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  • Samurai AF info.

    AF1: Magoroku
    [Lv42 DMG56 DLY450 STR+1 AGI+1]
    Requirements:
    Lv40.

    Step 1: Speak with Jaucribaix to acquire the quest. Gilgamesh wishes to perform Yomi Okuri, a ceremony to help the dead spirits of his massacred countrymen find eternal rest. Jaucribaix requires your Mumeito and a 'Handful Crystal Scales' [key item] to forge a sacred katana for the ceremony.

    Step 2: Head off to the Sanctuary of Zi`Tah. Slay Goblin Robbers until you get a sack of fish bait. The bait is extremely common, this shouldn't take long.

    Step 3: Head to (E-8) in the sanctuary and locate the ??? there. Trade the bait to the ??? to spawn Isonade, a NM pugil. Slay the fish. Once that is done, inspect the ??? for the crystal scales you require. Be prepared for screwdriver. Bring a full PT of 42+.

    Step 4: Return to Jaucribaix and trade him your Mumeito. Go watch a movie while he makes the sacred katana, it'll be a while. Once he's done he'll give you a Magoroku that was laying around collecting dust. How nice.


    AF2: Myochin Sune-Ate
    [Lv52 DEF13 HP+20 Fire+10 Enmity+5 Evasion Skill+5]
    Requirements:
    Lv50.
    Completion of AF1.

    Step 1: Acquire quest from Jaucribaix. Jaucribaix requires a 'Yomutsu Feather' [key item] from a special bird to incorporate into the handle of the sacred katana forged earlier, the Yomutsu Hirasaki.

    Step 2: See Washu, the cook in the room before Jaucribaix, about the bait you'll need to draw out the bird. She requires a hecteyes eye, a frost turnip, a slice of giant sheep meat and a Bastore sardine to make the bait. You will receive a key item called 'Washu's Tasty Wurst' upon turning those items in.

    Step 3: Head to Onzozo to slay the first NM for the quest, Ubume. Ubume is spawned by placing the "bait" at the ??? found inside the bone hut at (F-8). Ubume is a roc type bird with AE sleep and fairly decent melee. After sacking the bird, inspect the ??? to acquire the Yomutsu Feather Jaucribaix needs.

    Step 4: Return to Jaucribaix with the feather. Leave Norg and return later to receive the second portion of the quest. I'm not sure exactly how much later, some say it takes an hour, some say you need to wait for 0:00 Japanese time. Anyway, after your return, Gilgamesh will hand you the completed Yomutsu Hirasaki [key item] and tell you to thrust it into the beach at Valkurm after nightfall to complete the ceremony.

    Step 5: Head to the secret beach in Valkurm and locate the ??? at (B-7). Placing the Yomutsu Hirasaki here any time between 18:00-4:00 will spawn two undead NMs which you must defeat. A Ka wielding a unique looking 2hb [Doman] and a ghost [Onryo]. If you get a sneak before you trigger the event you can actually pull these one at a time. Both NMs cast high-level black magic such as Tornado and are extremely difficult, maybe even impossible, to silence. So have your stuns ready. They both hit pretty hard as well but neither NM has impressive HP. You shouldn't have too much trouble with these if you came prepared. After defeating both the NMs, inspect the ??? to receive a 'Faded Yomutsu Hirasaki' [key item].
    [NOTE:] You do not lose the Yomutsu Hirasaki if you fail.

    Step 6: Return to Jaucribaix with the Faded Yomutsu Hirasaki and get your boots.


    AF3: Myochin Kabuto
    [Lv60 DEF20 HP+10 MND+5 Enhances "Warding Circle" and "Meditate"]
    Requirements:
    Completion of AF2.

    Step 1: Speak with Jaucribaix once again to acquire the quest. He will send you to Gilgamesh who will tell you that a sacred helm, the Myochin Kabuto, has been stolen. An ancestor of Gilgamesh's had trapped a demon in the helm after defeating it in battle. It is very important that he gets it back before the seal imprisoning the demon is inadvertently broken by the ignorant thief. Gilgamesh asks that you seek out his operatives and assist in the recovery of the helm. He will not tell you the names of his operatives nor where to find them however.
    [NOTE:] There is an unknown wait period after you complete AF2 before you can acquire the AF3 quest. You likely have to wait until after 0:00 JST.

