Not sure how many of you guys unlocked this yet, but figured I'd make a post if some wanted to discuss it.
For those who haven't seen, Death Blossom is a 3-hit Physical WS that gives an additional effect of Magic Evasion Down on the mob for 60 seconds. So far the cogs appear to be 30% STR 50% MND(same as Savage iirc) and an fTP of 1.125. fTP and Magic Evasion Down duration do not appear to increase with TP, so I'm assuming the potency of the effect is what scales with TP.
The primary SC property is Fragmentation, the secondary is Distortion, meaning this can open both Light and Dark, and close Light and Fragmentation, making it extremely handy as a skillchain opener. While not as strong as Vorpal, this WS does effectively give melee RDMs something they were in dire need of: a WS to use while not having a Vorpal sub which does the same damage at 100% as it does at 300%.
The downsides so far are that it's a non-crit multi-hit with a low fTP, meaning you still need a large amount of accuracy to land all hits for optimal damage, but there's no chance of critical hits boosting damage like with Vorpal so you still need to work in a good chunk stats to cover the WSC mods as well as Attack. In my WS set which is mostly built for Vorpal I've managed meager #'s, however it was as /THF against EP Corses(not the best mobs for slashing damage or subjob for pretty WS #'s). At most I pulled a 400 with a Double Attack proc, generally it was around 300~.
I have seen shots of people putting up 6-700 on TW's using a MND build, but on more difficult mobs you're still going to have to have a concern for Accuracy.
The good news is that while not the strongest, the WS does beat out Savage at 100%, looks fuggin' sweet, and has the additional effect to boot. I'm curious if the Magic Evasion Down effect also applies to skillchain damage, as it may make DB a viable SC opener for 'real' DDs against mobs that are normally resistant to SC damage. It closes Fragmentation off of Yuki/Rana, so you could easily do a 3-step Light with a SAM and potentially see a nice fat SC. Also being a 3-hit physical WS, you can DA swings and Souleater should stack with it for an extra 300~ damage.
I'm hoping to test this with higher levels of Attack from /WAR and /DRK, although I'm extremely interested in trying /DRG with it. Minor Attack/Acc boosts from job traits, Jump which works with Joyeuse procs, and access to a fat chunk of Haste from Wyvern Earring/Targe make it appealing as a solo/fun sub to me. An ideal mob I'd like to test it on is Aura Statues in Sky next time my LS goes Diorite farming, as they can be finnicky with Enspell resists. If the additional effect from DB is potent enough, it could largely cut these resists, making a huge impact on your total damage output, and with the extra Haste you could easily continue to build TP and fire off DBs before the effect wears off.
Anyways I'm hoping to test more later this week, if anyone else has it unlocked let me know what you think.
For those who haven't seen, Death Blossom is a 3-hit Physical WS that gives an additional effect of Magic Evasion Down on the mob for 60 seconds. So far the cogs appear to be 30% STR 50% MND(same as Savage iirc) and an fTP of 1.125. fTP and Magic Evasion Down duration do not appear to increase with TP, so I'm assuming the potency of the effect is what scales with TP.
The primary SC property is Fragmentation, the secondary is Distortion, meaning this can open both Light and Dark, and close Light and Fragmentation, making it extremely handy as a skillchain opener. While not as strong as Vorpal, this WS does effectively give melee RDMs something they were in dire need of: a WS to use while not having a Vorpal sub which does the same damage at 100% as it does at 300%.
The downsides so far are that it's a non-crit multi-hit with a low fTP, meaning you still need a large amount of accuracy to land all hits for optimal damage, but there's no chance of critical hits boosting damage like with Vorpal so you still need to work in a good chunk stats to cover the WSC mods as well as Attack. In my WS set which is mostly built for Vorpal I've managed meager #'s, however it was as /THF against EP Corses(not the best mobs for slashing damage or subjob for pretty WS #'s). At most I pulled a 400 with a Double Attack proc, generally it was around 300~.
I have seen shots of people putting up 6-700 on TW's using a MND build, but on more difficult mobs you're still going to have to have a concern for Accuracy.
The good news is that while not the strongest, the WS does beat out Savage at 100%, looks fuggin' sweet, and has the additional effect to boot. I'm curious if the Magic Evasion Down effect also applies to skillchain damage, as it may make DB a viable SC opener for 'real' DDs against mobs that are normally resistant to SC damage. It closes Fragmentation off of Yuki/Rana, so you could easily do a 3-step Light with a SAM and potentially see a nice fat SC. Also being a 3-hit physical WS, you can DA swings and Souleater should stack with it for an extra 300~ damage.
I'm hoping to test this with higher levels of Attack from /WAR and /DRK, although I'm extremely interested in trying /DRG with it. Minor Attack/Acc boosts from job traits, Jump which works with Joyeuse procs, and access to a fat chunk of Haste from Wyvern Earring/Targe make it appealing as a solo/fun sub to me. An ideal mob I'd like to test it on is Aura Statues in Sky next time my LS goes Diorite farming, as they can be finnicky with Enspell resists. If the additional effect from DB is potent enough, it could largely cut these resists, making a huge impact on your total damage output, and with the extra Haste you could easily continue to build TP and fire off DBs before the effect wears off.
Anyways I'm hoping to test more later this week, if anyone else has it unlocked let me know what you think.
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