Edit: My work is complete! I'll leave the original posts untouched, except for the table, which now has all the corrections.
This is something I've been working on with the help of a 55 SAM friend of mine who is kind enough to lend me his free time and Meikyo Shisui on a daily basis. Due to the 2-hour timer, though, and no access to WS with Lv.2 properties (yet) our progress has been, and still is very slow. So, I turn to you all for help in completing it, since Samurai are, after all, the skillchain masters. Here's what I have so far.
Level _ | _1st_ | _2nd_ | _3rd_ | _4th_ | _5th_
Level 1 | 50%_ | 60%_ | 70%_ | 80%_ | 90%
Level 2 | 60%_ | 75%_ | 100% | 125% | 150%
Level 3 | 100% | 150% | 175% | 200% | 225%
Underscores are simply for spacing. The numbers are, of course, the percentage of the closing WS's damage. Values with a question mark next to them are merely extrapolations. All values for Level 3 skillchains come from second-hand accounts. Due to our limitations, all the values after the 1st column for Level 2 skillchains were obtained by performing Level 1 skillchains before them, and ending the chain with the Level 2 skillchain.
Here's what I've got so far: Each consecutive skillchain does more damage than the last, even if it's the same level as the previous one. Each skillchain level seems to have its own damage progression. Judging from the values I already have, the increase in power always seems to be by the same ammount, with the exception of a Level 2 performed as the second skillchain (15% increase from 60% to 75% instead of 25% increase.) I believe that there are no bonuses awarded for going up a skillchain level, other than benefiting from its naturally higher damage.
I need people to confirm that if multiple Level 2 skillchains are done in a row, the progression is 60% -> 75% -> 100%, since these values were obtained by using Level 1's before them as "fillers" and then going up to a Level 2 to end the chain. I also need people to check the missing values (i.e. the ones that I extrapolated) and to confirm the Level 3 ones. Finally, I don't think SE would allow us to increase a skillchain's damage infinitely; my theory is that they stay constant after Skillchain #5, just like with EXP chains. I need confirmation for that too.
The preferred method of testing is to reserve a Brenner match and skillchain a friend of equal or lower level without any +resistance equipment on (after all, we don't want resists.) Additional members can be added to extend skillchains and/or keep the target alive. Revitalizers can be quarried to renew your 2-hour if you think you can wait up to half an hour to find one. Please turn off chat filters and take screenshots of the damage in the chat log if possible when providing any info for the chart. Af that's not possible, then provide as much information as possible (WS used, damage from WS, damage from SC, player levels, day, etc.) Thanks in advance to anyone who contributes to my little proyect.
Finally, many of you are probably wondering why I'm doing this in the first place. Well, for one thing, I'm curious by nature. For another, I like to know as much as I can. Finally, I think this has interesting applications. For example, Meikyo Shisui could be used not only for its own damage, but to build up a skillchain for someone else to close with an enormously damaging WS. Imagine if it were true that a Level 3 skillchain will do 300% damage if it's the 5th+ Skillchain in a row; if someone closed Light/Dark for 1500 damage, the resulting skillchain would do 4500 (unresisted,) for a total of 6000 damage, not counting the damage the SAM did!
Oh yeah, and thanks to Spitbreak, Staccato, and Suzanne for helping me find these numbers ^^ You guys rock :3
This is something I've been working on with the help of a 55 SAM friend of mine who is kind enough to lend me his free time and Meikyo Shisui on a daily basis. Due to the 2-hour timer, though, and no access to WS with Lv.2 properties (yet) our progress has been, and still is very slow. So, I turn to you all for help in completing it, since Samurai are, after all, the skillchain masters. Here's what I have so far.
Level _ | _1st_ | _2nd_ | _3rd_ | _4th_ | _5th_
Level 1 | 50%_ | 60%_ | 70%_ | 80%_ | 90%
Level 2 | 60%_ | 75%_ | 100% | 125% | 150%
Level 3 | 100% | 150% | 175% | 200% | 225%
Underscores are simply for spacing. The numbers are, of course, the percentage of the closing WS's damage. Values with a question mark next to them are merely extrapolations. All values for Level 3 skillchains come from second-hand accounts. Due to our limitations, all the values after the 1st column for Level 2 skillchains were obtained by performing Level 1 skillchains before them, and ending the chain with the Level 2 skillchain.
Here's what I've got so far: Each consecutive skillchain does more damage than the last, even if it's the same level as the previous one. Each skillchain level seems to have its own damage progression. Judging from the values I already have, the increase in power always seems to be by the same ammount, with the exception of a Level 2 performed as the second skillchain (15% increase from 60% to 75% instead of 25% increase.) I believe that there are no bonuses awarded for going up a skillchain level, other than benefiting from its naturally higher damage.
I need people to confirm that if multiple Level 2 skillchains are done in a row, the progression is 60% -> 75% -> 100%, since these values were obtained by using Level 1's before them as "fillers" and then going up to a Level 2 to end the chain. I also need people to check the missing values (i.e. the ones that I extrapolated) and to confirm the Level 3 ones. Finally, I don't think SE would allow us to increase a skillchain's damage infinitely; my theory is that they stay constant after Skillchain #5, just like with EXP chains. I need confirmation for that too.
The preferred method of testing is to reserve a Brenner match and skillchain a friend of equal or lower level without any +resistance equipment on (after all, we don't want resists.) Additional members can be added to extend skillchains and/or keep the target alive. Revitalizers can be quarried to renew your 2-hour if you think you can wait up to half an hour to find one. Please turn off chat filters and take screenshots of the damage in the chat log if possible when providing any info for the chart. Af that's not possible, then provide as much information as possible (WS used, damage from WS, damage from SC, player levels, day, etc.) Thanks in advance to anyone who contributes to my little proyect.
Finally, many of you are probably wondering why I'm doing this in the first place. Well, for one thing, I'm curious by nature. For another, I like to know as much as I can. Finally, I think this has interesting applications. For example, Meikyo Shisui could be used not only for its own damage, but to build up a skillchain for someone else to close with an enormously damaging WS. Imagine if it were true that a Level 3 skillchain will do 300% damage if it's the 5th+ Skillchain in a row; if someone closed Light/Dark for 1500 damage, the resulting skillchain would do 4500 (unresisted,) for a total of 6000 damage, not counting the damage the SAM did!
Oh yeah, and thanks to Spitbreak, Staccato, and Suzanne for helping me find these numbers ^^ You guys rock :3
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