    Step 2: Find Sanosuke at the Duty Free Shop in Port Jeuno. Sanosuke will tell that he heard reports of a man wearing a strange helmet leaving San d`Oria in the direction of Jeuno but that he was unable to locate this fellow in the Jeuno region. He suspects that he may have doubled back. If you look at your region map it's not too hard to guess that the thief may have instead gone for the ferry at Selbina.

    Step 3: Find Phoochuchu in Mhaura, the wee Taru in the Jujitsu Gi. She will tell you that the thief was a regular customer at the inn in Mhaura and that he had mysteriously disappeared from Mhaura at the time of the theft. Speak with her a second time and she will tell you that the thief has been tracked to Bastok and that there is an operative there compiling all the information gathered thus far.

    Step 4: Go to the lower level of Bastok Mines and open the door at (J-6), a cut-scene with Ninja-boy Ren will ensue. Ren has discovered that the thief has been hiding in the Palborough Mines. He will invite you to investigate the mines with him.

    Step 5: Head to the Waughroon Shrine in Palborough Mines for another cut-scene. Ninja-boy has been fatally injured but before he dies he manages to inform you that the seal on the helm is weakening and that the portal the thief fled through is cursed. He asks that you report this to Norg.

    Step 6: Head back to Norg and report your findings to Gilgamesh. Gilgamesh will hand you a 'Banishing Charm' [Rare/Ex] and instruct you to toss it into the burning circle at Waughroon. The charm will banish the curse upon the portal and allow you to enter. He warns that the seal keeping the demon locked inside the helm may have already broken, and that you should be prepared for a fight.

    Step 7: Gather a strong PT of at least level 60 and return to Waughroon. Trade your Banishing Charm to the Burning Circle to spawn the event. You will see a short cut-scene of the thief being overpowered by the helm and the demons breaking free. Fight info is as follows:
    Defeat three demon NMs within the thirty-minute time limit. This is a very difficult fight so come prepared. Bring your best food.

    Rasetsu [middle] DRK
    Gaki [right] BLM
    Onki [left] SMN
    Onibi [Onki's elemental]

    *Extremely resistant to Sleep and Silence. Sleep lands well on the summoner's elemental however. Use Warding Circle right off to give your group a bit of an edge during the critical first moments of the battle.

    *Gaki likes to cast flare and other devastating black magic attacks. It is important that you take him out first since you can't silence him. Use your 2-hours. Gaki will use Manafont so you'll need to be ready to stun via magic if you wish to interrupt him.

    *Your next target should be the DRK, Rasetsu. He will use Blood Weapon so expect him to draw the battle out some.

    *Onki will summon Onibi to start things off. For me it was a fire elemental but I suspect the type of elemental is random. The Onibi will cast the level-III single-target nuke and level-II -GA nuke of his element type. Keep sleep on it or suffer. Expect Onki to use Astral Flow at some point during the battle. In my fight he summoned Ayakashi (Shiva) and used Astral Flow which resulted in a 600-point Diamond Dust to all.
    After the three demons are slain you'll get another cut-scene. (There is no need to attack the Onibi.) Ninja-boy Ren miraculously recovers and drops in to clean up after you. After the cut-scene you will receive a 'Charred Helm' [key item].

    Step 8: Bring the Charred Helm to Jaucribaux. He will lament at the condition of the helm and go on to ask for your assistance one last time in fixing it. He has all that he requires right there in Norg except a length of Gold Thread.

    Step 9: Acquire a Gold Thread and bring it to Jaucribaux.

    **Probably the easiest and cheapest way to find Gold Thread is to check the Weaver's Guild vendors in Windurst Woods. It'll cost you about 18,500 gil to purchase one length of thread that way. Otherwise Gold Thread can be found at the Auction House, albeit rarely, under the Clothcraft category. The price on Migardsormr for one length of Gold Thread is 20k in Jeuno and it simply doesn't sell elsewhere. The recipe for Gold Thread is Clothcraft/Goldsmithing @ Skill: 58 [Earth] Silk Thread + Gold Ingot.

