Announcement

Collapse
No announcement yet.

SAM/DRG...bad idea?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Re: SAM/DRG...bad idea?

    /WAR is redundant for merit, unless you have abyssmal attack/using rana or you're using polearm. I hardly find a tough stuff that I can't cap my pDIF given that I'm allowed to sub WAR.
    Thanks,
    Vrytreya

    My FFXI Doc

    Comment


    • #17
      Re: SAM/DRG...bad idea?

      Originally posted by VZX View Post
      /WAR is redundant for merit, unless you have abyssmal attack/using rana or you're using polearm. I hardly find a tough stuff that I can't cap my pDIF given that I'm allowed to sub WAR.
      Tell that to the 1300+ Gekkos or 2k Pentas I've seen my buddies drop on birds. /WAR is far from redundant, you just have to actually pay attention to the fight. As random as it is, I much prefer to depend on Saigan and Thrid Eye than shadows since I know that third eye will completely save me from Peckling Flurry and I'm not gimping my damage.

      While I'm at it the same applies to MNK >.> I LOVE going MNK/WAR to merit PT (oh gawd the pain) but I only do it when I'm with friends because otherwise I'll end up on my ass. It's all about good gear, skill, and a trustworthy PT.
      sigpic


      "BLAH BLAH BLAH TIDAL WAVE!!!"

      Comment


      • #18
        Re: SAM/DRG...bad idea?

        Originally posted by Malacite View Post
        Tell that to the 1300+ Gekkos
        I can do 1.3k gekko with DA too with /DRG.


        or 2k Pentas I've seen my buddies drop on birds.
        Originally posted by VZX View Post
        /WAR is redundant for merit, unless you have abyssmal attack/using rana or you're using polearm.
        Already in exception.

        /WAR is far from redundant, you just have to actually pay attention to the fight. As random as it is, I much prefer to depend on Saigan and Thrid Eye than shadows since I know that third eye will completely save me from Peckling Flurry and I'm not gimping my damage.
        /WAR is redundant because :
        - You already have 5%+2% DA from brutal and pole grip, adding another 10% DA have less impact than when you're adding it if you only have 0% DA
        - Berserk doesn't help your YGK damage. Your pDIF on those 3 are easily capped in merit camp. If anything, it would only help your TPing damage, which only accounts about 35% of your total damage if you're an aggressive SAM or low 40% if you're slacking.

        While I'm at it the same applies to MNK >.> I LOVE going MNK/WAR to merit PT (oh gawd the pain) but I only do it when I'm with friends because otherwise I'll end up on my ass. It's all about good gear, skill, and a trustworthy PT.
        subbing /WAR on MNK is not redudant for maximizing damage. Berserk give full benefit in both WS and TP (which accounts about 50-60% of your total damage).

        This is my parse result on middle bird camp. Notice my Gekko spiked to 1.2k and the damage division from my TPing phase is only 30.69% , WS' is 61.72%, and jumps took about 5.06% (rest is on 3rd eye counter)

        If you can't see this, try to quote this post and copy paste the parse result to notepad
        [pre]
        Damage Summary
        Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg
        Acis 14202 14.28 % 8673 73 0 5456 0 0
        Clumps 8394 8.44 % 3985 187 0 4222 0 0
        Didas 13902 13.98 % 5503 0 0 8399 0 0
        Muchu 20104 20.22 % 10230 0 0 2799 7075 0
        Vrytreya 41243 41.47 % 12659 0 2088 25455 0 1041
        SC: Darkness 163 0.16 % 0 0 0 0 0 0
        SC: Detonation 44 0.04 % 0 0 0 0 0 0
        SC: Fusion 461 0.46 % 0 0 0 0 0 0
        SC: Gravitation 209 0.21 % 0 0 0 0 0 0
        SC: Impaction 667 0.67 % 0 0 0 0 0 0
        SC: Transfixion 52 0.05 % 0 0 0 0 0 0
        Total 99441 100.00 % 41050 260 2088 46331 7075 1041


        Melee Damage
        Player Melee Dmg Melee % Hit/Miss M.Acc % M.Low/Hi M.Avg #Crit C.Low/Hi C.Avg Crit%
        Acis 8673 61.07 % 187/72 72.20 % 17/62 38.84 20 63/305 109.35 10.70 %
        Clumps 3985 47.47 % 82/17 82.83 % 13/73 40.19 14 62/116 89.43 17.07 %
        Didas 5503 39.58 % 49/2 96.08 % 70/148 102.32 5 159/233 200.20 10.20 %
        Muchu 10230 50.89 % 210/9 95.89 % 26/72 45.53 15 64/107 90.13 7.14 %
        Vrytreya 12659 30.69 % 121/14 89.63 % 51/130 88.36 24 123/208 170.33 19.83 %


