Announcement

Collapse
No announcement yet.

My Sam/drg Q

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • My Sam/drg Q

    Here is my situation. I am leveling my sam (currently 31) and I don't know when I will stop. I started using drg for the att bonus and Jump. Once I hit 30 I switched to war for berserk. After seeing how my poelarm is usually higher or the same level as my GK since I have 8/8 polearm merits, I was thinking. SAM/DRG or SAM/WAR for the 30's. With Lance belt I am losing +2 Str and getting back +1 DEX from switching out belts. On the other hand I am gaining +5 polarm skill which would push me to 103 compared to my 95 GK skill atm. I am sure my GK skill will catch up and I will keep it capped.

    War has:
    Berserk
    Def Bonus
    Resist Virus
    Provoke

    DRG has:
    Jump
    Att Bonus
    Lance belt (+5 polearm skill)
    Wyvern Earring +5% haste
    Wyvern Mantle +6 att

    Thoughts?
    Thanks Kazuki.
    Dragoon Equipment

  • #2
    Re: My Sam/drg Q

    Personally, I'd go with DRG, simply because Jump is hella fun. I'd say it depends on your situation though. If you're going with pick up parties, provoke can be very useful to keep a less-than-good tank from causing the party to wipe.

    Comment


    • #3
      Re: My Sam/drg Q

      /drg for the extra tp build every few min also. Hmm, MORE tp on a sam.... you can have this.
      Originally posted by Raydeus

      Other than that the only thing I'd like to see is SE changing Homam so RDM can use it, but the chances of that happening are the same as those of me winning the Mog bonanza.

      Comment


      • #4
        Re: My Sam/drg Q

        At the lower levels it is much more reasonable to sub DRG over WAR or THF. Eventually, however, you will see more benefit from /WAR or /THF.

        Personally once you get to the higher levels I would recommend /THF so you can use your WS mroe freely with the hate controlling skills of SATA. I have had plenty of SAM becoming MP sinks, while leveling my SCH, because they didn't understand that spamming WS /WAR with berserk etc they were doing too much damage for the tank to maintain enmity.

        This can be fixed with /THF, but most assuredly /DRG is a fun choice for the Jumps.
        Life is all about decisions. It is the decisions you make in life that shape you.
        sigpic

        Comment


        • #5
          Re: My Sam/drg Q

          I'd say stick to DRG sub (unless the party needs a 1st voke for SATA) until about 37 when you're done fighting bats. Then go back to /WAR and GKT.

          Berserk is just that good. However, by the mid 50's and on you can start using /DRG again. Berserk will be even better by this point (also keep in mind you don't have to sub DRG to use a spear) at level 50 there's a nifty little weapon called Soboro Sukehiro.

          This thing is what really makes /DRG shine, especially at 75 when you have all that lovely haste gear available. Here's what you can look forward too;

          Walahra Turban (5) + Wyvern Earring (5) + Swift Belt (4) + Byakko's Haidate (5) + Fuma Sun-Ate (3) = 22% haste! With merits and the Hachiman gloves, you'll also end up with a 6-hit TP build.

          Here's where it gets really awesome; Soboro can strike 2-3 times, and it does this fairly often. The multi-strikes can happen off of both Jump and High jump! Thus, with a 6-hit TP build you can very easily use Sekkanoki and/or Meditate in conjuncton with the jumps to do self-light and self-darkness skillchains!
          sigpic


          "BLAH BLAH BLAH TIDAL WAVE!!!"

          Comment

          Working...
          X