    Once you give Jaucribaux the Gold Thread he needs you will get the last of your AF quest cut-scenes. After which Gilgamesh will reward your efforts with the repaired Myochin Kabuto.


    Scroll down for the rest of the AF info.

  • #2
    Wow , nicely done man
    "Somewhere Evil stirs in a land that's in need of a Hero..." - Simone, Shining Force I

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    • #3
      Just finished my AF body yesterday.
      http://freett.com/liene/Fr_Temple_Of_Uggalepih.html
      Tonberry Stabbers/Pursuers/Maledictors, Temple Bees, and Hover tanks will drop the key. Since I didn't have a map i was unable to attain info on the dropper locations, but i do remember taking a left when I got down the stairs and into the entrance where it forks. There is a zone nearby and the key mobs are relatively easy for a LV58-60 8-12 person party. They do an attack called everybody's grudge that can do anywhere from 400-1100 but the hate switches automatically to another melee directly afterwards. Keep in mind that pulling tonberries is not an easy task. They will just sit there and throw stuff at you and not move so be wary of linkage. We got about 3 keys in 3-4 hours there. As to the coffer location the link above shows the areas where they spawn. There is one coffer in the kitchen with the npc tonberries and a few others in the surrounding areas. Good luck!

      Dark spark
      Easy prey if you have a good party, make sure to not agro the demons from the lower level from above unless you feel like fighting a train of 20. This can probably be done with 1 party level 56-58. The torch is straight ahead, just keep heading straight until you see the two torches outside of the gate.
      SAM75 NIN50 WAR37 THF33

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      • #4
        For Uggalepih, go to www.killingifrit.com and look at their maps for yhoator jungle. They have a series of locations marked with names, in japanese, followed by a number. Temple of Uggalepih has only one normal entrance that can be accessed from Yoahtor Jungle, and that's marked as 1 on that map. Now for the key holder mobs you have to enter a different area of Uggalepih, entrance marked as 5. So what you do is look at the maps for Uggalepih on the site Knell listed, map 1 is entrance 1, map 2 is entrance 2 etc. From map/area 1 of Uggalepih you want to head to entrance/exit 4, then make a right and go to entrance 5 to find the key holders. These can be tough, in fact they are pretty tough, what Knell didn't mention, which is a big surprise to me, is that tonberries do an attack called throat stab that drops your hp down to below 100. This is funny cuz he was the one that fell prey to it the first time and we were like holy motherfuck! I wish I still had the screenshot of us standing around him while he took a knee lol. After you get the keys, which shouldn't take long, go back to map 1, and make your way to entrance/exit 2, then make a left and go into area/map 3 via entrance 3. This is the area where all the coffers spawn. Unlike other coffers you shouldn't solo this, I mean you can solo it with a ton of invis powders and deodorizers but it's a waste of money and you have to be extremely lucky to get a coffer. I tried to do this solo and trained 10+ tonberries back to zone like at least 10 times, killing a few high lvl jpn treasure hunters in the process. The 2 spawn locations to the upper left corner are not accessible as far as I know. The others are all fair game, we went with a ls alliance and found 3 coffers in like what 2 hours knell? We just went around and killed everything, the mobs in this area are easy, most of them are lvl55. The only mob that you should watch out for is one of the door guardians, it's called Temple Guardian, it has a self destruct attack that will own you for free. Overall this is a bs af coffer quest because you have to get a group for both the key and the coffer. However it can be easily done if you have friends or a loyal ls, you don't need high lvl help and I think it would be better to go there with ppl at your lvl since you a ton of good loot and 50 exp per kill even with an 12 man alliance.

        Hope this helps

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        • #5
          Hah, I exceeded the 10,000 character limit.

          --Part 2--


          Myochin Kote
          [Lv56 DEF15 HP+15 DEX+4 Enmity+2 Enhances effects of consuming 'Rice Balls']
          Requirements:
          Acceptance of AF2 quest.

          Step 1: Head to the armor shop in Upper Jeuno and speak with Guslam. He'll give you a story about a legendary armorer named Bolghertz who fashioned a set of armguards for each of the classes of Vana`Diel. Guslam thinks that the armguards Bolghertz crafted for samurai can be found inside a chest in Kuftal.

