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  • Job Abilities

    Well I'm been a little bored lately, and been thinking about new abilities they could add for sam.

    1) Seppaku- Kinda like NIN's 2hr but less damaging.
    2) 1 handed GKT- I've seen those yagudo using them so why can't I?
    3) *dont have a name for this yet*- but an ability that is similar to souleater.
    4) Weapon bash would be helpful as well.
    5) Bushido Abilities like Auron's from FFX. The ability to give TP to another member would be nice since we can Meditate.
    6) Faster Meditates.

    Lemme know what you think.
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  • #2
    Re: Job Abilities

    I like Seppuku, Samurais, not Ninjas, prefered suicide over dishonor, ninjas need something else.

    1 Handed GKT is something a bit odd, GKT are 2-handed and thats it, but i once posted an idea where samurais had "Stances" for abilities, and one of the stances was holding the katana in one hand, making you faster but less accurate.

    Giving TP has allways been something i liked, in FFX you have that skill and i loved it, it made perfect sense: Get TP as Auron and give it to Yuna for a massive summon attack, or something else, i can picture a sam getting 100% TP, giving it to the THF, using meditate and BAM, both have 100% almost instantly ready for a Light SC with a trusty thundaga3 mb :p

    Faster meditates, weapon bash and souleater are out of place imo.
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    • #3
      Re: Job Abilities

      If I recall correctly you can get faster meditates once you are able to use Merit Points. So that already knocks 1 off your list. The TP transference is intresting but it almost seems debateable on if it is to overpowering of an ability.

      As far as names the one with Auron's Overdrive (Bushido Blade), much of that is already in game and the equivalent to his Bushido Blade stuff is in the Samurai's Weapon Skills.

      However you could name an ability similar to souleater as Bushido or make a Trait named Bushido that occasionally causes a Souleater like effect. Would have to be modified a bit more, since brought up I'll put some thought in it and see if I can conceive something intresting for that.

      Seppaku idea seems a little silly, the idea was a total joke when they had the guy in Tekken doing it.

      Weapon Bash was given to DRKs because it suits them better in this version of Final Fantasy.

      About the only idea I find out of what you posted that has some possibilities is making possibly a new trait with something of a souleater effect. It still needs some work on that idea though some twist to it to make it unique from souleater.


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      • #4
        Re: Job Abilities

        From my training with Katanas and Tachis (Tachi's are long Katanas. Before, Tachi's were considered the standard, with Katana's being the short sword, then Tachi's became Stand-alone, and Samurai's began carrying Katana's and Wakizashis) and Wakizashis, I know that Samura's by nature carry two swords.

        Ninja carry two Wakizashi-type weapons, true, but Samurai's often used their Katana's and Wakizashis especially when they were surrounded. Some ppl think that the Wakisahi's purpose was only for Seppuku but. . .

        Anyway, I was preterbed when as a Samurai you couldn't equip a GK and a Katana.

        They don't even have to redo the system- just give Samurai's the ability to use Certain Katana's, like NIN use certain GKs, and make certain GKs (like the one's NINs can use, the Uchigatana type. . .[i think]) pairable with these certain Katanas.

        That would add so much versatility to an already versatile job, I feel, and make SAM insanely adaptable. Imagine having a decent Uchigatana with a Katana with some passive traits ._.

        Oh well, unlikely it would happen, but it'd be nice.

        I've already seen SAM/NINs get insane TP with the multihit Items.
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        • #5
          Re: Job Abilities

          Well Ninjas choose Death because they were used as Spies or Assassins, besides Many Ninja were Samurais too and vice versa - suicide was a mean of dieing honorful and keep Vital Information.
          If you add a Seppuku (Harakiri for thoose who dont know the word) it should just be a Death w/o exp penalty all else would be Nonsense.

          Regarding the Katana/Wazizashi pairing on a Sam.
          Well a Katana is best used while wielded with two hands the use of both was perfected by Shinmen Mushashi (Miyamoto Musashi) who is regarded as The Greatest Swordsman ever lived - he made up the Nito-Ryu School.
          The use of two weapons is for defense and especially if you face more than one opponent but this style lacks of attack strenght - in FFXI this style would massivle increase your strenght which - in my oppinion - a Sam has already more than enough.
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          • #6
            Re: Job Abilities

            hmm it be cool too see a new skill in the expansion something like Jump for Dragoons but with a Great Katana that would look sick.

