Kind of bored, been soloing like a made man in quifim on my sam and so here I am >_>;;;, anyways, to you all, what you think/know/believe a Samurai, giving proper gear and skills is capable of? Do you believe its just DD, puller, back up tank or even a tank itself?
I myself, find that DDing is a bit belittling what Samurai can do.
One thing they are powerfull with their weaponskills and ability to gain it. Which with high amount in damage does result in good hate(if your the shield). Looking at JAs. With the Seigan to boost Third Eye it can be effective as blink tanking, assuming you're avoiding spell casting mobs. In the fishing role, eye, bow and arrow, some tp if it lands, third eye to be less like to get hit. Backup tank, same thing basicly. DDing, Hasso boost DoT and helps increase ws dmg from added STR.
Now here's what I think sam should be based on my observations(Tank/back up):
Looking at the the first AF their enmity, parrying and enhances rice ball effect. Pretty nice to hold and some effect tank with. Rice balls with roshi jinpachi or AF hands can give signifigant attack, def, boost, even double attack + or arcana killer. Go for Tonosama Rice balls with Roshi and af hands, thats 80+ attack and 60+ def and double attack +2. Add defender, good boost in defense, without loosing much attack as a trade off. Add in some evasion/parrying gear and you can really strech out third eye and seigan.
I myself, find that DDing is a bit belittling what Samurai can do.
One thing they are powerfull with their weaponskills and ability to gain it. Which with high amount in damage does result in good hate(if your the shield). Looking at JAs. With the Seigan to boost Third Eye it can be effective as blink tanking, assuming you're avoiding spell casting mobs. In the fishing role, eye, bow and arrow, some tp if it lands, third eye to be less like to get hit. Backup tank, same thing basicly. DDing, Hasso boost DoT and helps increase ws dmg from added STR.
Now here's what I think sam should be based on my observations(Tank/back up):
Looking at the the first AF their enmity, parrying and enhances rice ball effect. Pretty nice to hold and some effect tank with. Rice balls with roshi jinpachi or AF hands can give signifigant attack, def, boost, even double attack + or arcana killer. Go for Tonosama Rice balls with Roshi and af hands, thats 80+ attack and 60+ def and double attack +2. Add defender, good boost in defense, without loosing much attack as a trade off. Add in some evasion/parrying gear and you can really strech out third eye and seigan.
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