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21 = Beetle Gear
24 = Chain Mail
25 = Windurstian Gear (though Chainmail Body would be better then Windurstrian Body)
30 = Switch to Cent. Head and body.
If your tanking you can prolly stick with the same gear youd use as a war. I would suggest sticking with the windy gloves at 25 as they add +2 acc if i remember right. Also i beleave a spike necklace adds dex once you can use one.
The word gen means 'illusion' or 'apparition.' In India, a man who uses conjury is called a genjutsushi ['a master of illusion technique']. Everything in this world is but a marionette show. Thus we use the word gen.
Yeah, I had a problem w/ missing, too. 2 Balance Rings and a Spike Necklace later... I still miss, but not nearly as much.
I go more for the attack side of Sam... or try to anyways. I pretty much tanked my way from 15-20. Right now I'm wearing:
Main: Gunromaru
Ranged: Power Bow +1
Ammo: Iron Arrows
Head: Mercenary Hachimaki
Neck: Spike Necklace
Body: Power gi
Hands: Federation gloves (i think... the upgrade of San d' Orian)
Waist: Warrior's Belt +1
Legs: Mercenary Sitabaki
Feet: Cotton Kyahans
Rings: Balance Ring x 2
Earrings: Beetle Earrings +1 x 2
This gives me a good balance of Defense and Attack ability. Probably gonna switch to all Chainmail for 24, until I can use the Windurstan gear I got.
Also, I wanted to ask, is a Emperor's Hairpin a good idea for Sam? I've been considering buying one, but the 15hp loss kinda sucks.
For in much wisdom is much grief, and he who increases knowledge increases sorrow.
i'd love to get a hairpin for my sam (lvl 25 atm as well.) and i'm going to look into the upgraded windy cp gear, (lucky me and having a weaver friend) i do know i'll be useing the boots for +3 attack. i would defintally put =atk stats>+ tankish stats, like if a piece is + 3 dex, and + 3 agil i'd defintally take it over 15 hps,
March 23 2004, a day that will live in infamy.
Use search, or deal with assholes like me
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