough in exp. settings?
- SCH/BLM has access to Elemental Seal and Sleep, or Escape. Accession + Warp (Warp-aga) maybe is handy in Outdoor Area when sh*t hits the fan. For example, in ToAU outdoor camp, downtime + exp. lost for multiple Raise(s) vs. Warp-aga + time for reaching to the camp again.
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