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  • #46
    Re: samurai ws damage

    Originally posted by Reverent Knight View Post
    I changed things around a bit, swapped my hatchiman head for my wyvern helm. Is it really worth loosing 24 attack for the 6 hit build tho? never understood the use of the hatchiman hands over the o kote. I like to do nice damage each attack rather than lower damage just to ws get hate and die faster.
    Yes, at endgame as a heavy DD the bulk of you damage comes from your WS', not from your normal swings, WSing more often will have a much larger impact on your output than adding a minimal amount to each individual swing will. Don't be afraid of pulling hate, especially in merits. Samurai has the best set of skills to deal with pulling hate in Seigan/Third Eye, and against merit mobs your safety is not found in not pulling hate, but in killing the mob as quickly as possible so that they do not have enough time to eat you.

    Trust me, doing the following will have a large impact for you:

    Merit 5/5 Store TP in your category 1 merits
    Merit Great Katana skill

    For your TP set, swap out the Dusk Trousers for Shinimusha Haidate, and OKote for Hachiman Kote. Replace the Warwolf Belt with a Life Belt, and your Coral Earring for a Minuet Earring. Swap out the Mythril Grip +1 for a Pole Grip.

    For WS use what you're using now, except swap in Hachiman Sune-Ate for the feet slot.
    Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

    Formerly Callisto of Ramuh. | Retired 5.28.10

    Callisto Broadwurst of Palamecia

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    • #47
      Re: samurai ws damage

      This is my current setup, may give you some guidance:

      Walahra turban (will replace with Askar Head once I get)/ Wyvern Helm
      Askar Body/Kirin Osode
      Hachiman Kote (will replace with Dusk Gloves once I finish my last STP merit)/Alky bracelet
      Chivalrous Chain/Snow Gorget
      Forager's Mantle
      Swift Belt/ Warwolf Belt
      Byakko's Haidates/Forth schloss (working on getting Hachiryu's Haidates)
      Fuma Sun-ate/ Rutter Sabatons
      Ethereal Earring (cause I have Suppa for other jobs)/Triumph Earring
      Brutal Earring/Brutal Earring
      Raja's Ring
      Ulthalium's Ring/Flame Ring
      Black Tathlum
      Hagun
      Polearm Grip

      The easiest quick upgrades I can recommend would be:
      1) Polearm Grip, DA increase is always good
      2) Rutter Sabatons, just need an Air Tank (50k from bazaar or rare drop from Hobgoblin Blagger in Bibiki) to spawn NM in Newton Moldolopolis which can be duo'd by either a blink tank/DD Nin or Mnk and a Healer. NOTE: Make sure the Nin or Mnk has a decent subtle blow build for this NM, if you feed too much TP too fast then it spams a nasty AoE move.
      3) If Sam is going to be your main overall, then get the Bushi earring from DM fight. I do a lot of dual wielding jobs, so I prefer the Suppa.
      4) Swift Belt, gives you a bit of Acc and haste +4%

      As you can see from my build, I go with the haste/DA build for my TPing, then Str/DA for WS. Sometimes I just use Haidates on for WS as I never see any real diff in the damage output from the +4 str pants. I see a bit more Acc on WS, but no parser info to back, so it's just what works for me. The Hachiryu Haidates though are just sick with +10 Str +5 Att that just can't be passed up if you either do ZNM or have a shit ton of money (yay for 1/2 on Kclub!)

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      • #48
        Re: samurai ws damage

        Originally posted by Callisto View Post
        Yes, at endgame as a heavy DD the bulk of you damage comes from your WS', not from your normal swings, WSing more often will have a much larger impact on your output than adding a minimal amount to each individual swing will. Don't be afraid of pulling hate, especially in merits. Samurai has the best set of skills to deal with pulling hate in Seigan/Third Eye, and against merit mobs your safety is not found in not pulling hate, but in killing the mob as quickly as possible so that they do not have enough time to eat you.
        Especially once you start meriting Overwhelm.
        sigpic


        "BLAH BLAH BLAH TIDAL WAVE!!!"

