So my rdm is 71 and ive been looking at an equipment setup for being able to solo mobs in campaign. I've been looking at a +haste build and then in slot where i don't ahve the +haste option going with - damage equipment. There's so much -dmg equipment, but I don't see amny people going with the +haste and -damage build. Why not in campaign? The only reasoning I would not go with -dmg gear is if i cant get hate, but just on my 71 rdm, i was able to grab hate so I'm thinking it won't be much of a problem once i hit 75. The gear I'm looking at once I hit 75:
Joyeuse
Genbu's Shield -10 dmg taken
Walahra Turban +5% haste (when meleeing, why are rdm's using AF? Relic, ok you get refresh, but are you really using that much mp???)
I'm open for suggestions in ammo slot, i've been using the +2 int and 10 mp thing
Bull Necklace +25 strength, hell yeah! If i'm missing i'll use chivalrous chain
Ethereal Earring
Suppamomi spelling?
Goliard Saio +4% haste
Dusk Gloves +3% haste
Patronous Ring -10% physical damage taken
Jelly Ring -5% physical damage taken
Cheviot Cape -5% physical damage taken
Swift Belt +4% haste
ASA RDM legs - i'm looking at +3% haste -4% damage reduction
Dusk feet - +2% haste
So this would give me haste in every slot i could get it (i'm not subbing drg) totaling +21% haste. The damage reduction totals -34% physical damage. I can't think of a more badass setup. If I went /dnc with drain samba II, Phalynx on, and regen up, I'm thining I would be able to give it a while before needing to cast a Cure spell. not needing to cast Cure often, and having a haste build with Joyeuse and an Enspell II should accumulate a good deal of damage. There has to be something I'm missing though because I never see RDM in campaign with a haste build, they are typically meleeing in an AF or relic setup. Depending on how much damage this - physical damage setup mitigates, I might even be able to go /drk for more attack power and LR and SE. On top of that, once i hit 75, rdm gets phalynx II and slow/para II, which would decrease the amount of damage i'd get over time even more... I invested in the +15% macc ammo piece to make sure those enfeebles stick.
Sooo... that's my game plan. Again my question is, are there holes in this setup? Why aren't more, or for that matter, any rdm's taking this approach?
Joyeuse
Genbu's Shield -10 dmg taken
Walahra Turban +5% haste (when meleeing, why are rdm's using AF? Relic, ok you get refresh, but are you really using that much mp???)
I'm open for suggestions in ammo slot, i've been using the +2 int and 10 mp thing
Bull Necklace +25 strength, hell yeah! If i'm missing i'll use chivalrous chain
Ethereal Earring
Suppamomi spelling?
Goliard Saio +4% haste
Dusk Gloves +3% haste
Patronous Ring -10% physical damage taken
Jelly Ring -5% physical damage taken
Cheviot Cape -5% physical damage taken
Swift Belt +4% haste
ASA RDM legs - i'm looking at +3% haste -4% damage reduction
Dusk feet - +2% haste
So this would give me haste in every slot i could get it (i'm not subbing drg) totaling +21% haste. The damage reduction totals -34% physical damage. I can't think of a more badass setup. If I went /dnc with drain samba II, Phalynx on, and regen up, I'm thining I would be able to give it a while before needing to cast a Cure spell. not needing to cast Cure often, and having a haste build with Joyeuse and an Enspell II should accumulate a good deal of damage. There has to be something I'm missing though because I never see RDM in campaign with a haste build, they are typically meleeing in an AF or relic setup. Depending on how much damage this - physical damage setup mitigates, I might even be able to go /drk for more attack power and LR and SE. On top of that, once i hit 75, rdm gets phalynx II and slow/para II, which would decrease the amount of damage i'd get over time even more... I invested in the +15% macc ammo piece to make sure those enfeebles stick.
Sooo... that's my game plan. Again my question is, are there holes in this setup? Why aren't more, or for that matter, any rdm's taking this approach?
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