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  • #16
    Re: Up in Arms

    Originally posted by WishMaster3K View Post
    Elwynn: I'm very well aware that if I die solo, I get nothing.
    Who said anything about dying? If you can't do it in the time limit, you still get nothing. You just don't get dead.

    And excuuuuuse me for sneaking into the top secret members-only red mage clubhouse.
    Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
    99 Everything, mostly play PUP, WHM, and sometimes BST
    F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

    >2012
    >not having all jobs at 99


    Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

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    • #17
      Re: Up in Arms

      wait what O.o?

      I haven't said anything no one else hasn't.
      sigpic


      "BLAH BLAH BLAH TIDAL WAVE!!!"

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      • #18
        Re: Up in Arms

        I really don't get all the negative nancys in this thread. If he wants to try to do something seemingly impossible, let him. Just because he's not Avesta it doesn't mean he can't try. He might even pull it off.

        The archery thing could actually work if you can keep yourself alive. RDM/RNG DOES get Sidewinder (I remember Apple Pie/Grendal talking about how he used it in Ballista.)

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        • #19
          Re: Up in Arms

          Can you cycle Thunder II/Drain/Blizzard II/Drain/etc. And use a Vile Elixir +1, and then sleep him, convert, ES Gravity, Bind, DoT and Nuke him to death? With Ice & Lightning HQ staff's, you should be able to do enough DMG to make up for that 20% and I was just reading on ffxiah, Vile Elixir +1 is a drop from this, so you might even break even or profit without the club drop.

          Also this Cause I laughed out of line (LoL)
          What WishMaster3k really said to Malacite:

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          • #20
            Re: Up in Arms

            Originally posted by ShepardG View Post
            FUCK YO COUCH!
            [ame="http://www.youtube.com/watch?v=CyvTWPnYxFw"]YouTube - Nip/Tuck: Fuck Yo Couch[/ame]

            (hit mute to deafen the bad music.)




            PLD75 DRK60 lots of other levels.
            ------
            Shackle their minds when they're bent on the cross
            When ignorance reigns, life is lost


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            • #21
              Re: Up in Arms

              I've done this BCNM a couple of times, with both 3 and 2 man teams. All you need is some form of Gravity and a Ranger(which has been me). The most important thing is the ability to stick gravity. This can be done by Rdm, Blm/Rdm or a very skilled Dnc. It is much more dangerous with a Dnc though as they have to solo the mob for TP for long enough to build a finishing move, then hit it with their Grav JA.

              Once Gravity is on, this is a very easy BC for a Rng to do. You just kite and shoot, being aware of how far away you are. Ink Jet is what it will primarily use until it hits about 20% HP and it has a ranged of 16 feet. This means that if the Rng keeps aware of the NMs TP gain and distance, you can move just out of range of Ink Jet forcing the NM to loose it's TP. Here is our typical scenario:

              Mage buffs Pro/Shell, self buffs
              Ranger preps SS/Barrage
              Mage casts Gravity
              Ranger attacks, gaining a lot of hate with Barrage
              Ranger kites and attacks (NOTE: Do NOT WS if you have been hit with Ink Jet. It doesn't last long, but Sidewinder will miss almost every time.)
              Mage DoTs and keeps Grav on, healing Ranger every once in a while

              Takes all of 8-14 min, depending on accuracy of Sidewinders.

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              • #22
                Re: Up in Arms

                I do remember it was once said, it was impossible to solo Excuvation and Body Slam. Someone came up with a stragety to solo them with a decent (not 100%) success rate.

                =---------------------------------------------------------------------------------------=
                OP:
                I probably have no business replying in this thread because I dont know much about the BCNM but I have a couple suggestions:

                1) Could you add some DoTs to the equation like poison 2, bio 2 or merited bio 3? For mobs that cant be slept/bound, I usually DoT them up for added damage. (As my LS would put it "Moar DoTs!!!")

                2) Is the mob aspirable? If it is, then you could add aspir into your spell rotation and when you chainspell a few aspirs could give you enough for a few more nukes.
                PSN ID: Kelshan
                Completed: F.E.A.R., Bioshock, Turok, The Darkness, Viking: Battle of Asgard, Timeshift, Folklore, Time Crisis 4, Dark Sector, Heavenly Sword, Resistance: Fall of Man, Ninja Gaiden Sigma, The Orange Box, DBZ: Burst Limit, Assassin's Creed, Lair, Overlord, Fracture, Condemned 2, Legendary, BattleField Bad Company 2, Infamous, UT3, Far Cry 2, Resistance 2, Borderlands
                Currently Playing: MW2 (Stuck in broken Phat PS3 ), Call of Juarez
                sigpic

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                • #23
                  Re: Up in Arms

                  Originally posted by Losrase View Post
                  I do remember it was once said, it was impossible to solo Excuvation and Body Slam. Someone came up with a stragety to solo them with a decent (not 100%) success rate.