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        • #49
          Re: samurai ws damage

          Necro post but I started the thread so who cares ^^ better than starting a new one when its all here

          Current tp:
          Weapon:Hagun
          Sub: pole grip
          Range: Tilapia sting
          Head:Wallmart Turban
          Ear 1 Fowling Earring
          Ear 2 Minuet erring
          Body hauby
          Hands:Hachiman kote
          Ring 1 snipers ring
          Ring 2 ecphoria ring
          Back: amemet mantle +1
          Belt: Potent belt
          Legs: shura haidaite
          Feet Hatchiman feet

          WS gear
          Weapon:Hagun
          Sub: pole grip
          Range: Tilapia sting
          Head:Wyvern helm
          Ear 1 Fowling Earring
          Ear 2 Minuet erring
          Body Kirin's osode
          Hands Pallas bracers (thinking bout upgrading to the level 70 piece but there 900k atm)
          Ring 1 victory ring (550k for a 2nd flame ring is not worth it when Im working hard on sea hoping to have my rajas soon)
          Ring 2 flame ring
          Back} these 2 i have issues. I was swapping the warwolf belf in at the cost of acc but increaded my emnity which I dont like
          Belt } so I kept the potent belt and bought a psilos mantle +1 to swap out the back piece and manitain my acc +8. Not sure which is better tho yet. Mite not swap either and keep the +15 att to raise my dmg cap.
          Legs shura haidaite
          Feet hachiman feet

          Any one see any glaring mistakes that I'm making with my swaps. I'm the main SATA sam for sky runs so I dont have more that 6 possible swaps available at one time pre ws.
          Barsha: Sam 85 Blm 85 Blu 85 Drg 75 Rdm 78 Whm 49 Thf 49 War 49 Dnc 42 Nin 49 Drk 33
          Alchemy 23 Cooking 23
          Bastok 6-1 COP complete AU complete ZM complete WotG Wings Of Glory

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          • #50
            Re: samurai ws damage

            Tilapia lol

            That's a fish.

            Anyways, it looks fine. I'd stick with the amemet +1 and warwolf for the WS gear thhough. If you're SATAing, the enmity just means more hate for the tank, which is always a good thing.

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            • #51
              Re: samurai ws damage

              Originally posted by Gyotsha View Post
              If you're SATAing, the enmity just means more hate for the tank, which is always a good thing
              Thats what I though but I recently upgraded from ominuaru to hagun and noticed I miss more ws than i used to so Like having the acc there, I agree about the cape tho, I just saw someone using it and thought I'd try it out. Going to have one slot spare on myws swap macro now, back to the drawing board I think see if I can squeeze any more outa these WS. I was gutted to find out that a SA ws can miss, all it takes is the mob to turn a bit >< happens occasionally when trying to SA WS kirin when its being kited around the room.
              Barsha: Sam 85 Blm 85 Blu 85 Drg 75 Rdm 78 Whm 49 Thf 49 War 49 Dnc 42 Nin 49 Drk 33
              Alchemy 23 Cooking 23
              Bastok 6-1 COP complete AU complete ZM complete WotG Wings Of Glory

              Comment


              • #52
                Re: samurai ws damage

                Thats what I though but I recently upgraded from ominuaru to hagun and noticed I miss more ws than i used to so Like having the acc there
                There's no way for you to notice a 5 or even 10 Accuracy drop. Are you parsing?

                Besides, Gyotsha specified Warwolf for SATA. Accuracy is irrelevant for SA.

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                • #53
                  Re: samurai ws damage

                  >.> I WS in Warwolf regardless. 5 STR is beefy (and you're still technically getting 4 acc from the +5 DEX)

                  However if acc is that big an issue use potent belt. +3 STR and +8 Accuracy is still pretty damned good for WS.
                  sigpic


                  "BLAH BLAH BLAH TIDAL WAVE!!!"

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                  • #54
                    Re: samurai ws damage

                    Accuracy still counts if the mob moves like I mentioned above but thats mainly when were fighting kirin and he turns slightly, SA doesnt apply when your not right behind the mob so you can still miss.

                    Its not that I'm parsing its just an observation that I seemed to miss more ws than I used to but it could just be due to the randomness of the game. I once missed 5 in a row due to bad luck on the rolls. Couldnt believe it, I wasnt blinded or debuffed and the mob hadnt PD just normal campaign mobs. Like I got all my misses for the day in 1 go.
                    Barsha: Sam 85 Blm 85 Blu 85 Drg 75 Rdm 78 Whm 49 Thf 49 War 49 Dnc 42 Nin 49 Drk 33
                    Alchemy 23 Cooking 23
                    Bastok 6-1 COP complete AU complete ZM complete WotG Wings Of Glory

                    Comment


                    • #55
                      Re: samurai ws damage

                      Hi, it's been awhile and I've just started playing again. I was wondering if my gear is outdated.

