In my years of debating Red Mage in various forums, the image of what a Red Mage in the front lines is supposed to do, as well as what it is capable of doing has refined itself. However, due to many of these forums are isolated away from each other, there has been no generalized "Frequently Asked Questions" Section to help answer some heavily repeated questions regarding Front Line Red Mage, without falling into an argument and stalling the discussion. It should be noted that a person can choose to agree or disagree with the statements made here, however to do so is purely a matter of personal opinion, as anything stated as facts will be supported with evidence.
These questions can be divided into two main categories, Pragmatic questions, ones that ask the reasons why the job would be invited over another or questions pertaining to it's role; and Performance questions, which question the specific aspects of what a Red Mage can do, typically pertaining to damage. This Guide is a work in progress that will cover these two aspects separately, regarding first the Pragmatic issues, clarifying the role, value, and purpose for a Front Line Red Mage.
As research continues in various forums investigating the recent update, the Performance questions will be regarded, referencing both past and recent data collections and mathematical studies regarding factors of damage, exp/hr, as well as comparing certain equipment and subjob combination.
[ Note for the DiV forums: I figure this place would be a good locale to start working on this guide. It's not too crowded and everyone here is fairly cool-headed. However, Red Mage isn't often a discussed topic here due to how inflammatory it is. These were factors in my decision to bring the FAQ here, as I know I'll get the best initial feedback.]
- PRAGMATIC QUESTIONS-
This section will regard the more basic issues regarding Red Mage in the front lines. Role, slot competition and basic 'who, what, when, where, and why' issues will be addressed from the perspectives of already established front line Red Mages.
Question: Why Should I invite a Red Mage for any other role than healer?
General Disclaimer Answer: Most instances in which you will encounter a Front Line Red Mage, you won't have to; They will be inviting you. Afterwords the Q&A below will give you reasons why to accept them without disbanding as well as invite one you already know of to your party, often like you would invite a DD Paladin you would know.
The Role of a Front Line Red Mage:
Perhaps this is the most important topic in the area. It is a common misconception that people believe Red Mage desires, can, or is capable of standing in the front lines while maintaining it's "Main Healer" Role. With very few rare exceptions, this mentality is correct. Red Mage functions in the role of a "Hybrid" similar to that of what it performed back in the earlier days of "Rise of the Zilart" and "Chains of Promathia" expansions. This means in most cases, the presence of a dedicated back line element is still required, though there are situations in which another hybrid can suffice (and potentially cause both jobs to aid the party better in doing so.)
- Outside Looking in.
Q: Why would I accept a Red Mage if I already have a healer?
A: Put simply, doing so eases the burdens of the healer class. This provides several benefits for the party, varying from consistency of important debuffs such as Dia tiers (and providing Dia III in instances where it previously was not possible), from keeping the party enjoyable enough for the back line to cause the party as a whole to last longer and net more exp. Additionally, including another set of eyes and spells allows for more security against common human error and unpredictable situations.
Comment: But I'm a <Job> and I can manage just fine!
Answer: Congratulations, you're one of the few in a privileged circumstance. In most instances, some exterior form of support is required, be that in the form of a Second Bard (who can assist heal), Corsair (who provides additional damage and occasionally provides heals with /whm as well.) or the exceedingly rare instances in which 4 damage dealers (Usually a party of heavily geared 2handers) manage to balance themselves accordingly. These instances, in spite of their strong popularity, are not common in the least, and are generally regulated to statics. In all other cases, some form of Hybrid Job provides the best security for a party while not harming the exp/hr or over-straining any individual party member.
- Inside looking out.
Q: What duties am I supposed to perform?
A: Refreshing and Hasting yourself is top priority as they are cornerstones for your performance. Doing this alone will alleviate a haste and/or refresh from your cycle. Afterward, your duties are dependent on the job performing the role of main healer. For White Mage, you split the Haste Cycle depending on what makes the white mage the most comfortable. For Scholars, you generally take the haste load in turn for not having to manage much healing spells at all. Summoners is the inverse of scholars in that they take the burden of the haste load in turn for you giving them refresh and managing a larger share of cures, enabling them to support the party more with damage as well.