        Range Damage
        Player Range Dmg Range % Hit/Miss R.Acc % R.Low/Hi R.Avg #Crit C.Low/Hi C.Avg Crit%
        Acis 73 0.51 % 1/8 11.11 % 73/73 73.00 0 0/0 0.00 0.00 %
        Clumps 187 2.23 % 1/0 100.00 % 187/187 187.00 0 0/0 0.00 0.00 %


        Other Physical Damage (Counterattacks and Retaliations)
        Player CA.Dmg CA.Hit/Miss CA.Low/Hi CA.Avg Ret.Dmg Ret.Hit/Miss Ret.Low/Hi Ret.Avg
        Vrytreya 1041 11/0 65/147 94.64 0 0/0 0/0 0.00


        Weaponskill Damage
        Player WSkill Dmg WSkill % Hit/Miss WS.Acc % WS.Low/Hi WS.Avg
        Acis 5456 38.42 % 7/0 100.00 % 291/1043 779.43
        - Dancing Edge 5456 100.00 % 7/0 100.00 % 291/1043 779.43
        Clumps 4222 50.30 % 4/0 100.00 % 843/1311 1055.50
        - Slug Shot 4222 100.00 % 4/0 100.00 % 843/1311 1055.50
        Didas 8399 60.42 % 11/0 100.00 % 514/971 763.55
        - Tachi: Gekko 4816 57.34 % 6/0 100.00 % 514/971 802.67
        - Tachi: Kasha 3583 42.66 % 5/0 100.00 % 577/877 716.60
        Muchu 2799 13.92 % 8/0 100.00 % 77/505 349.88
        - Vorpal Blade 2799 100.00 % 8/0 100.00 % 77/505 349.88
        Vrytreya 25455 61.72 % 31/0 100.00 % 531/1218 821.13
        - Tachi: Gekko 24924 97.91 % 30/0 100.00 % 590/1218 830.80
        - Tachi: Rana 531 2.09 % 1/0 100.00 % 531/531 531.00


        Ability Damage
        Player Abil. Dmg Abil. % Hit/Miss A.Acc % A.Low/Hi A.Avg
        Didas 0 0.00 % 1/0 100.00 % 0/0 0.00
        - Blade Bash 0 0.00 % 1/0 100.00 % 0/0 0.00
        Vrytreya 2088 5.06 % 14/0 100.00 % 89/267 149.14
        - High Jump 605 28.98 % 5/0 100.00 % 89/217 121.00
        - Jump 1483 71.02 % 9/0 100.00 % 105/267 164.78


        Spell Damage
        Player Spell Dmg Spell % #Spells #Fail S.Low/Hi S.Avg #MBurst MB.Low/Hi MB.Avg
        Muchu 7075 35.19 % 52 2 36/527 136.06 0 0/0 0.00
        - Disseverment 1005 14.20 % 2 0 478/527 502.50 0 0/0 0.00
        - Frenetic Rip 401 5.67 % 1 0 401/401 401.00 0 0/0 0.00
        - Head Butt 2803 39.62 % 42 2 36/87 66.74 0 0/0 0.00
        - Hysteric Barrage 2866 40.51 % 7 0 289/464 409.43 0 0/0 0.00


        Skillchain Damage
        Skillchain SC Dmg # SC SC.Low/Hi SC.Avg
        SC: Darkness 163 1 163/163 163.00
        SC: Detonation 44 2 10/34 22.00
        SC: Fusion 461 3 50/346 153.67
        SC: Gravitation 209 1 209/209 209.00
        SC: Impaction 667 7 22/170 95.29
        SC: Transfixion 52 1 52/52 52.00[/pre]
        Last edited by VZX; 05-24-2009, 04:06 AM.
        Thanks,
        Vrytreya

        My FFXI Doc

        Comment


        • #19
          Re: SAM/DRG...bad idea?

          Only point I can make is that, currently my Sub options for SAM in a meripo are /WAR, /NIN, /THF. I choose /WAR for obvious reasons. /THF is fun, but no one will ever let you SATA them in a meripo, unless they aren't paying attention. /NIN is only good when you have an incompetent healer. If you're meriting with a team who know what they are doing, in my situation /WAR is an obvious choice, and by far a choice I wouldn't be with out.

          I think, if I had the option though, I would probably rather go /RNG for meriting since I have Soboro for quick TP build and piercing on birds is fun. I haven't seen /DRG in action, so I have no real opinion on it's capabilities. BUT, I will try it out one day.

          Comment

          Working...
          X