Re: Curebot
Actually, the only thing that makes ToAU mobs so much better to exp on is the Exp bonus from Sanction. Otherwise those choice mobs would NOT be worth the effort as the best ones to Exp on have *annoying as hell* specials. And the reason why the SC/MB died is because these choice mobs killed it with their *abilities*. I've actually had a Pt where we were SCing on imps, but it could only be done real early in the fight because if it wasn't there would be no more WS. Colibri mimic magic cast, so bursting on them is bad and Puks have that wonderful AoE Flash, that absurd AoE knockback and blink, which I've seen screw up many a WS.
Exping is one of the most annoying parts of this game and is generally disliked by the populace. It's not a sign of comitment, skill, apptitude or anything, it's just time spent. So I think that ruining the 'easiest' way to exp for 80% of the jobs in game would be kinda counter productive. People complain about how ToAU TP burns 'exclude' certain jobs from lvling, but back in the RoZ/CoP stuff, a lot more jobs were excluded.
I doubt anyone would be dumb enough to complain about walking in WotG as it provides *the* fastest modes of transportation to *all* the past zones. And from what I've seen, Campaign is PACKED with people at 75 in endgame gear because it earns them decent EXP in a fun way. You don't even *need* to make PTs anymore, you just show up and fight. So if you run into any of these people, you should just blist em now because they're not that bright.
If the SC/MB exp per hour can rival TP burns, I'm sure there would be plenty of people making those pts. Not everyone is as adversed to SC/MB as people seem to believe. And imo the only jobs that really suffer from TP burns are Blm, who can solo 10k an hour anyway, and Smn, who was *always* a low invite job, even back before ToAU.
There are only three missions available, yet the past is FULL of people. And it's not because it's new, it's because it provides a fun challenge and decent rewards with very little commitment. With CoP they were a pain to travel to, and required a specific reason to go there. With WotG I can log on, check the campaign map, then hop into that fight in a matter of minutes. Hell I got about 2-3k exp last night just beating on a WALL. Absolutely 0 risk involved and had a blast doing it.
And Sch will be a great main healer because of one simple thing. It can cast Cure. Yes it can nuke effectively, but there are plenty of other DDs in this game that will be competeing against it, so I definately see a lion share of this job's duties falling under healing and support functions. But really, is that such a bad thing?
Originally posted by Omgwtfbbqkitten
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If you leave the easiest option open to FFXI players, the easiest option is the only option FFXI players will ever take. The people out there EXPing and exploring the WotG zones right now are the exception to the rule, they'll draw benefit from making smaller groups and getting EXP in the ways these zones offers. Most players are lazy, incompetent and spoiled and will never leave the ToA Zones.
I don't want to derail this topic further - well, maybe I do, it was little more than an inane complaint topic to start with, SCH can solo - but we have the following ways to EXP right now:
- The 1-54 FFXI/RoZ Grind
- The 55-75 ToA Grind
The 55-75 RoZ/CoP grind no longer exists, no one will do it because why? Because ToA zones are easier to make melee PTs for; Or as you would say "more effective." I remember the PTs we were making in RoZ/CoP, they usually had BLMs and WHMs in them. They usually had PLDs in them, too. There wasn't a goober BRD gimped to the gils pulling, we had THF or RNGs doing it. BRD pulling did exist then, mind you, but not in the mainstream way it is now.
I don't want to derail this topic further - well, maybe I do, it was little more than an inane complaint topic to start with, SCH can solo - but we have the following ways to EXP right now:
- The 1-54 FFXI/RoZ Grind
- The 55-75 ToA Grind
The 55-75 RoZ/CoP grind no longer exists, no one will do it because why? Because ToA zones are easier to make melee PTs for; Or as you would say "more effective." I remember the PTs we were making in RoZ/CoP, they usually had BLMs and WHMs in them. They usually had PLDs in them, too. There wasn't a goober BRD gimped to the gils pulling, we had THF or RNGs doing it. BRD pulling did exist then, mind you, but not in the mainstream way it is now.
The Signet update last summer converted the FFXI/RoZ/CoP zones into a more solo-friendly experience for smaller groups from 1-75, but getting people to go out to any of them in a full group at 55+ is like pulling teeth. Now we have Sigil and the WotG Zones, adding all kinds of new small group options and standard group options as well. As far as meleeburn PTs go, you'll never get the ToA sloths out here. They'll' complain about the walking (transport is almost as braindead as ToA once you do the legwork, too), they'll complain there's not as many meleeburn camps. They'll basically find any excuse to stay out in Whitegate seeking and moan abou thier invite rate.
You can't have SC/MB come back into the picture and hope it to mean anything anywhere but endgame if we leave ToA camps as they are. Nothing will change with the situation BLM, SMN, WHM and RDM are in, as well as the one SCH faces if SE does not address and properly nerf TP burn.
It would be a damn shame for WotG to be another CoP where the zones are just a backdrop for missions. The potential is just too good to waste and players need to be given a little push into exploring new options. Buffing ToA mobs to be stronger is not nerfing any job, just reducing thier impact and bringing mages back into the picture in thier proper party roles.
And Sch will be a great main healer because of one simple thing. It can cast Cure. Yes it can nuke effectively, but there are plenty of other DDs in this game that will be competeing against it, so I definately see a lion share of this job's duties falling under healing and support functions. But really, is that such a bad thing?
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