Regarding Competition to Front Line Red Mage:
While Red Mage is by definition the original attempt by Square Enix for a hybrid job in FFXI, there have been several new 'hybrid' release jobs since the game's inceptions. This section will briefly regard issues pertaining to competition to Red Mage in the Hybrid role.
Q: Why should I accept a Red Mage over a 4th Damage Dealer?
A: In a few words: Security and Comfort. A 4th damage dealer puts your healer in strain and your party at risk. If one of your damage dealers ends up becoming a mana sink, or an unknown situation occurs, it will become much more difficult to gain control over a situation than it would if there was a Hybrid Red Mage involved. Effectively, a Front line Red Mage secures the functionality and potential 3 of those 4 Damage dealers could have, while alleviating some of the strain of the healer.
Comment: But [DD/Healer] does just fine!
Answer: Situations in which a Damage Dealer subs healer may regard some issues, but the ability listing is very narrow and camp dependent. Additionally, it detracts damage performance away from that particular damage dealing job that it could be doing otherwise. That said, it is a possible alternative and by no means should it be discouraged in general. Red Mage simply offers more tools for the party's disposal, which opens up more job options and can potentially mean more filled parties in various camps.
Q: Why accept a Red Mage over another Hybrid job/style?
A: In most circumstances, many of the Hybrid Styles can perform within the bounds of a good damage dealer provided they are allowed the leeway to focus more on damage. Even though they are capable of hybrid functions, a Hybrid Red Mage allows them to not have to, while still retaining some of their more 'party orientated' damage support. (For Example: a Front line Red Mage allows a Dancer to go full Saber Dance + Haste Samba while still using Box Step to aid the party.) The party then gains the benefits from both classes, which will make up for the weaknesses of any, due to their variability. Essentially this means the jobs by no means compete or conflict with each other. In fact, in some cases, a combination of certain hybrids can make up for the lack of a dedicated healer in parties. Red Mage also functions well in this situation.
[Div Note: I'll take a break here to allow some initial read-overs and further comments and questions. If I find any interesting ones that I believe should be added in I'll add them to the FAQ and answer them. Everything here is open for discussion in the thread, I'll just be adding on to the OP as I go along. Thanks for your time and feedback.]
These questions can be divided into two main categories, Pragmatic questions, ones that ask the reasons why the job would be invited over another or questions pertaining to it's role; and Performance questions, which question the specific aspects of what a Red Mage can do, typically pertaining to damage. This Guide is a work in progress that will cover these two aspects separately, regarding first the Pragmatic issues, clarifying the role, value, and purpose for a Front Line Red Mage.
As research continues in various forums investigating the recent update, the Performance questions will be regarded, referencing both past and recent data collections and mathematical studies regarding factors of damage, exp/hr, as well as comparing certain equipment and subjob combination.
[ Note for the DiV forums: I figure this place would be a good locale to start working on this guide. It's not too crowded and everyone here is fairly cool-headed. However, Red Mage isn't often a discussed topic here due to how inflammatory it is. These were factors in my decision to bring the FAQ here, as I know I'll get the best initial feedback.]
- PRAGMATIC QUESTIONS-
This section will regard the more basic issues regarding Red Mage in the front lines. Role, slot competition and basic 'who, what, when, where, and why' issues will be addressed from the perspectives of already established front line Red Mages.
Question: Why Should I invite a Red Mage for any other role than healer?
General Disclaimer Answer: Most instances in which you will encounter a Front Line Red Mage, you won't have to; They will be inviting you. Afterwords the Q&A below will give you reasons why to accept them without disbanding as well as invite one you already know of to your party, often like you would invite a DD Paladin you would know.
The Role of a Front Line Red Mage:
Perhaps this is the most important topic in the area. It is a common misconception that people believe Red Mage desires, can, or is capable of standing in the front lines while maintaining it's "Main Healer" Role. With very few rare exceptions, this mentality is correct. Red Mage functions in the role of a "Hybrid" similar to that of what it performed back in the earlier days of "Rise of the Zilart" and "Chains of Promathia" expansions. This means in most cases, the presence of a dedicated back line element is still required, though there are situations in which another hybrid can suffice (and potentially cause both jobs to aid the party better in doing so.)