                  =---------------------------------------------------------------------------------------=
                  OP:
                  I probably have no business replying in this thread because I dont know much about the BCNM but I have a couple suggestions:

                  1) Could you add some DoTs to the equation like poison 2, bio 2 or merited bio 3? For mobs that cant be slept/bound, I usually DoT them up for added damage. (As my LS would put it "Moar DoTs!!!")

                  2) Is the mob aspirable? If it is, then you could add aspir into your spell rotation and when you chainspell a few aspirs could give you enough for a few more nukes.

                  Another way to get those two spells is by attending either Nyzul Isle or Salvage runs on Blu.

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                  • #24
                    Re: Up in Arms

                    Originally posted by Tokitung View Post
                    Another way to get those two spells is by attending either Nyzul Isle or Salvage runs on Blu.
                    Very true, but the reason why you are soloing is because people dont want to help you get them. Most of the time people do not want to tangle with Moth or Dragons unless they have to in Nyzul Isle due to time constraits.

                    I cant say anything about Salvage because I have only done one with a pick up group. Only after I done it I realize I could have been much better help with BLU/NIN if I equip the spells for different job traits. For example, auto-regen, counter, accuracy bonus, etc. but I didnt realize it until after I finished. I could have been more help to the MNK tank and not been such a leech in the beginning.
                    PSN ID: Kelshan
                    Completed: F.E.A.R., Bioshock, Turok, The Darkness, Viking: Battle of Asgard, Timeshift, Folklore, Time Crisis 4, Dark Sector, Heavenly Sword, Resistance: Fall of Man, Ninja Gaiden Sigma, The Orange Box, DBZ: Burst Limit, Assassin's Creed, Lair, Overlord, Fracture, Condemned 2, Legendary, BattleField Bad Company 2, Infamous, UT3, Far Cry 2, Resistance 2, Borderlands
                    Currently Playing: MW2 (Stuck in broken Phat PS3 ), Call of Juarez
                    sigpic

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                    • #25
                      Re: Up in Arms

                      Another thing with the arrows here ... if you want to save a bit more MP, you could try sleep arrows. Use a mixture of /ra and nukes. Worth a shot.
                      sigpic
                      ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                      ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                      ~I has a blog~~http://aksannyi.livejournal.com/~
                      ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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                      • #26
                        Re: Up in Arms

                        A few things:

                        The NM will build up resists to Sleep through the fight, so its good to have a BRD or COR on hand to have a light-based sleep.

                        While Gravity works great on the NM, a RDM/RNG isn't going to grab a lot of time to set up to shoot at a mob. There's also the problem of accuracy and skill, while RDM/RNG is fun in some situations, I can't really see it being workable here unless you can get one or two more RDM/RNGs.

                        But then, that leaves you SOL for status cures.

                        Two RNGs + RDM is pretty much divine for this fight, the RNGs bounce hate off each other and NM dies before it can really build a resist to sleep.

                        I've only ever trioed it, but when looking for groups to do it these days a certain DRK and a certain THF's ears always perk up and they want in on it, even though I don't want them around for it. No two hour glory, no Mandau-funding. I want it for Slugwinder spam.

                        I also don't trust Kallo's BLM for anything.

                        Also, Sleep Arrows suck. Trust me, the proc rate on them is horrible. Sleep Bolts do much better and are much more consistant, but RDM can't use crossbows. But a RNG's damage output would be wasted on using Sleep Bolts, not to mention they'd be building mob resistance to sleep that much faster.
                        Last edited by Omgwtfbbqkitten; 04-06-2009, 05:53 PM.

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                        • #27
                          Re: Up in Arms

                          1 Rng and 1 Rdm work just fine, as long as both know what they are doing. I've duo'd it multiple times, successfully. It's just about patience.

