Announcement

Collapse
No announcement yet.

How does 60 Sam/War differ from 60 Drg/Sam

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • How does 60 Sam/War differ from 60 Drg/Sam

    I've read a lot of the posts here regarding sams post 60 but I still cannot really find a clear answer on this .. so here goes.

    How does a lvl 60 Sam/War differ from a lvl 60 Drg/Sam?

    Its hard to see what advantages the Samurai has over the dragoon, if any. With penta and sub meditate, Dragoon actually seems to have a TP *advantage* over samurai. Can this be true!? I know with AF Sam get 140 TP and DRG only get 60, but the crazy Penta WS should make up for that difference. So if someone could just go into detail what advantages both jobs have over eachother I would appreciate it.

  • #2
    Penta isn't really going to help a party. Sure, they can spam and do awesome damage, but then they gain hate which brings the whole party down.

    And a SAM can also use pentathrust, and probably get off 3 with the AF helm while a DRG can only do two.
    JohNNY

    Comment


    • #3
      zqm, you're wrong about shedding hate. drg's can shed hate, sam's cannot
      huma
      73 drg, 38 thf, 37 war, 31 sam, 37 rdm, 36 nin
      alchemy 100+5, wood 60, gold 54, smithing 60, cook 36
      LS: SockPuppets, VisVires HNMLS

      Comment


      • #4
        Only once every 5 minutes.
        JohNNY

        Comment


        • #5
          Sam's can skillchain with almost anything with their gkatana weaponskills- which means that they are terrifically better than DRG if there are other melees around. Also, with WAR subbed, SAM's get berserk, double attack and defender- which means they can tank in case the main tank loses aggro. They also have third eye for this. This makes them great "trick buddies", for the thief in the party to fuidama back and forth on. Also some of their weaponskills cause statis ailments I believe. I do know that their lvl 250 weaponskill, tachi:kasha, causes paralysis.

          Due to their meditation being so high (140 TP with AF helm), it sort of negates the need for a multi-hit weaponskill.

          And also, pentathrust may not always land all five hits.
          retired because I think this game sucks

          Comment


          • #6
            plus high jump
            huma
            73 drg, 38 thf, 37 war, 31 sam, 37 rdm, 36 nin
            alchemy 100+5, wood 60, gold 54, smithing 60, cook 36
            LS: SockPuppets, VisVires HNMLS

            Comment


            • #7
              Its funny how much Ive heard this question. Dragoons were never meant to be powerful TP users. Its quite dangerous that they try to do so. Spamming Pentrathrust is risky.....by trying to get that extra damage you are seriously causing danger to your teammates. If your party wants to juggle hate around thats fine....but don't expect to always have a 'l33t' paladin to save your ass everytime you do so.(Jump helps, but its not always there when you need it.) Not only do Dragoons loose powerful Warrior traits such as Double Attack, Beserk, Defender(in a pinch), Provoke, Warcry, along with added defense. You also notice a significant decrease in overall WS damage. When they sub Sam it should be just for Pentrathrust. It'd be pointless otherwise. The spear has no where near as much skillchain versitiality as the GK and the meditates efficiency is nearly cut in half, unless they would like to take the role of Samurai...which they aren't meant for and would also perform the job poorly. I have nothing against the dragoon job, its awesome. But I hate elitists who believe their job is better than another. This game is balanced enough so that doesn't happen. If a Samurai were to have a 5-hit WS for GK, there would be no stopping it. Instead Samurai have a lower number of WS hits, otherwise it'd be overpowered. Well, this is just my view. I could be wrong.......:sweat:

              Comment


              • #8
                don't get me wrong, i love being a dragoon, but i aso like sam. i'm always partied with one or another sam as well as leveling it atm. i was only correcting zqm's comment about the shedding hate thing. this topic peeks my interest, so keep posting everyone!
                huma
                73 drg, 38 thf, 37 war, 31 sam, 37 rdm, 36 nin
                alchemy 100+5, wood 60, gold 54, smithing 60, cook 36
                LS: SockPuppets, VisVires HNMLS

                Comment


                • #9
                  Originally posted by huma
                  i was only correcting zqm's comment about the shedding hate thing.
                  If a DRG were to spam penta thrust the whole time in an EXP party, it would bring the party down. They only get super jump every 5 minutes.
                  JohNNY

                  Comment


                  • #10
                    couldn't you use that for trick tanking though?

                    Comment


                    • #11
                      A DRG should never be hit. SAMs can take hits, but you can't beat a PLD, WAR, or NIN tank. SAMs are probably the 4th best tank, but there's a pretty big gap.
                      JohNNY

                      Comment


                      • #12
                        Yeah Samurai's can put on some heavy armor like the Haubergon it's pretty heavy looks nice too.
                        Blm.75 - Whm.56 - Mnk.58 - Rdm.48 - Nin.37 - War.37 - Drk.37

                        Merits - 98
                        Goldsmith - 85.2

                        Comment


                        • #13
                          The difference is that the DRG/SAM is just plain better at generating TP and will probably outdamage the SAM/WAR. *But* the higher level dragoon weapon skills are very...inflexible. You may be forced to use a weaker WS for renkei purposes. And Wheeling Thrust...Wheeling Thrust is just sad. Honestly, I wouldn't recommend either class. You'll have much better luck finding groups and getting raid invites as a DRK, MNK or WAR. I would advise you to avoid any expansion class until S-E gives them a review.

                          EDIT: The info I had up previously was based on a bad example. Not every DRG is a JP with gil oozing from every orifice.

                          Comment


                          • #14
                            Originally posted by Rico
                            Yeah Samurai's can put on some heavy armor like the Haubergon it's pretty heavy looks nice too.
                            Haubergon is really horrible for tanking tho . .

                            And on the matter of DRG vs. SAM. It's like comparing Apples with airplanes. . . sure they both fall into the catagory of being a melee class but you can't say one is particularly better than the other.

                            Comment


                            • #15
                              I think what Pinion was originally trying to get to was 'what the advantages were of a sam/war'. Not what it has OVER a drg, but simply, what it has that balances the two classes. Pinion knows good points of a drg but doesn't know much about sam post 60.

                              But as a previous poster stated, the GKT is very versitile and party-friendly. It's true that they only have 2-hit ws, this is meant for balance i think. It may just be 2-hits but it can be done more often. As where penta can be done fewer times, but it's a 5-hitter so it's all even.

                              That's my opinion though, I just got to level 40.. .. . .

                              Comment

                              Working...
                              X