Re: RDM Melee? Whered they go?
They are *exceptionally* resistant to Silence. Even with full int gear and Ele seal it can be resisted easily.
...that is the exact opposite way that every single rdm I have ever seen in nearly 5 years of playing this game has ever used Convert.
In merit pts, the mob would be dead before you started self buffing. But then again they usually only have one mage.
...there are far, far more compitent melee Rdms out there then him.
As noted from the Wiki, it's not reflect, it's Mimic. The spell lands on them, but they then cast it on someone else. An interesting trick with this is to drop a big cure on the Colibri as it won't regain any HP, but will cast the spell on the tank, allowing for a hate free cure.
But casting silence on these things will do nothing but silence your tank.
The mob would take a few minutes to die, even a Colibri. Rdms were never about killing fast, they were lasting long. If that idea was a viable method for Exping, it would have been done already and it would have been popular.
And as I've said earlier, I been playing for near 5 (if not longer) years now, and never have Rdms been considered good at meleeing. They were always "ok" but better at healing/supporting. In the first 30 or so lvls it was acceptable and maybe even useful because mobs were so weak and Rdm had very basic things to do. But as mobs get stronger, Rdm spells get better and their melee skills get weaker, Rdm melee would quickly fall to the wayside.
That's not saying a Rdm shouldn't melee ever, but there are times and places when they can. And most Exp pts are not that time.
From my understanding, Blu and Dnc are incredible in TP burn pts, and I know a good thf doesn't have trouble...unless his party is filled with chickens who run from TA depsite getting hate anyway. Though I don't know how Pup works. I'm sure it's not the best, but I doubt it'd be the worst.
Chances are, anyone fighting the NMs is gonna die regardless, especially if there's only two people. But still, I can see why it would be dangerous to cure random people.
Originally posted by Takelli
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Rdm as mian healer Mainly because of Convert is a decent idea to me, but not the best. Mp is a rdms Hp to me. If they run low on Hp, and have good Mp, slap on a refresh/regen, and convert, (while not engaged as it does give some hate (I think Been so long.)) and let the tanks take hate back.
RDM to me is this:
Refresh-> Haste tank -> Regen tank -> Refresh mages -> Self buff -> Melee/back up heal. (and repeat.)
Refresh-> Haste tank -> Regen tank -> Refresh mages -> Self buff -> Melee/back up heal. (and repeat.)
Originally posted by Empedocles
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Originally posted by Takelli
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But casting silence on these things will do nothing but silence your tank.
I would love to have a party of rdms/nin using Blaze Spikes, and SS. No tank needed. No main healer needed, and the mob is dead with in seconds. Rdm Melee was fun while it lasted for me though.
And as I've said earlier, I been playing for near 5 (if not longer) years now, and never have Rdms been considered good at meleeing. They were always "ok" but better at healing/supporting. In the first 30 or so lvls it was acceptable and maybe even useful because mobs were so weak and Rdm had very basic things to do. But as mobs get stronger, Rdm spells get better and their melee skills get weaker, Rdm melee would quickly fall to the wayside.
That's not saying a Rdm shouldn't melee ever, but there are times and places when they can. And most Exp pts are not that time.
Originally posted by Celeal
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Originally posted by Celeal
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