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                          • #28
                            Re: Up in Arms

                            Hmm, ok so this wasn't solo, so it doesn't count, but I tried Duoing it with my BRD friend. He started out by giving me Ballad only, but then started throwing in some Foe and Horde Lullabies. We were planning on a dry run (matter of fact, I only invited him to watch, since he's one of my frat brothers, and I needed the emotional support), so he didn't bring any instruments.

                            Burn
                            Shock
                            Rasp
                            Poison2
                            Bio2 56
                            Blzzard2 204
                            Thunder2 250
                            Blizzard2 228
                            Thunder2 239
                            Blizzard2 228
                            Blizzard2 228
                            Blizzard2 228
                            Blizzard2 228
                            Blizzard2 228
                            Blizzard2 228

                            Wasted about a minute because I had to convert and he dropped my debuffs so we were running around.

                            Blizzard2 228
                            Blizzard2 228
                            Thunder2 239
                            Blizzard2 228
                            Blizzard2 228
                            Blizzard2 228

                            Took a knee., It was only 8:30 at this point, and I was actually making good progress. He woke up unexpectantly, handled it and we rested for MP again.

                            Realized that 3 minutes had gone by w/o us damaging. Time was at 1130. I also realized I didn't have nuking gear on

                            Thunder2 254
                            Blizzard2 244
                            Blizzard2 244
                            Thunder2 254
                            Blizzard2 244
                            Thunder2 254
                            Blizzard2 244
                            Thunder2 254

                            Kicked us out.

                            Got it to 9% before it kicked us out. I probably would have needed only 3-4 more nukes.

                            My total damage up until I switched gear was 2940 with Blizzard and 728 with Thunder 2 (3668, and he was at 9%, so his total HP in that run was 4030, not counting my elementals, I'm going to guess he has 4200HP)

                            According to my stats after I switched gear, it could have been 3900 + 762.


                            Also, I decided to only DoT at the start, because with my current damage (RDM I saw was doing in excess of 280 per Thunder2, 30 damage more than my highest) and the rate in which Gravity wears after a while, Sleeping is very important. He said in his run

                            I also probably spent too much time resting towards the end, being as how Convert was up and I still had 300MP.

                            Oh well. I'll try again in two hours. Only used one Vile Elixir and two Yag Drinks. This time, only Bio and Poison at the start, going to save my MP from Elemental Debuffs (75 total MP, but I can probably do more damage with a Blizzard 2, which is 77MP).

                            But I'm sure that I can beat him duo with only a Brd.If I have the MP, I can definitely do enough damage in enough time, but it'll just take way more meds. And it might be best to limit how much I sleep him, because the less I cast on him, the less he'll resist.
                            The Tao of Ren
                            FFXIV LowRes Benchmark - 5011

                            If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
                            Originally posted by Kaeko
                            As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

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                            • #29
                              Re: Up in Arms

                              Originally posted by WishMaster3K View Post
                              This time, only Bio and Poison at the start, going to save my MP from Elemental Debuffs (75 total MP, but I can probably do more damage with a Blizzard 2, which is 77MP).
                              How much INT do you have? If you can get over 100 INT each debuff will do 4 dmg/tick, so if it sticks for 20 ticks(I'm not sure how long they lasted) then it will be just as MP efficient as Blizzard II, and you get the stat reduction ontop of that. If it lasts for longer, I would use them for sure, though if they wear off quickly maybe you should stick with Blizzard II.
                              Originally posted by Ellipses
                              Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
                              Originally posted by MCLV
                              A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
                              More Sig:

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                              • #30
                                Re: Up in Arms

                                Aight, I'll post my strat, that I'm gonna try when I get home in a few weeks.

                                Enter Fight on probably Ice day.

                                Run up- Sleep
                                Yag drink
                                -CHAINSPELL-
                                protect III
                                stoneskin
                                phalanx
                                blink
                                thunder II
                                Blizzard II
                                thunder II
                                Blizzard II
                                Stoneskin
                                phalanx
                                Thunder II
                                Blizzard II
                                etc. until MP is around 100, then pop a Vile Elixir +1
                                Continue Nuking until Chainspell ends or
                                Until MP is around 150
                                Sleep
                                stoneskin
                                phalanx
                                -CONVERT-
                                Gravity
                                Bind
                                -Burn
                                -Shock
                                -Rasp
                                -Poison II
                                -Bio II

                                Kite, Blink, Refresh, Kite, Stoneskin, Kite, Phalanx, Kite, etc.

                                Hopefully, That will be enough damage to let the DoT's do most of the final work to the Mob.

                                any thoughts?

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