          Step 2: Open a coffer in Kuftal Tunnel to acquire the 'old gauntlets' [key item]. Coffer keys drop off pretty much anything in Kuftal. Robber Crabs are by far the easiest to slay however, since you can start plowing them for XP as early as 53. The key isn't exactly common, but it isn't as rare as some coffer keys either.
          [NOTE:] Beware of Guirve

          Step 3: Return to Guslam so that he can tell you he's useless.

          Step 4: Now I'm not sure how you're supposed to get to this next step without spoiler info, I just don't see the connection. Anyway, talk to the Mithra found within the Tenshodo, Yin Pocanakhu. She will tell you about a toolbox she stole from the Brugaire Consortium and how no matter what she tried she could not open it. She will then offer to sell you the toolbox for 1000 gil. After you pay the weasel she'll tell you she left it atop some crates outside the Duty Free Shop.

          Step 5: Locate the ??? outside the Duty Free Shop in Port Jeuno. Upon inspecting the ??? a cut-scene with the ghost of Bolghertz will ensue. After the cut-scene, Bolghertz will ask if you wish to contract him to repair the armguards. Select "Yes" and he'll tell you to place the gauntlets and a flame of darkness in the toolbox. He will not so much as hint as to where to acquire this flame of darkness.

          Step 6: Castle Zvahl Baileys. Touching one of the torches found near the gate at (F-8) will spawn Dark Spark, a NM bomb-type monster. He is similar to Forger in that he hits hard but has weak defense. He does not appear to Self-Destruct like other bombs, but he does like to use Berserk a lot. Clear the demons in the immediate area before engaging and be sure to avoid the ledges lest a train of epic proportions you seek. Dark Spark shouldn't be too much trouble for a group of 53+. After defeating Sparky, touch the torch that spawned him to receive your 'flame of darkness' [key item].

          Step 7: Head back to the Duty Free Shop and inspect the ??? to receive your Myochin Kote from Bolghertz.


          Myochin Haidate
          [Lv54 DEF30 HP+15 STR+3 Earth+10 Parrying Skill+5]
          Requirements:
          Acceptance of Lost Armguards of Bolghertz quest. (from Guslam)

          Your Myochin Haidate is located inside a coffer found within the Quicksand Caves. QSC coffer keys drop quite frequently off Helm Beetles and ants on the Western Altepa side of QSC. Use the (J-9) entrance. However, the coffers themselves are all located on the Eastern Altepa side. Use this map to locate the coffers. Both of the maps with coffer spawns are linked. You can reach the second map via the first by dropping off the ledge at (F-10). This will take you to (J-5) on the second map. The entrances for these maps are located in E. Altepa at (K-7) for Map1 and (H-10) for Map2.


          Myochin Domaru
          [Lv58 DEF41 HP+10 VIT+3 Dark+15 Occasionally increases TP gain when damaged]
          Requirements:
          Acceptance of Lost Armguards of Bolghertz quest. (from Guslam)

          For probably the most frustrating leg of your AF quest you'll need to hit up the Temple of Uggalepih. Use these maps (A) to navigate this hellpit and these maps (B) to locate the coffers.

          To get to the mobs that drop the Uggalepih coffer key refer to the upper left map of set (A). The point marked (1) is where you zone in. There is only one Uggalepih zone that you can reach from the floor of Yhoater so don't worry about being on the wrong map. Once inside head to entrance/exit (4). Take a right in Yhoater and enter Uggalepih again via entrance/exit (5). Here you will find the key droppers. Tonberry Stabbers/Pursuers/Maledictors/Dismayers, Temple Bees, Hover Tanks and Temple Guardians drop coffer keys. Though I would advise that you leave the Temple Guardians be. They can self-destruct (meltdown) for massive damage.

