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  • #16
    Re: Murgleis stats

    "Oh, this would be NICE for solo!"

    "Oh, I suppose I could use it as a Convert macro piece."

    I really can not freaking believe what I am seeing on this thread.
    Originally posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    Originally posted by Armando
    Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
    Originally posted by Taskmage
    GOD IS MIFFED AT AMERICA

    REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

    GOD IS AMBIVALENT ABOUT FURRIES

    THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
    Originally posted by Taskmage
    However much I am actually smart, I got that way by confronting how stupid I am.
    Matthew 16:15

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    • #17
      Re: Murgleis stats

      Even if the stats were absolute suck I would still want it as a symbol of how much I care about rdm.
      lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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      • #18
        Re: Murgleis stats

        Because it's true. It would be nice for solo because Excalibur will still wtfpwn it in regards to damage output for what, depending on your situation, might actually be less work/time. It'd be fantastic as a Convert swap piece , but having to build 100% TP(possibly more depending on Aftermath duration) before you start debuffing/nuking shit is a bit much on some mobs. For the same reason DNC has issues on HNM, because against many mobs sending in an extra melee to feed multi-hit TP for very little damage just to get a benefit from their TP that is for most intents and purposes completely negated by the extra 4 Hurricane Wings they just created isn't the best course of action.
        ______________________________
        Originally posted by Taskmage View Post
        Even if the stats were absolute suck I would still want it as a symbol of how much I care about rdm.
        That. Now that is an entirely different point, and a damn fine one.
        Last edited by Callisto; 07-28-2008, 11:46 AM. Reason: Automerged Doublepost
        Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

        Formerly Callisto of Ramuh. | Retired 5.28.10

        Callisto Broadwurst of Palamecia

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        • #19
          Re: Murgleis stats

          Originally posted by Callisto View Post
          Because it's true. It would be nice for solo because Excalibur will still wtfpwn it in regards to damage output for what, depending on your situation, might actually be less work/time. It'd be fantastic as a Convert swap piece , but having to build 100% TP(possibly more depending on Aftermath duration) before you start debuffing/nuking shit is a bit much on some mobs. For the same reason DNC has issues on HNM, because against many mobs sending in an extra melee to feed multi-hit TP for very little damage just to get a benefit from their TP that is for most intents and purposes completely negated by the extra 4 Hurricane Wings they just created isn't the best course of action.
          And to add, we have no idea how powerful the Aftermath effects are. Will it be decent at 100% TP, or will we have to build to 200%/300% so it can surpass HQ Staffs/Alkalurops/wand+Muse Tariqah? And how long will Aftermath last. S-E said TP will affect the potency, but will it last long enough for it to be worthwhile? If its 30 sec, thats fine for melee who can get back to 100 TP no prob, but for mages, thats worthless.
          sigpic
          Y'okay!

          PSN: goboaj (be my friend damnit)

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          • #20
            Re: Murgleis stats

            Originally posted by Callisto View Post
            Because it's true. It would be nice for solo because Excalibur will still wtfpwn it in regards to damage output for what, depending on your situation, might actually be less work/time. It'd be fantastic as a Convert swap piece , but having to build 100% TP(possibly more depending on Aftermath duration) before you start debuffing/nuking shit is a bit much on some mobs. For the same reason DNC has issues on HNM, because against many mobs sending in an extra melee to feed multi-hit TP for very little damage just to get a benefit from their TP that is for most intents and purposes completely negated by the extra 4 Hurricane Wings they just created isn't the best course of action.
            Question about excalibur: What happens when you cast an enspell, since all hits already have an additional effect attached to them?
            sigpic

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            • #21
              Re: Murgleis stats

              I can't say for the Excal 100% for sure as I obviously don't have one, but in every single additional effect weapon I've ever seen having the Enspell on overrides the weapon 100% of the time, so you'd want to not use Enspells to get that occasional damage based on HP effect.
              Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

              Formerly Callisto of Ramuh. | Retired 5.28.10

              Callisto Broadwurst of Palamecia

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              • #22
                Re: Murgleis stats

                Originally posted by Callisto View Post
                I can't say for the Excal 100% for sure as I obviously don't have one, but in every single additional effect weapon I've ever seen having the Enspell on overrides the weapon 100% of the time, so you'd want to not use Enspells to get that occasional damage based on HP effect.
                That's what I thought. Only thing I had tested it on was elemental staves though. Also, I thought the HP proc'd every swing?
                sigpic

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                • #23
                  Re: Murgleis stats

                  I don't believe it does but not sure as I haven't seen one in person, the only Excal I've seen on Ramuh was on a very strangely geared PLD, there's 2 more that I know of but they're on players in endgame shells that I don't typically communicate with.
                  Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

                  Formerly Callisto of Ramuh. | Retired 5.28.10

                  Callisto Broadwurst of Palamecia

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                  • #24
                    Re: Murgleis stats

