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  • #46
    Re: Composure and Enspell II info

    Since I don't have a Joytoy (yet), and I almost rarely ever DW, maybe Enspells II will be kind of useful. Not that I'm going to bother farming them for a while.

    Composure sounds much better than I anticipated though.

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    • #47
      Re: Composure and Enspell II info

      Stayed up for Iceday just to epeen a tad:

      large pic


      And I posted this elsewhere, but yeah specifically for non-Joy/Justice users the tier 2s will probably pull ahead when used with composure, for single wielding Joy/Justice they should be about even with Tier 1s, but for Dual Wield, especially offhanding a multi-hit, the Tier1s will be better unless you're specifically looking for the resistance down effects from them.

      ---------- Post added at 06:41 AM ---------- Previous post was at 06:36 AM ----------

      Originally posted by Armando View Post
      I wouldn't say Enspell II are useless under dual wield as long as multi-hit weapons are out of the equation (which is the case 50-69.) They're twice as poweful as normal Enspells, and yes, while they only proc on half the hits, there's still Dual Wield II's Delay reduction which equates to approximately 18% more hits than someone with simply twice the Delay. That means that instead of seeing a virtual 0.5 multiplier over time for proc'ing on only one of the two weapons, it's more like 0.5 * 1.18 = 0.59.
      Just a slight clarification from what I've seen, the Tier2s are a shade over 1.5x as strong(300 skill gives 20 base on T1s, 31 T2s when capped). Like I stated above, when used with composure so that you're spending a fair amount of tiime with them capped(they cap out relatively quickly) it'll be pretty even with a Joy, but better with a non-multihit.
      Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

      Formerly Callisto of Ramuh. | Retired 5.28.10

      Callisto Broadwurst of Palamecia

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      • #48
        Re: Composure and Enspell II info

        Originally posted by Armando View Post
        Triple duration? Only +25% recast? S-E has gone above and beyond my expectations, and I already had a pretty positive outlook on this one.
        I was really expecting SE to do something awful like 2x duration, 2x recast. The way it is it actually sounds really useful.

        SE seems to be getting thing right lately.

        Originally posted by Susurrus View Post
        Also Enwater II, Enstone II, and Enthunder II aren't even choosable on AH. They're straight up not there.
        Things don't appear on AH until someone puts them up.

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        • #49
          Re: Composure and Enspell II info

          Haha wow that's freakin impressive. 34 plus e.sword plus hollow plus fencer's times double ice weather and day with hyorin = 63 damage. I woot for you, sir.
          lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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          • #50
            Re: Composure and Enspell II info

            Originally posted by Hyrist View Post
            I do have to say that En II and Composure effectively catches up the middle level RDM's in terms of damage output in parties though.
            Catch up to what?



            Originally posted by Hyrist View Post
            As long as you can get the healing and haste covered somehow, I don't see there being much of a 'debate' left to RDM front lining, just a bit of education.
            • Magic accuracy for enfeebs w/out staff. (Even at Lv.75 with Death Blossom--how to ensure M.Eva down is on that Mamool Ja Blusterer anytime it needs to be silenced?)
            • Casting load due to (NA?) tendency to shove as much work to as few mages as possible.
            • Need for hMP time due to casting load.
            • No decent WS between (Duel Wield) Fast Blade and Eviseration.
            • Fatigue/concentration.
            The most important issue is magic accuracy. If a party has to add a second RDM to land enfeebs, maybe it should just toss out the first RDM who won't use a staff.

            The second and harder to make general asessement issue is fatigue and concentration; every melee'ing RDM I've seen had significant lapses in handing mage side of the job. And, at least for my own RDM, I know the buffs and enfeebs could've been better done from the back line.

            Looking forward to the FAQ addressing these type of issues, as well as the equipement configuration needed to take advantage of en- spell I/II.
            Last edited by ItazuraNhomango; 04-09-2009, 05:22 AM.
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            • #51
              Re: Composure and Enspell II info

              Hmmm I like the Enspell II's they are made of win with a DNC. Getting Haste Samba in could put us potentially at 70% haste, which gives joyeuse a 1 second weapon delay. Id have to crunch numbers But I would expect that ~40 damage enspell II with an extra 10% haste > ~20-21 enspells I. Even with DW I bet it would be very very close. Once hard numbers come in on the acctual caps (ie. people with enspell builds) I suppose I could figure it out.

              sig courtesy tgm
              retired -08

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              • #52
                Re: Composure and Enspell II info

                Originally posted by IfritnoItazura View Post
                The second and harder to make general asessement issue is fatigue and concentration; every melee'ing RDM I've seen had significant lapses in handing mage side of the job.
                That's probably due to the fact that they've had limited opportunities to refine the their ability.