          Fight info:
          Tonberries:
          *Everybody's Grudge: Damage based off the number of Tonberries you have slain. If this is your first time killing the little green bastards, then you don't have to worry about Grudge.
          [NOTE: There is a quest in Norg to reset your Tonberry faction. Requires three Gold Beastcoins and a trip to (F-11) on the first Ugg map to see the Tonberry Priest. After you trade the three coins for the key, all you need to do is pay a fee to this priest to reset hate.]
          *Throat Stab: Single; Deals percentage damage, roughly 90%. Resets hate. [NOTE: Easily dodged by stepping back.]
          *Words of Bane: Single; Curse.
          *Vertical Slash: Single; Damage + Accuracy Down.
          *Light of Penance: Single; Blind + Bind + TP reset.
          *Sigh: Self; Evasion Up.

          Temple Bees:
          *Pollen: Self; Recovers 400-1000 hp.
          *Final Sting: Single; Suicide attack. Did 400-600 damage to a Lv57 well-geared PLD.
          *Sharp Sting: Single; Did 100-200 damage to the same PLD.

          Hover Tanks:
          *Level III -ga spells and ancient magic such as flare and flood.
          *All the nasty things Magic Pots do.
          Once you have your key, escape or whatever and return to the first map. This time head to exit/entrance (2). Take a left in Yhoater and enter via exit/entrance (3). This is the only map with coffer spawns. Look to map set (B) to learn their locations.

          This is where things get really painful. I would suggest that you level ninja to 9 and sub that for Tonko: Ichi because otherwise you will spend a fortune on prism powder. Or you could be lucky and have a group there to help you, in which case, eat shit and die. Every bloody coffer is behind some kind of door and you will have to drop invis before you can open said door. Oh, and the doors don't stay open for long. You aren't given the time to re-invis before entering. Become familiar with the way out before you do too much exploring. Like me you may have to train a dozen or two tonberries to zone every once in a while.

          The door at (I-10) has a Temple Guardian standing in front of it. The check was IT+ at 57 and straight VT at 58. The Temple Guardian is a doll so it normally only agros via magic. However, it will pummel you to goo if you touch the door it guards. If you're unlucky and the coffer spawns behind that door, you get to wait until a high level PT comes to slay the guardian for their Zilart mission.

          The door at (E-8) is locked. You'll need a key that drops only from Tonberry Cutters to access the two coffer spawns behind it. Tonberry Cutters are ninja and were DC at 58.

          There is another locked door behind the one at (E-8) with you guessed it, another coffer spawn behind it. To open this one you'll need a Prelate Key. Prelate Keys drop off Tonberry Stabbers which can be found in the same area you got your coffer key from.
          [NOTE: Monkeys and crawlers do not agro. Everything else does. Invis will be all that you require...just avoid casting near the arcana.]

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          • #6
            m(_ _)m Kyoujin

            excellent info

            make a write-up on the AF3 bc fight ;3

            wwwwww {Do you have it?}

            Comment


            • #7
              As a last resort, just wait by the entrance of the coffer area. A NM crawler spawns there and it seems to be camped a lot of the time by JPs (though by not a lot of people). Shameless as I am, I just waited there til the only two people in that section who were camping it got the spawn and killed it so they definitely had a lot of time til the next spawn. At that point the RDM opened the gate on the west side and then, as I had the map, opened each door that I /pointed too as he was high enough where none of the tonberries aggrod him (couldn't see what level as he was anon, and didn't want to check him). I got lucky and it wasn't behind the guardian or on the west side. For reference, it was west of the 'square' area south of the gate, which isn't on the normal non ifrits map (the room boundaries, the coffer is on the coffer map). And then I got really lucky, after he opened the door, I massive tabbed to see if the coffer got selected but it didn't, so I was about to go to the next spot when the rdm /pointed it for me. It's on the left side of that area against the wall and as far as I know can't be tabbed to from the doorway unless you are at a nice angle or are in far enough (I assumed it would be directly in front as it seemed to be from the coffer map). The good thing about this area's coffers in general is obviously it's not camped at all.

              From the entrance of the key dropping map, you can pretty much consistently pull bees without a problem, which is who I got my key off of. Maybe you'd have to pull a tonberry every 4-5 bees if you get lucky. That said, our paladin had to leave midway through and we could still take bees by alt. provoking with sams and a monk around the same level. It really isn't that bad, and is kinda fun even, it sure beat other job's massively camped coffers/keys. And you get to see light elementals, and tonberry ninjas are so cute ><

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              • #8
                there is nothing cute about an 866 dmg everyones grudge in your face
                SAM75 NIN50 WAR37 THF33

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                • #9
                  Fight hate with love!

