Re: does this job combo sounds unique?
/drg jump is just another attack, The thing is, your timer is 1.5 min,...the thing is, between every fight, you pull, which resets timers, so it's like 2-3 jumps per fight, and I think gk is 12tp, 14 by 30 I think....
As for berserk... While it would be great...sadly it's a reckless decision to keep it on all the time. I've seen samurai's kill thsemlves when they ding to 30, and have berserk like a new toy... Most of the time Sam's are force to CANCEL berserk after WS and fast, or you're going to eat dirt. It gets sort of better as tanks get more ways to get hate later on...but 50/50, your berserking sam is short lived. (This doesn't mean it's not useful)
If you want some fancy WS damage though a 30sam/15thf is good. This is assuming you don't need a 2nd provoker for SATA or something.
at level 50 though... /war get's defender and double attack...This is when your can squeeze some more power out of that berserk... if you get hate, you put up defender, and then cancel it, while still having berserk on(often used tactic for melees post 50).
SO it depends on your tactic... pre 50... it's not totally impossible to be a Sam/drg...abeit if you're just sitting around with no one to SC...that kills it...
I believe gkatana has every element under the ffxi-sun. That means a Sam can SC anywhere, open or close, how ever you want it, and almost whenever you want it...
This is of course assuming you have the level requirements, as trying to close fusion I believe requires lvl100 gkatana.
That's what the job is for.
Originally posted by Macht
/drg jump is just another attack, The thing is, your timer is 1.5 min,...the thing is, between every fight, you pull, which resets timers, so it's like 2-3 jumps per fight, and I think gk is 12tp, 14 by 30 I think....
As for berserk... While it would be great...sadly it's a reckless decision to keep it on all the time. I've seen samurai's kill thsemlves when they ding to 30, and have berserk like a new toy... Most of the time Sam's are force to CANCEL berserk after WS and fast, or you're going to eat dirt. It gets sort of better as tanks get more ways to get hate later on...but 50/50, your berserking sam is short lived. (This doesn't mean it's not useful)
If you want some fancy WS damage though a 30sam/15thf is good. This is assuming you don't need a 2nd provoker for SATA or something.
at level 50 though... /war get's defender and double attack...This is when your can squeeze some more power out of that berserk... if you get hate, you put up defender, and then cancel it, while still having berserk on(often used tactic for melees post 50).
SO it depends on your tactic... pre 50... it's not totally impossible to be a Sam/drg...abeit if you're just sitting around with no one to SC...that kills it...
how many skillchains can SAMS weapon skills make? I mean if SE made then TP masters, i wouldnt think there would be to many different ones..I'm probably wrong though
This is of course assuming you have the level requirements, as trying to close fusion I believe requires lvl100 gkatana.
That's what the job is for.
Comment