                    Originally posted by TheGrandMom View Post
                    Yep when I first saw it nearly the same stuff came flying out of my mouth irl. My husband thought something happened and came running over going "Are you ok!?" I told him "No.....I think I just wet myself." When he saw what it was about he just swore and grumbled as he went downstairs. Then I did a little dance in my chair.
                    Ty for making my day TGM


                    EDIT: Seems to be a paradox here. IIRC BBQ and I debated the DPS of Excal vs Joyeuse, with BBQ arguing Joyeuse was higher (and it is pretty damned high)


                    Now, assuming the DA on this thing really is automatic and not just during the Aftermath, how the hell can Excal compete? Hell, I'd love to DW this and joyeuse to totally abuse the aftermath ability.
                    Last edited by Malacite; 07-28-2008, 02:35 PM.
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                    "BLAH BLAH BLAH TIDAL WAVE!!!"

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                    • #25
                      Re: Murgleis stats

                      BBQ likely wasn't taking into consideration that there's an occasional additional effect that deals enspell-ish damage which is 25% of your current HP, in addition to having a hidden effect of dealing 2.5x damage on random swings that kicks in fairly often, in addition to having +20 attack and the highest base damage of any sword, easily cranking out the highest damage Vorpals/Swifts/whatever, far more than Joyeuse.

                      And you cannot assume that the DA on the weapon is automatic at the moment, as I posted in the other thread. Per usual weapons/items with conditional effects, any text that comes after 'Condition:' is only available when that condition is met, any other full-time effects always come before the 'Condition:' text.

                      Granted they could reword the weapon stats before final release and it is in fact full-time, but at the moment I definitely wouldn't assume it is.
                      Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

                      Formerly Callisto of Ramuh. | Retired 5.28.10

                      Callisto Broadwurst of Palamecia

                      Comment


                      • #26
                        Re: Murgleis stats

                        Originally posted by Callisto View Post
                        And you cannot assume that the DA on the weapon is automatic at the moment, as I posted in the other thread. Per usual weapons/items with conditional effects, any text that comes after 'Condition:' is only available when that condition is met, any other full-time effects always come before the 'Condition:' text.
                        I have always seen "Occasionally attacks X times" at the end of weapon descriptions, though.
                        Originally posted by Armando
                        No one at Square Enix has heard of Occam's Razor.
                        Originally posted by Armando
                        Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                        Originally posted by Taskmage
                        GOD IS MIFFED AT AMERICA

                        REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                        GOD IS AMBIVALENT ABOUT FURRIES

                        THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                        Originally posted by Taskmage
                        However much I am actually smart, I got that way by confronting how stupid I am.
                        Matthew 16:15

                        Comment


                        • #27
                          Re: Murgleis stats

                          Originally posted by Yellow Mage View Post
                          "Oh, this would be NICE for solo!"

                          "Oh, I suppose I could use it as a Convert macro piece."

                          I really can not freaking believe what I am seeing on this thread.
                          As awesome as it is for a sword, he's got a point. We don't know that it's going to be a staff-breaker, especially in situations where building TP is hard/dangerous/impossible and the aftermath effect isn't going to be on.

                          Unless, of course, it has the hidden effect of all 8 staves in addition to all the visible effects. Which we could hope for, but probably won't get.

                          Ultimately, the problem for RDM in endgame situations is that we don't use our weapons as weapons, we use them as gizmos to improve our spells. As a weapon, Murgleis is great. As a way of improving our spells, it may not be so hot.

                          Really, to have the benefit to a *mage* be as large as the benefit of multihit weapons is to a *melee*, it should have "Spells occasionally cast at Chainspell speed for 0 MP" or something like that, and +20 Magic Acc constantly (in place of the +acc or +atk melee relics have). And *then* add a WS aftermath effect if you happen to be able to melee with it.

                          Similar remarks apply to other mage weapons.
                          Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
                          RDM90, PLD90, DRG90, COR90, SCH90, BLU54
                          All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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                          • #28
                            Re: Murgleis stats

                            I'm somewhat surprised the sword didn't just have an automatic boost to Macc and MAB, and that's my only real complaint with the weapon. I like the aftermath idea, but it's not exactly practical for a RDM in any kind of party situation.
                            sigpic


                            "BLAH BLAH BLAH TIDAL WAVE!!!"

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                            • #29
                              Re: Murgleis stats

                              Or the RDM can eat Icarus Wing like candies... XD
                              Server: Quetzalcoatl
                              Race: Hume Rank 7
                              75 PLD, 75 SAM, 75 WAR, 75 NIN, 75 MNK, 65 BLU

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                              • #30
                                Re: Murgleis stats

                                Step one: Obtain Opo-Opo necklace.
                                Step two: Obtain Sleep potions.
                                Step three: ???
                                Step four: Profit.

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