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                  • #10
                    Am I the onle one who thinks this excellent thread should be stickied?

                    Comment


                    • #11
                      the sam body coffer has to be the gayest coffer in the entire game..

                      i went with a 71 whm friend from beta about 15 minutes ago.. and it wasn't in any of the easy spawn locations.. so he pulled the temple guardian aaaaalllllll the way back to the entrance, and we killed it (yes, just the two of us ). so then we go check back in that area.. not there. -_-;

                      so we set out to kill cutters for the uggalepih key.. after about 4 of them 1 drops.. sooo.. we go open the door.. the coffer isn't in the room.. so we go to open the other door to the final coffer.. (and it HAD to be there) but it turns out, you need a prelate key dropped by choppers to open this door! WOO! at this point my invis faded, and i couldn't use a powder fast enough.. so all the tonberries in the room decided to give me some love. i threw on defender and third eye, and they saved my ass on these gay coffer hunts for like the 50th time (kuftal was a pain in the ass too with those aggro spiders.. and all 50 of them are 3 inches apart). so escape goes off and i make it out with 113hp left. THANK GOD I'M ELVAAN.

                      so now i'm gonna go /fume and try to go back again later tonight after some xp -_-;

                      somebody help me ; ;

                      wwwwww {Do you have it?}

                      Comment


                      • #12
                        I did AF3 helm last night thanks to a great Japanese party. (I had been farming with a very discreet "SAM AF3" in my search info and it didn't go unnoticed). It was like, one big AF3 alliance and it took 4-5 hours of setting up and doing other peoples, specifically the PLD and BRD AF3 before we got to sam ( By then it was 7am EST, and all throughout I didn't really know what/when we were doing sam's, thankfully it was friday night). While I can't really give many tips for normal parties since we had a 75 BLM, a very high monk, etc, I can add a few things. I tried finding out the NM order to kill them with and they said G->R->O which i thought was something JP specific for the classes but it turns out that's what the actual names of the BLM->DRK->SUM begin with. So just remember G R O and you won't have to remember who's on what side. Also, the Summoners Tidal Wave move that everywhere says to be careful of did 589, 591, 593 damage to out pld/sam/monk (16 level difference between me and the monk and still ~the same damage), while it seemed to do less damage the farther away you are since the mages took 121,18, and 394 damage. Manafont on the BLM isn't necessary fatal, he used it and started casting Burn, eep!

                        I should be more psyched about samurai after this but in fact I'm less so because the monk who was doing asuren fists for 1.2k+ damage vs em and tanking all three from it despite us having a paladin was just the coolest thing possibly ever.

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                        • #13
                          OH NO! I THREW OUT MY MUMIETO! CAN I STILL DO THE AF QUEST? CAN I OBTAIN A NEW ONE?!

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                          • #14
                            I should be more psyched about samurai after this but in fact I'm less so because the monk who was doing asuren fists for 1.2k+ damage vs em and tanking all three from it despite us having a paladin was just the coolest thing possibly ever.
                            Yeah, I know how you feel. I grouped with a monk at Lv59 that landed 500-700 damage Raging Fists while I was landing 100-200 damage Jinpus. It's not like he was slow with the TP either. He had WS TP as frequently as I if not more often. It's kind of depressing because even though my gear was superior to his I know he was out-damaging me in pure melee as well. I'm sure he could take hits better too. Hell, even the WHM in my static takes hits better than me while I'm wearing sniper's =P. Honestly, I don't see where samurai get compensation for hitting like a wet noodle. Having more flexibility with renkei is nice, but you don't see groups without a samurai having great troubles with their chains. It me makes wish I had signed up for beta.

                            Oh, and about that Astral Flow. Beastly...it cost me 400xp when I did my run. Interestingly enough, you still get the cut-scene at the end even when you're dead =).

                            Funguwari -- Firstly, remove that caps lock button from your keyboard. It will help you in the long run. Secondly, talk to Jaucribaux's students again (in Norg). One will offer to sell you a Mumeito for something like 30 or 40k.

