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  • Maximum Store TP

    Well, I was doing some math just for fun in regards to store TP...


    And I found out that the absolute maximum is 86% (not counting the enhancing effects from SAM roll or Tachi: Kaiten) with the Omokage equipped (+2 TP)


    So that means with Food, Gear and Hagun or Soboro you could be swinging for a max (again, before COR buffs or Kaiten) of 21.16 TP per swing!


    Now, to do this you'd have to own a LOT of rare/expensive gear and use one of the various pasta dishes for food (and neglect some other rather valuable gear) but would it be worth it?

    If nothing else for the fun of it? While potentially abusive with Hagun, this definately takes Soboro to a whole new level of power for anyone who would bother to try this.

    5 hits to 100% TP on a Soboro is sick in my opinion, especially since there are no head equipments (I've checked very thoroughly) that boost Store TP, freeing up space for either a nice STR Booster, or more preferably a Wahlara Turban to stack with Hasso for 15% Haste. Toss in a haste spell and double marches and you've got some disgusting TP abuse right there on par with (if not stronger) than Ridill + Kraken.
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    "BLAH BLAH BLAH TIDAL WAVE!!!"

  • #2
    Re: Maximum Store TP

    Wow, so with COr useing Samurai roll, a roll of ONE would grant a 4 swing 100% tp!

    jesus

    but as its usually abov 10 for sam roll you could take off osme of the more expencive items/food and use cheaper items. So this isn't totally impossible.

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    • #3
      Re: Maximum Store TP

      Wow, so with COr useing Samurai roll, a roll of ONE would grant a 4 swing 100% tp!

      Err, that can't be right. You do you how store TP works right? each point of store TP represents an increase of .1% TP gain, meaining on say a 10 TP weapon you would need a bare minimum of +10 to get an extra TP per swing.


      Though I did notice that one of the two earrings for this set up could be ditched in favor of Wyvern Earring and /DRG for 5% more haste!
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      "BLAH BLAH BLAH TIDAL WAVE!!!"

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      • #4
        Re: Maximum Store TP

        Someone set this up. It would be more entertaining and useful than Hundred Fists NIN.

        Actually, SAM-Spam could rock the BCNM world with this.

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        • #5
          Re: Maximum Store TP

          Okay, there's actually a +8 Store TP GKT I missed which would push you to over +90... but for all intents and purposes I'm sticking with Hagun/Soboro to really abuse the TP gain. That, and you can't possibly reduce it down to 4 hits even with 100 Store TP.


          Store TP IV (25)
          Merits x5 (+10)
          Food: Carbonara +1 (+6; NQ gives same TP boost)
          Main: Soboro Sukehiro // Hagun
          Head: Anything (Walahra Turban (5% Haste))
          Neck: Chivalrous Chain (+1) (Could possibly sub out for Justice Torque)
          Ear1: Haten Earring (+2)
          Ear2: Brutal Earring (+1)
          Body: Shinimusha Hara-Ate (+9)
          Hands: Hachiman Kote +1 +(+9)
          Ring1: Rajas Ring (+5)
          Ring2: Anything (Flame Ring/Sniper +1)
          Back: Bushido Cape (+1; could probably sub this out too)
          Waist: Utopia Obi (+3)
          Legs: Skadi's Chausses (+7)
          Feet: Usukane Sun-Ate (+7)


          Altogether that equals +86 Store TP. However you only need a total of 74 Store TP to hit 100 TP in 5 swings (base TP of a standard 450 GKT is 11.5)

          That means there's more room to play around with other gear than I thought, so we can remove the following for better options;

          Chivalrous Chain, Food, Both Earrings (depending on weapon choice and other gear), Uptopia Obi and even the Shinimusha Hara-Ate for say Hachiman Domaru +1 for a good boost to STR and WS accuracy.

          Add in /DRG for wyvern earring along with Haste and marches and you could get a grand total of...

          Hasso (10%) + Turban (5%) + Wyvern Earring (5%) + Skadi's Chausses (2%) + Usukune Sune-Ate (2%) + Haste Spell (15%) + Both Marches (+20% with instrument) = 59% Haste.

          All that Store TP piled on with that much haste would lead to some bull shit TP spamming. Hell, might as well toss in Amano Murakumo (for shits and giggles) and see how many double self-light chains you could string together...



          Ridill WAR's be damned, SAM FTW >_ >


          I so wish I had the time/money to do this...

          EDIT: If the BRD uses Soul Voice, the marches shoot up to a total of +40% Haste, assuming of course that Soul Voice doubles song potency after instrument bonuses are calculated. Otherwise it's only going to be be 36%. Still freaking evil though...
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          "BLAH BLAH BLAH TIDAL WAVE!!!"

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          • #6
            Re: Maximum Store TP

            As awesome as just over 21% TP a hit is, at what point are you over kill on your Store TP and would be better served by filling that slot with something else? How much Acc are you giving up in slots, and food, just to ramp up Store TP?

            You've probably heard of the 6-hit SAM. SAM who only needs 6 hits to reach 100% TP, but still have sufficient enough Acc and Atk to balance out the whole system.

