First off, I finally got level 50 sam and I was researching more on AF equipment. I'm a Galkan, and my current hp is in the thousands now. But, as I was reading the stats on the AF, it seemed to me like they were made with being a tank in mind. Now, I KNOW that samurais aren't the IDEAL tank, but I don't think they wouldn't be terrible either at level 60. I was thinking something like sam/mnk for tanking.. Here's a list of the AF stuffs for easy reference.
Myochin Domaru
58
Def: 41 HP: 10 VIT: 3 Vs. Dark: 15 Occasionally Boosts TP When Damaged
Myochin Sune-Ate
52
Def: 13 HP: 20 Vs. Fire: 10 Evasion: 5 Enmity: 5
Myochin Kote
56
Def: 15 HP: 15 DEX: 4 Enmity: 2 Enhances Effects of Rice Balls
Myochin Kabuto
60
Def: 20 HP: 10 MND: 5 Enhances Warding Circle Effect
Enhances Meditate Effect
Myochin Haidate
54
Def: 30 HP: 15 STR: 3 Vs. Earth: 10 Parrying Skill: 5
Eris' Earring
54
Enmity: 2
(if the designers indeed were intending for sams to tank, demons even, that would explain why these can't be worn by pld)
Tonosama Riceball
HP+15 DEX+3 VIT+3 CHR+3(helps hate a bit) (for 30 minutes)
(w/ Sam AF gloves equipment attack +45 Def +32 double attack +1)
TOTAL:
def 164
hp 70
vit 6
evade 5
mind 5
str 3
parry 5
chr 3
atk 32
emt 11
Bonuses:
extra tp when hit
+1 double attack (still works without /war, or so I've heard)
enhanced med
extra vit
counter attack
accuracy
boost
--------------------------------------------------------
Now, before you flame me, let it be known that I'm ASKING if this would work, not STATING that it would. With the parrying and dodging skills that a samurai already has, couple that with counter and 3rd eye for those brutal special attacks, I'd say they'd be pretty decent. Don't think I haven't thought about the loss of provoke though. Getting hit and occasionally getting extra tp for it, as well as the occasional double hit, you'd gain tp incredibly fast -in theory- so then, do you think that spamming weapon skills as soon as you get them would compensate for provoke?
I would like some input from Nodachi and Kujo because I think their posts are really insightful. But anyone is welcome to comment.
This is gonna hurt >,.<
Myochin Domaru
58
Def: 41 HP: 10 VIT: 3 Vs. Dark: 15 Occasionally Boosts TP When Damaged
Myochin Sune-Ate
52
Def: 13 HP: 20 Vs. Fire: 10 Evasion: 5 Enmity: 5
Myochin Kote
56
Def: 15 HP: 15 DEX: 4 Enmity: 2 Enhances Effects of Rice Balls
Myochin Kabuto
60
Def: 20 HP: 10 MND: 5 Enhances Warding Circle Effect
Enhances Meditate Effect
Myochin Haidate
54
Def: 30 HP: 15 STR: 3 Vs. Earth: 10 Parrying Skill: 5
Eris' Earring
54
Enmity: 2
(if the designers indeed were intending for sams to tank, demons even, that would explain why these can't be worn by pld)
Tonosama Riceball
HP+15 DEX+3 VIT+3 CHR+3(helps hate a bit) (for 30 minutes)
(w/ Sam AF gloves equipment attack +45 Def +32 double attack +1)
TOTAL:
def 164
hp 70
vit 6
evade 5
mind 5
str 3
parry 5
chr 3
atk 32
emt 11
Bonuses:
extra tp when hit
+1 double attack (still works without /war, or so I've heard)
enhanced med
extra vit
counter attack
accuracy
boost
--------------------------------------------------------
Now, before you flame me, let it be known that I'm ASKING if this would work, not STATING that it would. With the parrying and dodging skills that a samurai already has, couple that with counter and 3rd eye for those brutal special attacks, I'd say they'd be pretty decent. Don't think I haven't thought about the loss of provoke though. Getting hit and occasionally getting extra tp for it, as well as the occasional double hit, you'd gain tp incredibly fast -in theory- so then, do you think that spamming weapon skills as soon as you get them would compensate for provoke?
I would like some input from Nodachi and Kujo because I think their posts are really insightful. But anyone is welcome to comment.
This is gonna hurt >,.<
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