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            • #7
              Re: Job Abilities

              Well, its a game so I understand the concept of where these abilities are coming from. But I gotta say, most samurai in ancient times didn't even use their katanas during war or battles. Spears/archery was the most prefered weapon. Once the spear edge became blunt and the samurai ran out of arrows, then they would use their katanas.

              And harakiri is a just silly. How could u dmg anyone with u commiting suicide? Nin's concept is more "bringing the guy down with u" while the Samurai harakiri is just evading the shame of surrender by commiting suicide. Doesn't really match.
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              • #8
                Re: Job Abilities

                Lol, just thought of something to the effect of souleater. Add in Bushido Blade and it's effect is direct relation to the SAMs TP, when they activate Bushido Blade they stop gaining TP. Were they are at TP wise is factored into their normal attack and TP decreases by a certain rate.

                While Bushido Blade is active the TP they should of gained filters to party members as 1% or 2% TP. If they use a WS with Bushido Blade the attack is enhanced and Bushido Blade cancelled immediatly after.

                There you go something of an idea to work off of with the only one of the 6 ideas the OP posted that I think had any worth.


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                • #9
                  Re: Job Abilities

                  or the other way around. your hp drais, giving you tp, like a second meditate abolity? that sounds cool =D


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                  • #10
                    Re: Job Abilities

                    Originally posted by aegina
                    or the other way around. your hp drais, giving you tp, like a second meditate abolity? that sounds cool =D
                    that would have to be some 10-15min timer. if that was in sync with meditate... umm, sam can just sc 8-9 times with himself or something.
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                    • #11
                      Re: Job Abilities

                      Originally posted by aegina
                      or the other way around. your hp drais, giving you tp, like a second meditate abolity? that sounds cool =D
                      Yeah, but I was a little weary of the idea of yet another TP gain method. Along with that usually SAMs don't always tank. I mean with the right gear meditate gives you over 100% TP that's powerful enough as it is right there, seems like something to work in counterbalance to it would be more fruitful.


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                      • #12
                        Re: Job Abilities

                        Originally posted by Kagerou
                        And harakiri is a just silly. How could u dmg anyone with u commiting suicide? Nin's concept is more "bringing the guy down with u" while the Samurai harakiri is just evading the shame of surrender by commiting suicide. Doesn't really match.

                        Actually the original idea behind Harakiri wouldn't fit very well into a Final Fantasy Game designed to appeal to a variety of audiences. Because its purpose was to preserve the idea of the Samurai commiting it, usually because to either A)Prevent dishonor from spreading to the Samurai's Family or B)Protest against dishonorable orders since part of the Samurai code (Busido) is serving your lord regardless of orders. The only way to avoid lose of Personal or Family Order when given bad orders was to commit Seppuku, this process spared the Samurai and his Family dishonor will indicating to other Samurai that this ruler was not Honorable.
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                        • #13
                          Re: Job Abilities

                          Some of the things you listed that are like the other jobs I don't really care for but the one I liked was giving TP to another party member. It doesn't make the Sam any more uber and it could help to make more skillchains.
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                          • #14
                            Re: Job Abilities

                            Good post Kardor, but I thought it was Niten-Ichi Ryu, meaning "Two Heaven One"?

                            Oh well, probably the same thing, just in different contexts. I read The Book of Five Rings, and It is my favorite piece of literature, even superior to The Art of War, imo.

                            Edit: didnt finish post, Laptop was in the process of crashing =_=

                            I think as they are, SAMs are AWFULLY versatile, and in fact, the only thing they could use would be some sort of Hate Spike move, similar to provoke, and heavier armor, or armor that increased the effects of already present abilities, like Third Eye, making it a multi-use.

                            IMO, from what I've seen of the different DDs, SAM and MNK are the closest to being tanks, outside of Paladin, Ninja, and in many instances, Warrior.
                            Last edited by WishMaster3K; 01-13-2006, 05:20 PM.
                            The Tao of Ren
                            FFXIV LowRes Benchmark - 5011

                            If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
                            Originally posted by Kaeko
                            As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

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                            • #15
                              Re: Job Abilities

                              hmm ive Read both names
                              but i think it was Niten-ichi in the Book of the Five rings.
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