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  • #61
    Re: Samurai Update

    I miss a good SC + MB party...

    what crystals drop from what cannot be used for determining mob strength, unfortunately. Goblins, for instance, will drop Fire Crystals in one zone and then the same type of gob may drop Lightning Crystals in another. However, they're weak to light.

    The Break series are elemental based for their enfeebling effects. Shield Break is tied to Ice (Frost lowers DEX, DEX lowers evasion, shield break lowers evasion, so it's the same element for the same type of effect), Armor Break is Wind (choke >> VIT >> Defense), Weapon Break is Water o0 (Drown >> STR >> attack), and Full Break is errr Earth, because someone told me and everyone in forum-land agrees. Though logically it's because the only unique feature of Full break is it's accuracy-lowering effect, which means (Rasp >> DEX >> Accuracy).

    Misconception that I want to dispel: using Breaks against mobs neutral does not mean it's worthless. Shield Break to Gobs works very well. Undead will completely resist it's effect because they're ice-based or strong to ice or whatever. Likewise, Full Break has full effect against most mobs in the game, since most are not actually strong to Earth. I am pretty sure that elemental resistance will only decrease the duration of the debuff, not the potency (Which I believe is fixed).

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    None of that has anything to do with Samurai, though.

    I hadn't thought about the Riceball effects. Indeed, this update could potentially make them more willing to use riceballs. I always thought it was stupid that S-E would go through so much effort to give Samurai enhanced effects with Riceballs, but turn around and make them shitty. Since they give a good offense and defense, they may indeed get use. As a war, I have to decide what kind of food to use for the situation. And this kinda stumps me for war/sam as I'm not sure how much I'll actually be getting hit. Sam can just eat both AKA riceballs.

    I still do not think that a Sam/war will be a complete tank, but I'm not really sure why I feel that way. I was thinking NM tank or duo tank. Imagine doing Guivre with Sam/war + nin/war instead of 2x nin/war. With the best Parrying skill in the game (A+ I thought, FFXIclopedia says A-? someone look into that), decent-to-good evasion (B+), access to decent standard melee defense gear (like the Chain armors) as well as the oriental armors (Rasetsu, Arhat's), and of course, AF with some piddly +enmity on it. Seems pretty nice :O but as was the case with my War/sam concept, you would be about worthless w/out equip swap macros.

    Now that I've posted all that, I'm starting to feel that sam tanking can really be pushed. It may end up just an equivalent to mnk/war tanking, but it may end up becoming what WAR has had such a hard time being for these past years -- DD tank.
    "And if he left off dreaming about you, where do you suppose you'd be?"

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    • #62
      Re: Samurai Update

      Originally posted by Karinya View Post
      Don't worry, everyone still lines up to kiss BLM's ass for Dynamis, Limbus, all HNMs, some Assaults, a bunch of missions, and most BCNMs and ENMs.
      ok why cant blms understand that fact. i have seen a buncha blms complain that blm is the weakest job just because in xp at lvl 65-75 they are not GOD
      even though tp burns started after manaburns formed at 60 caused a lack of blms didn't it?

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      • #63
        Re: Samurai Update

        I quit about a month or two ago (went to WoW but I still think about FF occasionally lol, miss it sometimes ), but I just don't see how this will make Sams a better option in xp party as opposed to a War still (at 75). Also I still hate the fact that other jobs can still sub Sam and have every ability we have (and now even zanshin). Lets make Aggresor at 35. Hell lets make refresh at 20 while we're at it.

        Also, I know I'm skeptical (hate SE lol) but I keep thinking that this "boost to damage haste blah blah" or whatever it says will be like +4 attack, +1% haste, and...well I forgot if there was something else.
        Take...luck! Take luck and care. Take care of the luck. Good luck taking care of the luck that you might have...if you have luck, take it, care for it. TAKE LUCK CARE OF IN IT WHEN YOU TAKE LUCK CARE OF IN IT

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        • #64
          Re: Samurai Update

          Originally posted by Anaki View Post
          ok why cant blms understand that fact. i have seen a buncha blms complain that blm is the weakest job just because in xp at lvl 65-75 they are not GOD
          even though tp burns started after manaburns formed at 60 caused a lack of blms didn't it?
          TP Burns are not some brand new thing, they date all the way back to RoZ content, but only primarly did RNGs ever do them and they were called arrowburns. It was in CoP content where the Manaburn trend erupted. After the RNG nerf, Rampage PTs began.

          And not everyone levels BLM to be a little KS30 whore or to cash in on the weakness of others. Some people *gasp*gasp*gasp* play BLM because they like being a BLM. Anyone who's struggled with a melee job pre-ToA certainly knows what BLM is experiencing now.

          So telling people about the so-called "pot of gold" at the end of the rainbow is just a little condecending.

          Back on topic, the SAM update looks to be a step in the right direction and the other job adjustments are looking good as well. But some of the most important changes still lie with WAR and PLD. Here's hoping they're strong changes.

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