                I've been saying it for years: so long as players refuse to allow RDMs to front-line on a regular basis, they'll remain undeveloped in the ability to unify both melee and mage tasks.

                Allow them to do it often, be tolerant of mistakes, allow them to improve their judgment and reflexes, take time to see the difference between someone who's still learning and another who's a complete idiot before dismissing them, and you'll eventually hear of more front-line RDM success stories.

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                • #53
                  Re: Composure and Enspell II info

                  I would just like to say that I find it humourous that the first update after I finally get around to leveling (and finishing leveling) NIN to 37 they add a RDM spell that is of lesser value then what I already had now that I can use dual wield.

                  At least I don't feel any pressure to by the spell or go out and farm for it *right now.* They can wait, my two swords will be happy getting used. They might come in handy if/when I go /blu if/when I finish leveling that.
                  I use a Mac because I'm just better than you are.

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                  • #54
                    Re: Composure and Enspell II info

                    You really need to move to Fenrir so we can duo missions.






                    PS > And no, it is not a trap to get you killed repeatedly.


                    ...what? <_<;
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                    • #55
                      Re: Composure and Enspell II info

                      Enspells II are capping at 34ish per hit without Enhancements. The problem with this is that it doesn't proc on Double Attack effects (like Joyeuse) or on off-hand, so if you are /NIN dual-wielding, Enspell I will probably create more damage but you won't get the resist down effect.

                      Where I could really see the Enspells II shining is on non-NIN sub. /BLU, /DRK, and /THF will get more benefit from the increased single-weapon damage.

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                      • #56
                        Re: Composure and Enspell II info

                        Another great thing is that this doesnt get in the way of me meriting; I can use composure and save MP. Instead of 110MP, Refresh returns 410. I might even throw composure on at the beginning of the next time I try to solo Up In Arms (by the way, the market for Oxbloods EXPLODED! (: ).

                        Omg, this is crazy. I'll repeat it; Composured Refresh lasts well over my Convert Timer. Hell, it's completely feasible to activate Composure, buff, deactivate it and go about business as usual. By the time Composure is back up... well, il still have my buffs active.

                        So this means that Phalanx and the Enspells last (2:45 x 3) 8:15, right?

                        I don't want to look a gift horse in the mouth, but SE overdid it, lol. This is going to go a long way in saving me MP in exp (I only get pushed to the limit over 20k/hr. I'm usually SCREAMING for Convert to be done). Having
                        Refresh up that long will be a god send. I should go merit right now, matter of fact.
                        The Tao of Ren
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                        • #57
                          Re: Composure and Enspell II info

                          I just got out of a meripo. I found it hard to remember to refresh/haste others, but I'm sure I'll get used to it.

                          So should I be using it, buffing myself, and then cancelling so that the cast time on everything else goes back to normal?

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                          • #58
                            Re: Composure and Enspell II info

                            Originally posted by Murphie View Post
                            I just got out of a meripo. I found it hard to remember to refresh/haste others, but I'm sure I'll get used to it.

                            So should I be using it, buffing myself, and then cancelling so that the cast time on everything else goes back to normal?
                            You ideally would be, but really the recast hit isn't pronounced enough to be a huge problem if you don't.
                            Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

                            Formerly Callisto of Ramuh. | Retired 5.28.10

                            Callisto Broadwurst of Palamecia

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                            • #59
                              Re: Composure and Enspell II info

                              Losing the ability to feed 0 TP to the mob while doing enspell damage with the Tier 2's blows though. A little MDB down would have rocked for nukes as well (or even a bonus similar to elemental staves) but it just lowers magic resistance. Damage on them seems to cap around 34 as well.

                              I'd still rather use Joyeuse + Hornet Needle/Ceremonial Dagger and tier 1's. I'll admit I hadn't thought about using them with /DNC (that'd be weird with joyeuse... 1st hit does elemental dmg 2nd hit drains HP/MP O.o) but I'm still not impressed and /DNC won't keep you alive like /NIN will against really nasty mobs (Avatars, etc)
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                              • #60
                                Re: Composure and Enspell II info

                                I can't think of anything outside of Ash Dragon or Cactrot where TP feed really is that big of an issue anyways. I intend to get the most use out of these on things like Sky gods, which I already open with Death Blossom on to make them easier to debuff. Normally I disengage and GTFO to start debuffing, but now I can get a few swings of Enthunder II/Enstone II/Enaero II in to make Slow/Silence/Para even easier to land.
                                Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

                                Formerly Callisto of Ramuh. | Retired 5.28.10

                                Callisto Broadwurst of Palamecia

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