Re: Composure and Enspell II info
Ok, finally got a chance for some real testing in, and here's the deal:
Initial value is the exact same formula as Tier 1s, and is calculated again on every individual swing. The cap is double whatever your base initial value is. If you reach the cap for a lower level of Enhancing skill, then switch to Enhancing+ gear(enough to bump you up to another digit of initial value), your cap will increase, however you still have to tick yourself up 1 damage/swing to the new cap.
That is, if you are swinging in 260-279 skill, your base value will be 18 damage, every swing will raise damage 1 per swing until 37. If you swap into 300 Enhancing gear, your next swings will go 37 > 38 > 39 > cap at 40, then remain at 40 until you either swap back down to a lower level of Enhancing skill or the spell wears/is recast. However if you do reach a higher cap, then switch to a lower level of gear, if you switch back to higher skill gear again in that same spell duration you will still be at that higher cap.
And Enspell 1's are fine, no skill gear funny business going on there.
---------- Post added at 01:25 AM ---------- Previous post was at 01:21 AM ----------
Good news is(sort of) you can cast the spell in any gear, not just your Enhancing set, minor details, but still nice to me.
---------- Post added at 01:35 AM ---------- Previous post was at 01:25 AM ----------
Add: Sword Enhancement Spell damage+ items are added after the doubling, not before, so they give the same +2/3/5 to both tiers and at any level of Enhancing magic, this is what bridges a bit of the cap between T1s and T2s.
Ok, finally got a chance for some real testing in, and here's the deal:
Initial value is the exact same formula as Tier 1s, and is calculated again on every individual swing. The cap is double whatever your base initial value is. If you reach the cap for a lower level of Enhancing skill, then switch to Enhancing+ gear(enough to bump you up to another digit of initial value), your cap will increase, however you still have to tick yourself up 1 damage/swing to the new cap.
That is, if you are swinging in 260-279 skill, your base value will be 18 damage, every swing will raise damage 1 per swing until 37. If you swap into 300 Enhancing gear, your next swings will go 37 > 38 > 39 > cap at 40, then remain at 40 until you either swap back down to a lower level of Enhancing skill or the spell wears/is recast. However if you do reach a higher cap, then switch to a lower level of gear, if you switch back to higher skill gear again in that same spell duration you will still be at that higher cap.
And Enspell 1's are fine, no skill gear funny business going on there.
---------- Post added at 01:25 AM ---------- Previous post was at 01:21 AM ----------
Good news is(sort of) you can cast the spell in any gear, not just your Enhancing set, minor details, but still nice to me.
---------- Post added at 01:35 AM ---------- Previous post was at 01:25 AM ----------
Add: Sword Enhancement Spell damage+ items are added after the doubling, not before, so they give the same +2/3/5 to both tiers and at any level of Enhancing magic, this is what bridges a bit of the cap between T1s and T2s.
Comment