- Outside Looking in.
Q: Why would I accept a Red Mage if I already have a healer?
A: Put simply, doing so eases the burdens of the healer class. This provides several benefits for the party, varying from consistency of important debuffs such as Dia tiers (and providing Dia III in instances where it previously was not possible), from keeping the party enjoyable enough for the back line to cause the party as a whole to last longer and net more exp. Additionally, including another set of eyes and spells allows for more security against common human error and unpredictable situations.
Comment: But I'm a <Job> and I can manage just fine!
Answer: Congratulations, you're one of the few in a privileged circumstance. In most instances, some exterior form of support is required, be that in the form of a Second Bard (who can assist heal), Corsair (who provides additional damage and occasionally provides heals with /whm as well.) or the exceedingly rare instances in which 4 damage dealers (Usually a party of heavily geared 2handers) manage to balance themselves accordingly. These instances, in spite of their strong popularity, are not common in the least, and are generally regulated to statics. In all other cases, some form of Hybrid Job provides the best security for a party while not harming the exp/hr or over-straining any individual party member.
- Inside looking out.
Q: What duties am I supposed to perform?
A: Refreshing and Hasting yourself is top priority as they are cornerstones for your performance. Doing this alone will alleviate a haste and/or refresh from your cycle. Afterward, your duties are dependent on the job performing the role of main healer. For White Mage, you split the Haste Cycle depending on what makes the white mage the most comfortable. For Scholars, you generally take the haste load in turn for not having to manage much healing spells at all. Summoners is the inverse of scholars in that they take the burden of the haste load in turn for you giving them refresh and managing a larger share of cures, enabling them to support the party more with damage as well.
Regarding Competition to Front Line Red Mage:
While Red Mage is by definition the original attempt by Square Enix for a hybrid job in FFXI, there have been several new 'hybrid' release jobs since the game's inceptions. This section will briefly regard issues pertaining to competition to Red Mage in the Hybrid role.
Q: Why should I accept a Red Mage over a 4th Damage Dealer?
A: In a few words: Security and Comfort. A 4th damage dealer puts your healer in strain and your party at risk. If one of your damage dealers ends up becoming a mana sink, or an unknown situation occurs, it will become much more difficult to gain control over a situation than it would if there was a Hybrid Red Mage involved. Effectively, a Front line Red Mage secures the functionality and potential 3 of those 4 Damage dealers could have, while alleviating some of the strain of the healer.
Comment: But [DD/Healer] does just fine!
Answer: Situations in which a Damage Dealer subs healer may regard some issues, but the ability listing is very narrow and camp dependent. Additionally, it detracts damage performance away from that particular damage dealing job that it could be doing otherwise. That said, it is a possible alternative and by no means should it be discouraged in general. Red Mage simply offers more tools for the party's disposal, which opens up more job options and can potentially mean more filled parties in various camps.
Q: Why accept a Red Mage over another Hybrid job/style?
A: In most circumstances, many of the Hybrid Styles can perform within the bounds of a good damage dealer provided they are allowed the leeway to focus more on damage. Even though they are capable of hybrid functions, a Hybrid Red Mage allows them to not have to, while still retaining some of their more 'party orientated' damage support. (For Example: a Front line Red Mage allows a Dancer to go full Saber Dance + Haste Samba while still using Box Step to aid the party.) The party then gains the benefits from both classes, which will make up for the weaknesses of any, due to their variability. Essentially this means the jobs by no means compete or conflict with each other. In fact, in some cases, a combination of certain hybrids can make up for the lack of a dedicated healer in parties. Red Mage also functions well in this situation.
[Div Note: I'll take a break here to allow some initial read-overs and further comments and questions. If I find any interesting ones that I believe should be added in I'll add them to the FAQ and answer them. Everything here is open for discussion in the thread, I'll just be adding on to the OP as I go along. Thanks for your time and feedback.]
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