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Samurai subjobs and weapon question

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  • #16
    Re: Samurai subjobs and weapon question

    Originally posted by Malacite View Post
    No it's not either. You don't have Berserk and Double Attack (largely for WS procs) to take advantage of the multi-hit for big DoT, and Sneak Attack is going to be pretty sad with the damn thing compared to Onimaru, Hagun, or any decent GKT.

    Soboro is for DNC, RNG and WAR subs.
    That's not nice for your healer

    EDIT : oh and no, double attack from /WAR doesn't make a huge difference on your WS average.
    Thanks,
    Vrytreya

    My FFXI Doc

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    • #17
      Re: Samurai subjobs and weapon question

      Originally posted by VZX View Post
      EDIT : oh and no, double attack from /WAR doesn't make a huge difference on your WS average.
      DA has 10% activation rate, right? So, before the three WS's with crazy modifiers, the effect of DA should produce under 10% (but closer to 10% than 5%) increase for WS average?

      * * *

      Was in Lv.26 Level Sync party earlier as SAM/DRG, targeting mandies and goblins. Accounted for ~50% of the party's direct damage output in a fron tline with NIN, SAM/DRG (me), THF/WAR (replaced by SAM/WAR later), DNC. Also accounted for ~50% of the damage taken by the party.

      Jump was 9% of my direct damage output, and contributed significantly to TP gain. Yet, I'd gladly give it up for Utsusemi if we had less healing power (WHM, RDM, DNC).

      If given the same people (including the weak NIN) on the same jobs, I'd take /NIN over /WAR at Lv.30, no matter how enticing Berserk looks. (If I can afford the latent gears, though, I'd rather be on /DRG anyway.)
      Last edited by ItazuraNhomango; 04-08-2009, 05:38 AM.
      Bamboo shadows sweep the stars,
      yet not a mote of dust is stirred;
      Moonlight pierces the depths of the pond,
      leaving no trace in the water.

      - Mugaku

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      • #18
        Re: Samurai subjobs and weapon question

        Originally posted by IfritnoItazura View Post
        If given the same people (including the weak NIN) on the same jobs, I'd take /NIN over /WAR at Lv.30, no matter how enticing Berserk looks. (If I can afford the latent gears, though, I'd rather be on /DRG anyway.)
        But at level 35+ SAM has Seigan + Third Eye combination... I am not sure what happens now for SAM at low level, since I leveled my SAM before the 2-handed weapon update.

        But 50% damage output and 50% damage taken for the entire party.... geez That is very different what it was in 3 or 4 years ago (I remember my SAM at level 26 whiff most of time during that era )
        Server: Quetzalcoatl
        Race: Hume Rank 7
        75 PLD, 75 SAM, 75 WAR, 75 NIN, 75 MNK, 65 BLU

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        • #19
          Re: Samurai subjobs and weapon question

          Originally posted by Celeal View Post
          But 50% damage output and 50% damage taken for the entire party.... geez That is very different what it was in 3 or 4 years ago (I remember my SAM at level 26 whiff most of time during that era )
          While the changes to two-hander and addition of Hasso (yes, last time I leveled SAM, Hasso didn't exist) really made SAM stronger, my SAM/DRG was dominating at Lv.26 due to ... other reasons.

          I think only four people used food in that party: SAM/DRG (me), DNC, WHM, RDM. Maybe the others mistook mandies for colibris? (Guess which four out of seven people were from the same LS?)

          Oh, when the THF was replaced, the SAM/WAR which came barely outdamaged the DNC. Yeah, the DNC who never uses WS did nearly caught up to the SAM/WAR. Didn't check anyone's gears, but the Far East outfit NIN/WAR with dual swords but using Burning Blade instead of Fast Blade was kinda amusing.

          Anyway, my average melee hit was 48.18 dmg/hit, while the SAM/WAR's was 29.35 dmg/hit. I doubt the Attack Bonus from /DRG accounted for the entire difference. He probably had some lousy gear and underleveled katana skill or something.
          Bamboo shadows sweep the stars,
          yet not a mote of dust is stirred;
          Moonlight pierces the depths of the pond,
          leaving no trace in the water.

          - Mugaku

          Comment


          • #20
            Re: Samurai subjobs and weapon question

            Originally posted by IfritnoItazura View Post
            DA has 10% activation rate, right? So, before the three WS's with crazy modifiers, the effect of DA should produce under 10% (but closer to 10% than 5%) increase for WS average?
            Still not big enough to consider it useful. 10% of your WS will have ~60% higher damage. It's a noticeable improvement if you don't use Soboro, but the DA effect is not apparent on Soboro TP-ing period.

            Say your damage ratio from WS/TP is 50/50.
            Then:

            Old WS: D*fTP100*pDIF = 1.5625*D*pDIF
            /WAR WS: D*fTP100*pDIF*90% + D*(fTP100+1.00)*10% = D*1.5625*.9pDIF + D*2.5625*.1pDIF
            = 1.40625*D*pDIF + .25625*D*pDIF = 1.6625pDIF

            1.6625*D*pDIF/1.5625 = 6.4% damage boost on WS.

            Considering the 50/50 scenario, you'll end up with 3.2% overall damage boost.

            /WAR has always its drawback that you can't control:
            If you are good DD already, you'll end up tanking. If the other DD is not good enough to pull hate from you, you will be an MP sponge for not being able to kill mob fast enough. There is also a limit where PLD can't take anymore hate from you in exp party.
            Thanks,
            Vrytreya

            My FFXI Doc

            Comment

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