                      TP
                      main: Hagun
                      sub: Pole Grip
                      ammo: Tiphia Sting
                      Head: Walhara Turban
                      Neck: Justice Torque
                      Ear1: Brutal Earring
                      Ear2: Fowling Earring (unless there's a BRD it's minuet earring)
                      Body: Askar
                      Hand: Dusk
                      Ring1: Sniper's
                      Ring2: Rajas
                      Back: Anment +1
                      Waist: Velocious Belt
                      Legs: Byakko Haidaite
                      Feet: Usukane

                      WS (only the changes)
                      head: Noct Helm
                      hands: Enke Brec
                      ring1: Flame
                      waist: Warwolf

                      I think before i took my huge break my options we're . .
                      WS hands: Enke -> Alky
                      WS Legs: Hachiryu Haidaites / Usu Haidaites
                      Back overall: Cerb Mantle +1
                      TP hands: dusk -> dusk +1
                      TP ring: Sniper's +1 or that Woodman's one (the one that has straight +7 to accuracy)

                      has anything changed? is there better replacement for hagun? or grips? or for any of my gear that i haven't covered? Oh i think i remember people saying Haub +1 is better then Askar

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                      • #56
                        Re: samurai ws damage

                        Gear looks good, you must have not taken your break to long ago :p

                        TP ring your talking about Toreador's

                        Get some Legs with STR on them, Shura Haidate aren't to hard to obtain (judging by your other gear)
                        Black Tathlum in the Ammo slot, AND/or White Tathlum depending on your merits, TP phase, weapon etc.

                        Rose strap is a great piece to have as there are some nice builds that require this piece to function properly (polearm mostly)

                        Rutter's sabatons are still a nice WS piece if you don't need the Store TP during WS.

                        I guess by head you mean you've gotten a Noctornus helm? which leads me to think you haven't been on break very long lmao

                        -I imagine you have a Suppanomimi, as you have a Mandau in your Sig, so I'm guessing Bushi is out of the question, otherwise

                        Take half the money you'd spend on Cerb +1, and Buy 10 Forager's mantles and Augment them until one dosen't suck lol, take the other 3.5mil and blow it on hookers and blow. I'm not joking ^^

                        On the Askar/Haub +1 debate, if your serious about Sam, then you'll carry both at all times, That Acc' is near irreplaceable on higher level mobs, where your double attack and Store TP don't do anything when you can't hit the Mob in the first place. With Pizza at birds, Askar is awesome, and in some situations where you have @ or near Capped Acc (Nyzul,most salvage mobs, lower Tier NM's (serket, aptant NM's, etc.) but when it count's (ixion,kirin,cerb,khim,etc.) that 12 ACC matters.

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                        • #57
                          Re: samurai ws damage

                          I actually came back right when the throne room BCNM opened on my server. It was pretty neat ^ ^

                          The other stuff is spot on. Are augments that great now? I remember when it was first introduced it wasn't too grand, but then again maybe people didn't find out much. Where do i find out specific augments? i looked at ffxiwiki but it doesn't give much specifics? What exactly am i looking for when i augmented a forager's? I was only looking at the cerb b/c of the 2 extra STR and mainly the enmity when on MNK in salavage.

                          For now I'm working towards Hachiryu legs since they seem like the highest STR for legs right now with a touch of ATK ( this might belong to a side thread but i think i read that Rana is a ACCU/ATK build for WSing more then STR/ACCU - correct me if i'm wrong please) and I'm trying to get an alky bracelet to drop . . . yay 0/6 T.T

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                          • #58
                            Re: samurai ws damage

                            yeah, hachi pants are where it's at

                            Yeah augments still suck, that's why i said buy 10 of them lol, but honestly if you have mnk also cerb+1's a great investment if you have the gil to get it. (I got a hella good deal on mine, I couldn't pass it up)

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                            • #59
                              Re: samurai ws damage

                              So it's still hagun all the way? even with those magian weapons/augmented weapons? I was hoping i could sell it with the level cap going to 80 soon (99 in the future).

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                              • #60
                                Re: samurai ws damage

                                Who knows by next months time, but yeah for the time being the bonus to Hagun on Higher end mobs has yet to be eclipsed by any other Gkatana. For merits/things with less level correction Magian Occasionally Attacks Twice (OAT) weapon with the higher dmg, will probably pull ahead.

                                Note: I believe"level correction" is the proper term, One of the other more versed Math guys might better explain why it still pulls ahead better than I can

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