            I guess the argument could be made that if you only take 5 hits to get 100% TP, then you can afford to miss a few hits, especially with a Soboro, but it still seems to defeat the purpose and be extremely expensive on top of it all.
            Odude
            PS2 Beta tester - Cactaur - Rank 4
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            • #7
              Re: Maximum Store TP

              Did you even look at my last post?

              I calculated that anything above 74 Store TP (or 20.01 TP per swing) is pretty well pointless, since regardless of additional gear/buffs, it is mathematically impossible to reduce your number of swings required for 100 TP down to 4. 5 is absolute max, and anything above 74 Store TP is pointless.

              I already noted the slots you can swap out for too, but really you can mix and match as much as you want so long as you retain that bare minimum of 74.


              I'm already at 6 hits to 100 TP actually, and I can say right now with absolute certainty that bringing it down to 5 would be broken. Yes, you'll lose some buffs on certain areas, but this is why you can mix and match gear to see which works best. Keep in mind that GKT is an A+ weapon for SAM and having full merits will really help a lot.


              Also, this kind of set up would not likely be a good idea for HNMs that require dealing lots and lots of spike damage via Hagun and Sneak Attack. For EXP and other events like assault however, this is insane.


              In my haste build example, it would be quite possible to fire off a weapon skill every 3-6 seconds, assuming your accuracy is good enough (and against VT mobs it should be. if not, mix up the gear a little).



              Again, I only wish I had the resources to actually experiment with this. A friend of mine told me that he once partied with a SAM using the Shinsoku who was able to WS every 5 seconds... but I'm rather doubtful of that.
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              "BLAH BLAH BLAH TIDAL WAVE!!!"

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              • #8
                Re: Maximum Store TP

                5 seconds... I sence a 2HR at work there.

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                • #9
                  Re: Maximum Store TP

                  with 60% haste, and 4 hit-> tp, it'd take a minimum of 12 seconds per WS (if my math's right -- [450 delay/60]*.4=3 seconds/swing). With Soboro (BOOOOO) averaging 2 swings/round, that'd obviously average 6 seconds. This build is either gonna eat sushi and hit very weakly (this isn't a sushi bash, I just don't think it possible to get decent +dmg stats to eat sushi with this) or eat meat and rely on max Zanshin merits and maxed Ikishoten, which you have yet to figure in. But we won't quantify that just yet.

                  It's not hard to achieve an 80% hit rate with meat. I think you could achieve that much. I bet with said merits, you'd get tp as if you actually had ~90%.

                  Let's see.... what else can I add to this conversation...

                  Skadi
                  Not on a Sam, you don't.

                  Also, I have a feeling I read somewhere about a Store TP cap... I'm not going to quote any numbers though; theyd' all be BS. A fine idea 'til proven otherwise.
                  "And if he left off dreaming about you, where do you suppose you'd be?"

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                  • #10
                    Re: Maximum Store TP

                    Oh hell you're right about the Skadi, how'd I miss that...

                    Even so, there are other good Store TP pieces for the leg slot, unless you want to swap it out for something else.

                    4-hit to 100% TP is impossible. However, it's an average of 6.2 seconds I believe per swing on a 450 GKT. I don't exactly know how haste is applied but with a 59% rate or higher I'm sure that'd cut it down to 3-4 seconds between swings. Don't forget about the TP returned off the WS too.

                    Again as for damage, assuming you use the Carbonara +1 (as I believe there is no accuracy pasta) you'd have to gear up for accuracy. With the few free slots left this could possibly be compensated for, especially with merits and a BRD or COR.
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                    "BLAH BLAH BLAH TIDAL WAVE!!!"

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                    • #11
                      Re: Maximum Store TP

                      450 delay *.4 (for 60% haste) = 180 effective delay. 180/60= exactly 3 seconds. 57's close enough to 60.

                      Myochin Haidate +1 would be a good leg replacement.

                      I finally got to your equipment list with an eye for acc -- you only have +10-12. That certainly is problematic. However... /rng will give +22 acc in traits. That with aforementioned zanshin stuff would work pretty well. Especially since you could have as beefy a bow as possible and not affect the build. This would be even funner to pay for, as it'd require you to also have a complete Ranger gear set to swap to every 15-18 seconds.
                      "And if he left off dreaming about you, where do you suppose you'd be?"

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                      • #12
                        Re: Maximum Store TP

                        Well, Haste gear was only one option (albeit a critical one)


                        In the place of it, you could substitute for more +acc if you really wanted/needed it. Optical Hat, Justice Torque, Bushinomimi, Sniper Ring +1 and Potent Belt all come to mind. Remember that you only need to hit that bare mimimum of 74 Store TP for this build. Adding in haste on top of that was just an after thought.

                        EDIT: Don't forget that on top of the earring, /DRG gives you two jumps along with Attack and Accuracy +10, and that soboro's multi hit can proc on jumps.
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                        "BLAH BLAH BLAH TIDAL WAVE!!!"

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