I've been thinking of taking up samurai (armor looks HAWT on kitties! :D )
I've been looking around, but I haven't found a good comparison between Thf, War, and Rng subjobs, or any other subjob options.
The Sam/thf vs Sam/war thread was interesting and I *think* it has lead me to think that sam/thf may not be as ideal as sam/war, but I'd like to get some more info.
So, as I see it:
Sam/thf:
Sick WS damage with SA + WS, later SATA + WS. However the Soboro seems to be the GK of choice once you can get it. It also looks like the TP gain of the Soboro + Sam traits is so high that you can actually pump out 2-3 WS inbetween SATA, making SATA nice, but not as useful if you're doing more WS than SATA + WS.
Sam/war:
With the two handed update I'm not expecting accuracy to be an issue, so meat food + Hasso + Berserk = win! WS damage should be average, but per hit damage should be high.
Sam/rng:
Sounds like you need 30+ equip swap macros for this one, but ah well. From what I hear, you want to use Sidewinder at 150% TP for better hit rate, and toss on all the +Racc stuff you can get, I'm not sure but it also sounds like you may need to eat sushi for the +Racc, if so no meat dishes make me a sad kitty ; ; On the flip side, Barrage + Meditate + Soboro sounds sick in terms of TP gain, like really sick. So seems like the main thing for sam/rng is sidewinder/other WS spammage.
Now, several questions.
Are my above assesments correct? Anything I'm missing?
My samurai is lvl 37 right now, what subjob/s would you recommend for exp parties up to lvl 75 and possibly merits? When is Sam/rng feasible?
I see ALOT of samurai using the Soboro, all the way up to 71+, is this wise? The TP gain is high for sure, but what about using a higher damage rating GK? Where is the cutoff?
I've been looking around, but I haven't found a good comparison between Thf, War, and Rng subjobs, or any other subjob options.
The Sam/thf vs Sam/war thread was interesting and I *think* it has lead me to think that sam/thf may not be as ideal as sam/war, but I'd like to get some more info.
So, as I see it:
Sam/thf:
Sick WS damage with SA + WS, later SATA + WS. However the Soboro seems to be the GK of choice once you can get it. It also looks like the TP gain of the Soboro + Sam traits is so high that you can actually pump out 2-3 WS inbetween SATA, making SATA nice, but not as useful if you're doing more WS than SATA + WS.
Sam/war:
With the two handed update I'm not expecting accuracy to be an issue, so meat food + Hasso + Berserk = win! WS damage should be average, but per hit damage should be high.
Sam/rng:
Sounds like you need 30+ equip swap macros for this one, but ah well. From what I hear, you want to use Sidewinder at 150% TP for better hit rate, and toss on all the +Racc stuff you can get, I'm not sure but it also sounds like you may need to eat sushi for the +Racc, if so no meat dishes make me a sad kitty ; ; On the flip side, Barrage + Meditate + Soboro sounds sick in terms of TP gain, like really sick. So seems like the main thing for sam/rng is sidewinder/other WS spammage.
Now, several questions.
Are my above assesments correct? Anything I'm missing?
My samurai is lvl 37 right now, what subjob/s would you recommend for exp parties up to lvl 75 and possibly merits? When is Sam/rng feasible?
I see ALOT of samurai using the Soboro, all the way up to 71+, is this wise? The TP gain is high for sure, but what about using a higher damage rating GK? Where is the cutoff?
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