                            EDIT: Typos

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                            • #15
                              i just finished my body about half an hour ago.. and everyone complaining about how hard it is can eat shit and die.. because you had it easy (unless your coffer was the same location as mine, and then POWER TO YOU! WE ARE LEETZ0R. maybe if you had it behind the temple guardian and didn't have a 70+ person to kill it too.. then you get some POWER! but the rest of you can go die if you're complaining!).

                              Okay.. where to begin.
                              I think I will display my little self-made diagram thingy..


                              Okay. Habetrot is the NM crawler that evaporated was talking about, and he is right in front of you when you zone into the coffer map. there's always at least one person here.. sometimes there are 3 or 4 camping his spawn trigger. You can do like him, and ask/beg them for help (i asked them to open the gate for me a couple times.. didn't ask them to run me all around though =X), most of them will turn you down, though.. so don't go in hoping for anything.

                              at H-6 is the wooden gate I was talking about.. you'll need to take down invis to open it, or have somebody 70+ open it for you.. otherwise you can't even get to the coffers.

                              I circled the only safe spot you can really camp the coffer, and put a black dot where the door to the room is.. I wouldn't recommend this either, though. as coffers here are like beadeaux, and the only time they repop is after they are opened. They don't respawn every 30 minutes if left unopened, like garlaige, eldieme, etc. Some screens of the room.



                              Camping this spot for 11 hours is not fun.. especially when the coffer doesn't repop without being opened. ._.

                              I marked and noted the temple guardian door for you.. he'll stand off to the side.. touch the door and he'll start pounding on you.. the coffer right behind the door is on top of some stairs.. the other one is in an unmarked hallway. Here's a nice screen.


                              This is what happens when he explodes at 85%+ health ._. do NOT attempt this at home kids.

                              The coffer at G-10 is the "Kitchen" with the NPC tonberries..
                              The coffer at G-9 is really well guarded.. there is a torama, wespe, and tonberry in the outer vicinity of the door, and RARELY are they all facing away from it.. then you have to worry about the tonberry INSIDE the door.
                              The coffer at G-8 is in a room with lots of tonberries, and a doll.. no casting here.
                              The coffer at G-7 is the only REALLY easy one, aside from the safe camp spot.. because if the tonberry inside aggros, you can train it back to the zone and not get too badly hurt.

                              on to the last two spawn points. this is where things become a pain in the ass.. and anyone who had the coffer behind these doors gets props.
                              The coffer at E-8 is only accessible if you've obtained a "Uggalepih Key" that is dropped by tonberry cutters.. (i got the name wrong on the diagram.. CUTTERS are the right ones..) they check DC-T at 57-58, so a party of 4 could probably kill these for the key.. there are 5 or 6 tonberries inside the room, and they DO aggro through the door.. so you WILL need a group to even attempt this coffer, otherwise you'll die before opening it.

                              Now the HARDEST coffer in this zone, maybe the hardest coffer for any af, is the one i got stuck with. I had to get that damned coffer at E-7. To even get to this door, you have to go through the steps mentioned on the E-8 coffer, AND on top of that, you have to go kill Stabbers for a Prelate Key (i'd recommend getting one of these while you're looking for coffer keys on the damn buggers). After opening the door at E-8 and clearing the room.. you'll turn right and open that door using the Prelate Key. you'll want everybody except the person opening the door to be invis upon entering.. and you NEED to throw on a prism powder the second you're far enough in so that you won't get locked out. the tonberries in this room check VT and IT at 57-58, so you do NOT want to get attacked. You'll want to run to the very back.. and there'll be this.. chair/throne type thing.. the coffer is right behind it. i was able to uninvis and /joy at the coffer, then trade the key to it, then escape, and nothing aggroed while i was behind the throne. but yeah.. this coffer was really gay.. since i needed a full group and then some to even get to it..

                              (Temple of Uggalepih)...... (success)!


                              whoever opens the next uggalepih coffer on midgarsormr can send me all of their gil.. unless it repops in the same place.. then.. good luck to you! XP

                              wwwwww {Do you have it?}

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